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Why not just say 'token' and have the ability clarify what that token can be used for does?
Table of DemonsArtifact"On activation, if you control a magician, put an Illusion token into play under your control. Illusion tokens are protected from capture and decrease. Cannot be negated during the battle phase."~I Corinthians 10:21
Table updated once more, third time's the charm?
Table of DemonsArtifact"On activation, if you control a magician, you may put an Illusion token into play under your control. Illusion tokens are protected from capture and decrease but cannot block alone. Cannot be negated during the battle phase."~I Corinthians 10:21
Quote from: TheHobbit on January 20, 2014, 03:15:44 PMWhy not just say 'token' and have the ability clarify what that token can be used for does?Naming the tokens is a Magic thing... but if tokens were ever to become a thing I agree with you.
How about:Table of Demon's"On activation you may place a token into your territory. Treat token as a */1 generic, genderless, orange demon for the remainder of game. Cannot be Negated"
Quote from: TheHobbit on January 21, 2014, 10:59:33 AMHow about:Table of Demon's"On activation you may place a token into your territory. Treat token as a */1 generic, genderless, orange demon for the remainder of game. Cannot be Negated"Yeah that's one way but it cut out the other abilities that are currently on Table of Demons and I just feel like it looks a bit sloppy. I think if token wording is going to be in the special abilities we'd want to narrow down a specific format for it.Something like "...put a <name> token into play (0/1; orange demon; genderless, generic) [under <opponent's> control]."