Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Ironica on May 09, 2011, 12:11:59 PM
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Since the one we have doesn't quite fit what they actually do, I thought this would be a nice reprint.
Locust From The Pit
6/6
Black/Orange
Demon
"Once per game, you may poison all human evil characters regardless of protect. Evil characters are healed after five turns. While poisoned by this ability, characters may not leave territory."
Revelation 9:5
If I remember correctly, the locust poisoned everyone without the seal of God for a short while. It also says that they cried out for death but they couldn't die (thus, they can't be discarded ("they can not leave their territory")).
Basically, is a fun demon version of Women As Snares :).
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Change healing to healing abilities (so they can be "healed" after three turns).
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I made my own version of this card.
Locusts of the Pit
5/6 Orange Evil Character
Rev. 9:3, Pit Demon, Beast, Taunt Human EC (Place LS under Deck), May play up to 3 in a Deck.
Humans Cannot be Discarded while this card is in play, Every time a Human loses a Battle they lose 2/2 instead. Cannot be Negated. Enhancements played on this Card cannot affect Enhancements in Territory or Sites.
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That's pretty OP. It's like a Golgatha-less version of ignore.
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Which one?
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The original post, not the hijack.
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Oh. I do agree w/ u that its kind OP'd...
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They do stay in territory so all the "if so and so is in play", it wouldn't be used much with TGT since it doesn't get rid of them, and it hurts you as well (unless you have a pure demon defense), it teaches people to not always put all their EC down, it's multi so there's no T2 abuse, and I think it's weaker than a Women As Snares hit.
Also, it can be prevented/interupted/negated so a lot of good cards could stop it.
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There's plenty of ways to pull it off successfully without your opponent being able to do anything. I play pure demons, you can't block for three turns. Three turns is all I need to win.
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How about make it for human ECs in play.
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Make it all Humans, add once per game, and remove the protection from healing and you have a powerful, but not broken card.
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Make it all Humans, add once per game, and remove the protection from healing and you have a powerful, but not broken card.
+1
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If it was once per game, it should still be able to get around protection.
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I meant to get rid of the protection from healing, not the regardless of protection.
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Read the verses again. How about this:
"Regardless of protection, all human evil characters are poisoned and can not leave their territory for five turns. Can only be used once per game."
Is that better (since it suppose to last five months)?
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If human ECs are pretty much ignored from hand too, then it's still OP'd. That's some easy LSs. 5 turns is pretty much the game.
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It is just the ec in the territories at the time of activation. Something people might be missing is that the ec effected by the poison can't be discarded (so no aocp/tgt threat).
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"Once per game, you may poison all humans regardless of protect. Humans are healed after five turns. While poisoned by this ability, characters may not enter battle."
I think that's the most concise way to have this do what you're wanting without doing anything you don't want it to do. The way you had it worded they have two separate effects happen to them.
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The thing is, though, is I wanted it so they can't be discarded/shuffled/set aside as well (since in the verses it mentioned that they wanted to die but God didn't allow it). It also cut the power down on territory destruction cards would have when the poison is at work.
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Ah, just change "enter battle" to "leave territory," then, and you've got your wording. Allowing them to be healed beforehand is more of a balance mechanic than scriptural accuracy.
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Modified original post (not that I'm not using my phone right now :) ).
"Once per game, you may poison all humans regardless of protect. Humans are healed after five turns. While poisoned by this ability, characters may not enter battle."
I changed the "humans" to "evil characters" since the previous verse says they did not harm the people with the seal of God on them.