Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: stefferweffer on September 14, 2010, 07:59:06 AM
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MORE WICKED THAN ITSELF
0/6 Orange Curse
If opponent's hero is in battle, you may discard this card to search draw pile for a demon and add it to battle. Cannot be interrupted.
"Then it goes and takes seven other spirits more wicked than itself, and they go in and live there. And the final condition of that man is worse than the first." Luke 11:26
(Not original. It is word for word what Unknown Nation does, but in this case for demons.)
SANHEDRIN COUNCIL
Teal Site
If a Disciple rescues a hero from this site, set them aside for 2 turns. If a lost soul is rescued from this site, search your draw pile for a Sadduccee or Pharisee and add them to territory.
"And when they had brought them, they stood them before the council. And the High Priest questioned them," Acts 5:27
(Wanted a NT teal site)
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Sites that trigger when rescued from will always be very mediocre.
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Sites that trigger when rescued from will always be very mediocre.
I agree. With the possible exception of Mildewed House. That can be very nice in combos, where the cost is pretty high (surrendering a Lost Soul) but you can target multiple of your opponent's heroes if you do it right.
I would make it this: "If a Pharisee or Sadducee blocks a rescue at this Site, you may set aside a Disciple for two turns. Opponent may withdraw a hero from battle instead."
I think the Special Ability fits because the Sanhedrin delayed the Disciples work (by arresting and question them=set-aside) but the Disciples had the chance to back out=withdraw, and not preach the name of Jesus (obviously they didn't, but they had the opportunity).