Author Topic: Lost Souls  (Read 2301 times)

Offline Asahel24601

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Lost Souls
« on: August 20, 2013, 11:29:24 AM »
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Offline DDiceRC

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Re: Lost Souls
« Reply #1 on: August 20, 2013, 11:52:43 AM »
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I think the second one should be "Protect this soul from rescue by banded heroes."
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Offline Jmbeers

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Re: Lost Souls
« Reply #2 on: August 20, 2013, 11:54:22 AM »
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I really like both of these a lot, the second is more playable but both are good and not OP'd
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Offline Drrek

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Re: Lost Souls
« Reply #3 on: August 20, 2013, 11:56:03 AM »
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You know the first ability on the first soul won't really do that much, since a multicolor site can still be used for site access if its negated (in fact for things like promised land or ends of the earth it just makes them better because they can be used by anyone unlimited), and Fishing Boat is set aside and thus can't be negated by this card.  The only commonly used things I can think of off the top of my head it stops would be wheel and call, so that part of the soul doesn't really do much imo.

I think the second part of that ability should be a restrict not a protect.

I think the second one should be "Protect this soul from rescue by banded heroes."

That would make no sense for the verse he chose.
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browarod

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Re: Lost Souls
« Reply #4 on: August 20, 2013, 01:37:37 PM »
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I really like the second one, fits the verse and has a nice, but not OP, ability.

I agree with Drrek on the second one. The first ability is very limited and the second would definitely be a restrict (since it would target players and disallow them from putting souls into sites).

Offline TheJaylor

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Re: Lost Souls
« Reply #5 on: August 20, 2013, 07:17:28 PM »
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You know the first ability on the first soul won't really do that much, since a multicolor site can still be used for site access if its negated (in fact for things like promised land or ends of the earth it just makes them better because they can be used by anyone unlimited), and Fishing Boat is set aside and thus can't be negated by this card.  The only commonly used things I can think of off the top of my head it stops would be wheel and call, so that part of the soul doesn't really do much imo.
Isaiah's Call is cbn on Isaiah so that would still work.

You should have it restrict sites from entering battle and negate site access to make it more balanced and usable. Even though it can't stop Call or Boat it's still got potential.

Offline Drrek

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Re: Lost Souls
« Reply #6 on: August 20, 2013, 07:23:45 PM »
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You know the first ability on the first soul won't really do that much, since a multicolor site can still be used for site access if its negated (in fact for things like promised land or ends of the earth it just makes them better because they can be used by anyone unlimited), and Fishing Boat is set aside and thus can't be negated by this card.  The only commonly used things I can think of off the top of my head it stops would be wheel and call, so that part of the soul doesn't really do much imo.
Isaiah's Call is cbn on Isaiah so that would still work.

You should have it restrict sites from entering battle and negate site access to make it more balanced and usable. Even though it can't stop Call or Boat it's still got potential.

Actually I don't think this is true, because a card cannot gain retroactive CBN status, and call will almost always be played when Isaiah's ability is not active.
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Offline Josh

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Re: Lost Souls
« Reply #7 on: August 21, 2013, 12:54:11 PM »
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I really like the second one, fits the verse and has a nice, but not OP, ability.

I agree it fits the verse, but in a game where there is concerted effort to punish splash/banding offenses, I don't know that a card that is protected from lone heroes is the way to go.  Especially when there is an artifact that stops banding heroes from entering battle and prevents banding enhancements.
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browarod

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Re: Lost Souls
« Reply #8 on: August 21, 2013, 02:13:23 PM »
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I really like the second one, fits the verse and has a nice, but not OP, ability.

I agree it fits the verse, but in a game where there is concerted effort to punish splash/banding offenses, I don't know that a card that is protected from lone heroes is the way to go.  Especially when there is an artifact that stops banding heroes from entering battle and prevents banding enhancements.
It never hurts to have options when deck building. :P

Plus, HHI comboing with this Soul means you have 1 soul (out of 7+) that they might not be able to rescue with heroes. It's still vulnerable to dominants, HHI has plentiful ways of being dealt with, and it doesn't affect battles for other Souls.

 


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