Author Topic: Lost Soul Reprints  (Read 3100 times)

Offline Smokey

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Lost Soul Reprints
« on: September 09, 2011, 07:29:59 PM »
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When you draw this card you may search your deck for another lost soul.
Ecclesiastes 4:10

When played, return a captured human to owner's territory and convert it to any good brigade. Protect hands from dominants. Cannot be Negated.
Ephesians 5:14

Negate all protect abilities on sites, fortresses, and lost souls. This Lost Soul cannot be placed in a site.
Jeremiah 50:6

While this lost soul is in a single color site with no special ability, protect all sites of that brigade from opponent's cards. Cannot be Negated.
Luke 15:6

When blocking a rescue at this lost soul, you may redeem it to opponent's land of redemption to capture all heroes in his territory.
2 Timothy 2:26

If an opponent discards your evil character with a dominant, you may discard a hero.
Proverbs 14:12
« Last Edit: September 09, 2011, 11:00:38 PM by Smokey »

Offline CJSports

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Re: Lost Soul Reprints
« Reply #1 on: September 09, 2011, 08:17:38 PM »
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I like the first one alot. you could abuse two liner so much with it.
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Offline BubbleBoy

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Re: Lost Soul Reprints
« Reply #2 on: September 09, 2011, 09:23:02 PM »
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When you draw this card you may search your deck for another lost soul.
Ecclesiastes 4:10
I like this a lot.

Quote
When played, return a captured human to owner's territory and convert it to any good brigade. Protect hands from dominants. Cannot be Negated.
Ephesians 5:14
This seems a little too powerful to me. Being able to make any human into any good brigade you want seems like a bit much, and it doesn't really have anything to do with the second ability. But I like the second ability a lot. Great Mayhem counter. Just cut off the first sentence and I love it.

Quote
Negate all protect abilities on sites, fortresses, and lost souls. This Lost Soul cannot be placed in a site.
Jeremiah 50:6
Not sure how much I like this. It seems too powerful and too easy to use, and it makes everything vulnerable to ET + AoCP.

Quote
If this lost soul is placed in a single color site with no special ability, protect all sites of that brigade from opponent's cards. Cannot be Negated.
Luke 15:6
I would say "while" instead of "if", but other than that, I love it.

Quote
When blocking a rescue at this lost soul, you may redeem it to opponent's land of bondage to capture all heroes in his territory.
2 Timothy 2:26
Not sure if "When blocking a rescue at this lost soul" is the right terminology, but either way, I do not like this card. It's way too swingy.

Quote
If an opponent discards your evil character with a dominant, you may discard a hero.
Proverbs 14:12
Absolutely.
Use the Mad Bomber to rescue his Province.

Offline Master KChief

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Re: Lost Soul Reprints
« Reply #3 on: September 09, 2011, 09:34:13 PM »
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...redeem to opponents land of bondage? :o
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Offline The Warrior

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Re: Lost Soul Reprints
« Reply #4 on: September 09, 2011, 09:39:03 PM »
-1
...redeem to opponents land of bondage? :o
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Offline Smokey

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Re: Lost Soul Reprints
« Reply #5 on: September 09, 2011, 11:01:01 PM »
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Fix'd

Offline Dario Dante

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Re: Lost Soul Reprints
« Reply #6 on: September 10, 2011, 11:12:23 PM »
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Awesomeness!!!

Offline BubbleBoy

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Re: Lost Soul Reprints
« Reply #7 on: September 11, 2011, 08:22:57 AM »
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I find it a little annoying and discouraging that you don't even address my comments. If you don't like them, please at least explain why you think I am wrong.
Use the Mad Bomber to rescue his Province.

Offline Smokey

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Re: Lost Soul Reprints
« Reply #8 on: September 11, 2011, 10:52:15 AM »
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I find it a little annoying and discouraging that you don't even address my comments. If you don't like them, please at least explain why you think I am wrong.

I'm sorry you feel slighted, I was busy when I checked this thread so I only skimmed it and I meant to get back to your post but it slipped my mind.

When you draw this card you may search your deck for another lost soul.
Ecclesiastes 4:10
I like this a lot.

Quote
When played, return a captured human to owner's territory and convert it to any good brigade. Protect hands from dominants. Cannot be Negated.
Ephesians 5:14
This seems a little too powerful to me. Being able to make any human into any good brigade you want seems like a bit much, and it doesn't really have anything to do with the second ability. But I like the second ability a lot. Great Mayhem counter. Just cut off the first sentence and I love it.

Quote
Negate all protect abilities on sites, fortresses, and lost souls. This Lost Soul cannot be placed in a site.
Jeremiah 50:6
Not sure how much I like this. It seems too powerful and too easy to use, and it makes everything vulnerable to ET + AoCP.

Quote
If this lost soul is placed in a single color site with no special ability, protect all sites of that brigade from opponent's cards. Cannot be Negated.
Luke 15:6
I would say "while" instead of "if", but other than that, I love it.

Quote
When blocking a rescue at this lost soul, you may redeem it to opponent's land of bondage to capture all heroes in his territory.
2 Timothy 2:26
Not sure if "When blocking a rescue at this lost soul" is the right terminology, but either way, I do not like this card. It's way too swingy.

Quote
If an opponent discards your evil character with a dominant, you may discard a hero.
Proverbs 14:12
Absolutely.

1. Ty
2. They'd have to be captured first, which is fairly hard to do yourself since most battles don't allow you to play capture cards on your own characters and it also ruins any multicolored hero who gets captured, the first ability was my interpretation of the verse and the second one is from the art. (It's a hand reaching out of a jail).
3. I intended this to be a counter to Nazareth that's easy to get rid of, and a counter to Obediah's Caves and both of the Gates, I see your point with ET + AoCP but I don't think that's as big of a problem as it used to be.
4. Fix'd
5. Keep in mind this wouldn't capture ALL of your opponent's heroes, the ones in battle would be safe. It also has a huge cost which would deter most people from using it. I think the ability to store a seemingly limitless amount of heroes in territory is a bad thing, and the only mass kill cards currently need to be played in battle and usually give up inish.
6. Ty

Offline BubbleBoy

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Re: Lost Soul Reprints
« Reply #9 on: September 11, 2011, 02:29:52 PM »
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I'm sorry you feel slighted, I was busy when I checked this thread so I only skimmed it and I meant to get back to your post but it slipped my mind.
It's alright. I probably overreacted.

Quote
They'd have to be captured first, which is fairly hard to do yourself since most battles don't allow you to play capture cards on your own characters and it also ruins any multicolored hero who gets captured.
There are a number of viable ways to capture your own character: Unholy Writ, Magic Charms, Head of Gold, Capturing Canaan, etc. And I'm sure there are lots of combos that could be pulled off a lot more easily with this card, though I can't think of any off the top of my head. Maybe that would be a good thing though. Also, the chances are low that you'll get this when you want it, so maybe it's fine. I would be more comfortable if it said "When drawn" instead of "When played" though.

Quote
I intended this to be a counter to Nazareth that's easy to get rid of, and a counter to Obediah's Caves and both of the Gates, I see your point with ET + AoCP but I don't think that's as big of a problem as it used to be.
It will be if a card like this is printed.

Quote
Keep in mind this wouldn't capture ALL of your opponent's heroes, the ones in battle would be safe. It also has a huge cost which would deter most people from using it. I think the ability to store a seemingly limitless amount of heroes in territory is a bad thing, and the only mass kill cards currently need to be played in battle and usually give up inish.
The cost for this card is just far too high, and it will rarely do anything anyway, since a lot of people have ways to protect from capture and/or just keep their heroes in hand until they use them. I would tone down both the cost and the effect for this card.
Use the Mad Bomber to rescue his Province.

Offline Smokey

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Re: Lost Soul Reprints
« Reply #10 on: September 11, 2011, 04:16:31 PM »
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Quote
They'd have to be captured first, which is fairly hard to do yourself since most battles don't allow you to play capture cards on your own characters and it also ruins any multicolored hero who gets captured.
There are a number of viable ways to capture your own character: Unholy Writ, Magic Charms, Head of Gold, Capturing Canaan, etc. And I'm sure there are lots of combos that could be pulled off a lot more easily with this card, though I can't think of any off the top of my head. Maybe that would be a good thing though. Also, the chances are low that you'll get this when you want it, so maybe it's fine. I would be more comfortable if it said "When drawn" instead of "When played" though.

Quote
I intended this to be a counter to Nazareth that's easy to get rid of, and a counter to Obediah's Caves and both of the Gates, I see your point with ET + AoCP but I don't think that's as big of a problem as it used to be.
It will be if a card like this is printed.

Quote
Keep in mind this wouldn't capture ALL of your opponent's heroes, the ones in battle would be safe. It also has a huge cost which would deter most people from using it. I think the ability to store a seemingly limitless amount of heroes in territory is a bad thing, and the only mass kill cards currently need to be played in battle and usually give up inish.
The cost for this card is just far too high, and it will rarely do anything anyway, since a lot of people have ways to protect from capture and/or just keep their heroes in hand until they use them. I would tone down both the cost and the effect for this card.


1. I mostly made it for the hand protection, I wanted an optional ability to go with it so it isn't a one trick pony of countering mayhem.
2. That's what playtesting is for  ;).
3. THE COST IS TOO DANG HIGH! I don't expect a card like this to go in every deck, but for decks that can use it effectively it's nice to have the option.
« Last Edit: September 11, 2011, 11:40:04 PM by Smokey »

Offline Minister Polarius

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Re: Lost Soul Reprints
« Reply #11 on: September 11, 2011, 07:59:27 PM »
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The capture soul would be broken in T2. A 1/7 instead of a 1/5 (maybe not even that if it's the soul he's going for, since he can't rescue another), clogs up his LoB with all his uniques, and gives your defense all day to develop.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Smokey

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Re: Lost Soul Reprints
« Reply #12 on: September 11, 2011, 11:41:02 PM »
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The capture soul would be broken in T2. A 1/7 instead of a 1/5 (maybe not even that if it's the soul he's going for, since he can't rescue another), clogs up his LoB with all his uniques, and gives your defense all day to develop.

Captures to holder's LoB, and they'd have to pick it for it to work.

Offline Minister Polarius

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Re: Lost Soul Reprints
« Reply #13 on: September 11, 2011, 11:59:11 PM »
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Ah, I read that capture all his Heroes to his territory. Still, sometimes it'd be the only one available (perhaps a single O.T. soul in a Heretics defense).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Smokey

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Re: Lost Soul Reprints
« Reply #14 on: September 12, 2011, 12:17:57 AM »
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Ah, I read that capture all his Heroes to his territory. Still, sometimes it'd be the only one available (perhaps a single O.T. soul in a Heretics defense).

It is a NT soul...
FBTN soul FTW.

 


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