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Lost Soul-When drawn, protect all Lost Souls with no special ability from rescue. Discard if a covenant enters play.
Quote Lost Soul-When drawn, protect all Lost Souls with no special ability from rescue. Discard if a covenant enters play. Uhhh No. Ls who d/c themselves= bad Same with den, I could stick 3 no s.a. ls in my deck, purposfully play a good dom. Kill 3 ls. Flip up a cov, 4 ls gone. Burial Sog nj = 0 ls for you to rescue.
Cards in the fort follow the thing. If you use set fire to kill goshen the heroes follow goshen. Same with the LS.
If you use set fire to kill goshen the heroes follow goshen.
Type: Fortress • Special Ability: Following Draw Phase place, remove or exchange up to three Heroes in this Site to protect them from harm or effect when they are not in the Field of Battle. • Play As: Place in your territory. This fortress may hold up to three of your Heroes. Cards in this site are protected from harm or effect. Cards can only be added or removed from Goshen during your Preparation phase.
Type: Fortress • Special Ability: Protect Syrian Evil Characters in your territory from shuffle, capture, and discard unless Elisha is in play.
Type: Hero Enh. • Brigade: Green • Ability: 4 / 5 • Special Ability: ALL players shuffle ALL cards in the field of play, set-aside areas and their hands back into their draw pile. Only cards in Land of Redemption and discard piles remain. ALL players Draw 8 new cards. Holder may begin a new turn. • Errata: If making a rescue attempt, ALL players shuffle ALL cards in the field of play, set-aside areas and their hands back into their draw pile. Only cards in Land of Redemption and discard piles remain. ALL players draw 8 new cards. Holder may begin a new turn. [Note: The new turn begins when the new hands are drawn.]