Author Topic: Misc Ideas  (Read 2082 times)

browarod

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Misc Ideas
« on: January 25, 2010, 03:22:25 AM »
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Guard Your Heart
? Good Enhancement | 0/0 | Proverbs 4:23
If making a rescue attempt, interrupt the battle and set all cards in battle aside. Opponent may begin a rescue attempt against holder. If opponent's rescue attempt is successful, holder must surrender a Lost Soul and the original battle resumes as a battle challenge. If your block is successful, resume the original battle and all heroes in battle ignore all evil characters (regardless of immunity). Cannot be negated.

Note: Not sure if this goes against the foundation of Redemption (in that your evil character would basically be "rescuing" a LS for you) but I thought it might be an interesting new game mechanic.

Pleasing Aroma
Multicolor Good Enhancement | 3/2 | Genesis 8:21
Search deck for a good dominant with the same testament as hero. That dominant cannot be played this round.

Dress to Impress
?/Gold Good Enhancement | 4/1 | Ruth 3:3
Search deck or discard pile for Ruth and/or Boaz and place in territory. You may discard a good card from hand to search deck for Ruth Meets Boaz and place it on Ruth or Boaz (regardless of brigade). The next time that Hero enters battle, that Enhancement activates and is discarded immediately.

Note: I don't know what brigade Ruth is, so whatever she is will be the other half of this dual-colored enhancement.

Cup of Divination
Pale Green Evil Enhancement | 0/5 | Genesis 44:5
If used by a Magician, search deck for Magic Charms or Divination and place on top or bottom of deck. If a Genesis hero is in battle, you may search for both.

Boasting Enemy
Gold Evil Character | 4/6 | Exodus 15:9
Each time an opponent discards a card because of a special ability on a character or enhancement, holder may add the card to his hand instead (except dominants and Lost Souls). If more than 2 cards are added this way in the same battle, discard this character after battle.

Sound the Trumpets
Multicolor Good Enhancement | 0/0 | Numbers 10:9
Discard an evil character in play for each of your good dominants in play, set aside, and discard pile. Cannot be negated if Son of God is in your discard pile.
« Last Edit: January 25, 2010, 07:46:51 AM by browarod »

Offline sk

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Re: Card Ideas
« Reply #1 on: January 25, 2010, 03:42:27 AM »
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That first enhancement is essentially giving your opponent a free turn, and the ability isn't particularly good (most defenses have many ways to end a battle after being ignored.  Also, CBN makes it way too powerful.

For the second one, dominants do not have a brigade.
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browarod

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Re: Card Ideas
« Reply #2 on: January 25, 2010, 03:55:00 AM »
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That first enhancement is essentially giving your opponent a free turn, and the ability isn't particularly good (most defenses have many ways to end a battle after being ignored.  Also, CBN makes it way too powerful.
The CBN was in there so that the ignore would mean the battle ended. Is there a better way I can word it? The idea behind this one is that, if you don't think you can win a rescue attempt but you have lots of defense, you can use this and try and successfully block in order to win a LS but at the risk of possibly letting your opponent get one of yours instead. I was thinking of adding "Opponent may not make a rescue attempt next turn." after the line about if the opponent wins. Would that help balance it?

For the second one, dominants do not have a brigade.
Ugh, I meant Testament. Blame it on me being exhausted >_>
« Last Edit: January 25, 2010, 04:04:33 AM by browarod »

Offline BubbleBoy

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Re: Misc Ideas
« Reply #3 on: January 25, 2010, 09:29:12 AM »
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Most of these seem a little boring and UP, except for Boasting Enemy, which I like, and Guard Your Heart, which I have mixed feelings about.
Use the Mad Bomber to rescue his Province.

Offline 3-Liner And Bags Of Chips

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Re: Misc Ideas
« Reply #4 on: January 25, 2010, 11:25:41 AM »
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The last one is very op imo do a recursion deck...and use it twice and only rescue once. No thanks
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browarod

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Re: Misc Ideas
« Reply #5 on: January 25, 2010, 03:15:01 PM »
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Most of these seem a little boring and UP, except for Boasting Enemy, which I like, and Guard Your Heart, which I have mixed feelings about.
Any ideas to spruce them up and/or make them more balanced?

The last one is very op imo do a recursion deck...and use it twice and only rescue once. No thanks
I could do what they did to ANB and add "Remove this card from the game to" at the beginning. Would that help?

Offline 3-Liner And Bags Of Chips

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Re: Misc Ideas
« Reply #6 on: January 25, 2010, 10:25:15 PM »
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i don't think it should be a dominant though...maybe any dom besides sog/nj i don't want to see a 1 turn win in two minutes or something...
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