Author Topic: Ever-man "Battle"  (Read 1688 times)

Offline SEB

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Ever-man "Battle"
« on: June 08, 2018, 03:38:43 PM »
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There is a lot going on here: this would be a "Discard-Class" card (Like a territory-class but use in discard pile).
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Offline Josh

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Re: Ever-man "Battle"
« Reply #1 on: June 08, 2018, 03:56:25 PM »
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Very interesting, but too strong.  Tossing all enhancements of a brigade your opponent uses and you don't use effectively means they fight by the numbers on offense or defense (your choice) and you don't, plus your stuff is CBN.
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Offline Bobbert

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Re: Ever-man "Battle"
« Reply #2 on: June 08, 2018, 04:02:59 PM »
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I agree, the LS is way too powerful. Perhaps "The first enhancement of that brigade each battle", but even that's pushing it.

It's a very interesting idea, though. I like the idea of an EC becoming a soul after it's defeated.
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Offline Watchman

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Re: Ever-man "Battle"
« Reply #3 on: June 08, 2018, 04:19:24 PM »
+1
It's a very interesting idea, though. I like the idea of an EC becoming a soul after it's defeated.

You mean like Assyrian Survivor? ;)
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Offline SEB

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Re: Ever-man "Battle"
« Reply #4 on: June 08, 2018, 04:32:48 PM »
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Very interesting, but too strong.  Tossing all enhancements of a brigade your opponent uses and you don't use effectively means they fight by the numbers on offense or defense (your choice) and you don't, plus your stuff is CBN.

How are your Enhancements CBN?

Originally, I thought about, "Toss all enhancements that say, 'Cannot be Negated.'" This is probably the better option. I thought the LS ability should be a little better than that because it's "harder" to get in the Land of Bondage than an average Lost Soul.

I had toyed with, "Choose a brigade color from one of your target single-brigade cards. Toss all enhancements of the same color."
« Last Edit: June 08, 2018, 04:42:02 PM by SEB »
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Offline Bobbert

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Re: Ever-man "Battle"
« Reply #5 on: June 08, 2018, 04:37:43 PM »
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How are your Enhancements CBN?

Your stuff would be effectively CBN because their negates would be tossed. Some decks might still have a couple, like Gamaliel's Speech and Woes, but they can't play any of their interrupt or negate enhancements.

Originally, I thought about, "Toss all enhancements that say, 'Cannot be Negated.'" This is probably the better option. I thought the LS ability should be a little better than that because it's "harder" to get in the Land of Bondage than an average Lost Soul.
So.... Coliseum?  ;D
« Last Edit: June 08, 2018, 04:42:06 PM by Bobbert »
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Offline SEB

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Re: Ever-man "Battle"
« Reply #6 on: June 08, 2018, 04:45:10 PM »
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How are your Enhancements CBN?

Your stuff would be effectively CBN because their negates would be tossed. Some decks might still have a couple, like Gamaliel's Speech and Woes, but they can't play any of their interrupt or negate enhancements.

Originally, I thought about, "Toss all enhancements that say, 'Cannot be Negated.'" This is probably the better option. I thought the LS ability should be a little better than that because it's "harder" to get in the Land of Bondage than an average Lost Soul.
So.... Coliseum?  ;D

Oh, it's CBN due to toss. I was afraid I had brought miscommunication somewhere.

Yeah, like Colisum. I was thinking about the idea of an Evil Character who would then be rescued. They would offer more "resistance" due to their past experiences and misunderstanding about salvation.
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Offline SEB

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Re: Ever-man "Battle"
« Reply #7 on: June 11, 2018, 08:40:04 AM »
+1
Another idea sprang up this weekened with the LS special Ability:

"When 'Battle' enters play, each player chooses a brigade. Toss all enhancements from named Brigades. Cannot be Interrupted."

Would this be more fair to the original ability?
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Offline Ironisaac

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Re: Ever-man "Battle"
« Reply #8 on: June 11, 2018, 01:50:14 PM »
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Another idea sprang up this weekened with the LS special Ability:

"When 'Battle' enters play, each player chooses a brigade. Toss all enhancements from named Brigades. Cannot be Interrupted."

Would this be more fair to the original ability?

That ability is certainly more balanced, but it also really limits what kind of decks you can play this in. I know i wouldn't be playing it if my deck wasn't already built around toss.
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Offline Sadness

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Re: Ever-man "Battle"
« Reply #9 on: June 12, 2018, 06:58:25 AM »
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Here's an idea. When EC is defeated, change into lost soul. Next turn activate LS's special ability " Discard 2 good enhancements from opponents hand"

Thoughts?
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