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Interesting ideas. JUST impossible enough to not be hacked. Perhaps add a clause, "and cannot be protected by fortresses."
Intriguing, but I think its actually a bit underwhelming. You're essentially giving your opponent 7 turns (if you even get to that) to figure out how to not lose a battle to him. During this time they can discard Nebby, the Curse, or save an auto-block for the new guy. Maybe a dedicated T2 deck could utilize this with enough support, but if it takes you 7 turns just to get one extra soul, there will probably be better ways to go about it. Might be a fun niche card that you could congratulate yourself if you were successful, but I just don't see the payoff being worth it as is.
We need more Daniel cards. It's really hard to make a playable Daniel deck!
So, any thoughts at all on the reworked curse? I want to make sure I haven't made it too easy/costless now.
Quote from: browarod on June 03, 2015, 10:50:16 PMSo, any thoughts at all on the reworked curse? I want to make sure I haven't made it too easy/costless now.Seems like it's worthy of play testing now. In my experience that's the only true way to tell if a card is balanced.