Author Topic: Luke Cards  (Read 1721 times)

Offline Minister Polarius

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Luke Cards
« on: October 11, 2009, 03:10:41 PM »
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Luke
X/4 Green/Gold Hero
-Apostle, X=Number of Evil Brigades in opponent's territory-
"Protect a Hero other than Luke from Discard. You may search Discard Pile for X Enhancements with 'Convert' in the Special Ability and shuffle into deck."
Luke 1:3

Theophilus
2/10 Black Evil Character
-Herod's Temple High Priest, Sadducee-
"Each opponent with an N.T. Hero in play draws a card. For each card drawn this way, reveal a card from an opponent's hand and Discard one Revealed card. After battle, Convert to a Teal/Gold Hero if Luke is in play."
Luke 1:3

Elizabeth
4/4 Gold Hero
-Female-
"Protect Luke Heroes from Capture. If Zecheriah is in play, search Deck for John the Baptist and put in hand or battle."
Luke 1:5

Zecheriah
5/6 Teal/Gold/Green Hero
-Herod's Temple High Priest, Prophet-
"May band with a N.T. Angel and Elizabeth. Cannot be Interrupted if Herod's Temple is in play."
Luke 1:5

Struck Dumb
5/0 Silver Good Enhancement
"Negate all Special Abilities (except this one). Cannot be Negated if a Priest is in play."
Luke 1:20

Mary
4/4 White/Gold Hero
-Female-
"If Rescue Attempt is successful, search deck for Son of God. May band with Joseph or Elizabeth."
Luke 1:38

John Leaps for Joy
0/0 Gold Good Enhancement, TC
"Reveal Son of God from your hand to place this card on your Luke Hero. While this card remains, Hero Ignores Demons."
Luke 1:44

Song of Mary
0/0 Gold Good Enhancement
"Interrupt the Battle and play an Enhancement with Convert in the Special Ability."
Luke 1:46

Song of Zecheriah
0/0 Gold Good Enhancement
"If there is a Prophet in play, Negate Special Abilities on Evil cards."
Luke 1:67

Governor Quirinius
6/6 Grey Evil Character
-Roman, Syrian-
"All Heroes who were banded into battle must withdraw. Draw a card for each Hero that withdraws in this way."
Luke 2:2

Shepherds
2/2 Gold Hero
"Reveal Son of God from hand to band to an Angel or cause all players to draw a card or protect this card from an Evil Brigade of your choice."
Luke 2:8

Song of Simeon
0/0 Gold Good Enhancement, TC
"Convert an Evil Character to a Gold Hero. Prevent Special Abilities on N.T. Evil Cards this turn."
Luke 2:28-32

Anna
2/2 Gold/Green Hero
-Prophet-
"You may reveal Son of God from hand to cause two Evil Characters to fight each other."
Luke 2:36
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Smokey

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Re: Luke Cards
« Reply #1 on: October 11, 2009, 03:21:09 PM »
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Quote
Mary
4/4 White/Gold Hero
-Female-
"If Rescue Attempt is successful, search deck for Son of God. May band with Joseph or Elizabeth."
Luke 1:38

Needs to gain 3/3 if played in december imo, other than that I like these ideas alot...

Except

John Leaps for Joy
0/0 Gold Good Enhancement, TC
"Reveal Son of God from your hand to place this card on your Luke Hero. While this card remains, Hero Ignores Demons."
Luke 1:44

Should only be printed if an orange TC wings of calamity is.

Offline The Warrior

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Re: Luke Cards
« Reply #2 on: October 11, 2009, 04:27:47 PM »
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Struck Dumb
5/0 Silver Good Enhancement
"Negate all Special Abilities on character cards and enhancement card (except this one). Cannot be Negated if a Priest is in play."
Luke 1:20
Wanderer of the Web.

Offline BubbleBoy

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Re: Luke Cards
« Reply #3 on: October 11, 2009, 06:40:43 PM »
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I kind of like the theme of aquiring Son of God fast and then revealing it to do other things rather than playing it. However, there are so many cards that do this that I think you need to have one to get SoG out of the discard or something.

Also, Mary should say "NT Joseph" for clarity, even though the meaning should be obvious.
Use the Mad Bomber to rescue his Province.

 


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