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The "when in battle" part of Jonah is a little confusing to me. Maybe change to "When Jonah attacks". But I think that might be too strong as worded. This is what I would do: Spoiler (hover to show)I don't think Nineveh's identifiers work as written. Maybe just holds up to 3 LS (one for each of its brigades?)? The ability would have to read "up to 6" instead of X. Instead of "during your upkeep" I'd make it "when you're attacked". Otherwise, it will not protect Souls when it matters (during your opponent's turn). It's also a really long ability.I really like Thrown Overboard!.Personally, I think King of Nineveh should just be evil, but have an ability that's better if converted. I'll leave that up to you. Chastisement seems fine, but I would word it like this to make it a bit more useful: "Set aside one of your green prophets for 3 turns: While set aside, each upkeep, shuffle a green Enhancement from discard pile into deck. Protect this prophet from harm while set aside."I like the idea of having a Jonah mini-theme. Even if it's only like 10 cards for a tin, I think it could be fun. I would like to see more to fill out a tin.
I decided to keep the duality of King of Nineveh and this is the route I took:King of Nineveh v2Spoiler (hover to show)What do you guys think?