New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Great things et al:love itDeadly Wound:love it (and love the previous one even more)Image of the Beast:More than a little overpowered for T2.
What is using Tombs allowed you to place 2 lost souls at the cost of you 2 ECs? Would that help to balance it?And here is a variation for Tomb of the Gergesenes.Tombs of the GergesenesEvil FortressSA - Set-aside 2 NT evil characters in this fortress, with */6 or less and no special ability, during holders Prep Phase. After 2 turns, NT evil characters set-aside here gain Orange Brigade and band together into battle anytime holder chooses. Regardless of battle outcome, fortress is discarded to place one lost soul on top of holders draw pile and Evil Characters are converted to (still thinking) brigade heroes with no special abilities.Matt. 8:28 " And when he was come to the other side into the country of the Gergesenes, there met him two possessed with devils, coming out of the tombs, exceeding fierce, so that no man might pass by that way."The thought behind this variation was for the ECs to be of use for Windows of Narrow Light decks. (cause you know they are coming)Godspeed,Mike
Reword:SA - Set-aside two NT human Evil characters of */6 or less with no special ability during holders Prep Phase. After 2 turns, they gain orange bridage and the ability "May band to any Orange brigade human.". When they participate in battle, regardless of battle outcome, discard this fortress after battle to place one lost soul on top of holders draw pile and convert any evil characters who were set aside here to White brigade heroes.
1. I know Orange has no humans, but if they gain orange, then they can band to each other.2.Regardless of battle outcome, fortress is discarded to place one lost soul on top of holders draw pile and Evil Characters are converted to (still thinking) brigade heroes with no special abilities.I dont see how that says what you said in the second post, explain please.3. Well, when people are cleansed of demons, they seem like they'd be cleansed, so white as snow seemed a good enough brigade for me. I don't have a preference, I jsut like defining stuff.
2. i dont see how thisRegardless of battle outcome, fortress is discarded to place one lost soul on top of holders draw pile and Evil Characters are converted to (still thinking) brigade heroes with no special abilities.means thisSecondly, only 2 NT ECs of */6 or less with no special ability may be placed in the fortress. After the set-aside ability of the fortress is used the fortress is discarded.mainly about when the fortress gets discarded. How is it exactly supposed to work?
Oh, you mean, they can be in there and enter battle? Oh, ok. I was working this like a set aside, but a fortress. Gotcha.
Maybe some potential with Gergesenes but there are some problems I see:1. Since you can only put evil characters with no s.a. in the fortress, I don't think you need to specify no s.a. on the part that converts them to heroes.2. I think the requirements of setting aside 2 NT no s.a. characters for 2 turns would be too high to make this useful on a normal basis but there is also some potential for this to be abused.3. The way it is currently worded you could make a R A and add the evil characters before your opponent blocks for a free choose the blocker or add them after for really good init and you don't lose the characters either way. I don't think we need either in the game right now.4. Since it doesn't specify setting aside humans, currently you could place demons in there and have them end up being converted to heroes. Not good.5. Even if you specified setting aside humans, you could play Seven Wicked Spirits while the other characters are set-aside and switch the demon in.
1. corrected2. would 1 turn be a better option?3. corrected4. Game rules prevent demons from being converted, but added human into first sentence for clarification.5. The 2 in the tombs were possessed by demons, so I don't see this a problem. Although you might get frustrated when you opponent switches SWS for your 2 ECs in the fort.Unless I'm missing something, this seems to be a better version for Tombs. Any other thoughts?