Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Asahel24601 on November 21, 2013, 10:18:02 PM
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The lost Soul and Warrior are both far too powerful.
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I like the concepts, but:
The lost Soul and Warrior are both far too powerful.
Maybe make The Warrior's ability more costly and the soul's ability more conditional?
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There isn't any Biblical basis for a character to be any species other than human, angel, or demon (don't even get me started on Doubt) so Warrior is the odd man out on that aspect (not to mention that makes him protected by default from many special abilities). I also feel like his ability is too strong.
The Lost Soul is much too powerful, but also useless. It lets you lose a rescue attempt without having to surrender a Redeemed Soul for no cost other than a free card in your deck (that's also a free draw-to-replace). However, since you don't specify abilities for it (*/*) when it becomes a character it would default to 0/0 and be instantly discarded by game rule.
I feel like Warlord would be a good addition to the "Foreign" theme (Foreign Warlord) and his ability is okay but could be spiced up.
I actually like Evil Fire. Even more capture utility for magicians. :P
I feel like Sword is too simple, and I'm not sure if that's the wording you're looking for (I'd have to check Ark of the Covenant or Thirty Pieces of Silver). Though I guess simple isn't necessarily a bad thing, lol.
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possibly make warriors ability, discard 2 characters in your territory or set aside to remove a evil character from the game, cannot be negated, and have him chose one brigade, red or silver, which also chooses his human or angel, and have him be the players gender. We should also make sword only evil, and I was thinking grey, gold, black and crimson, or a combination of two of those.
Just thoughts on those two.
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fixed and added couple of angels
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fixed and added couple of angels
The lost soul is still vastly overpowered.