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I'm always amazed how everyone "knows" the meta. At least until they get to Nats and someone introduces something new no one was planning for or complaining about all year
You specifically asked what was used. Those cards are all used. And the number of times you insist that every single person uses the exact same deck doesn't affect the fact that its not true
Sorry, next time I'll say 'actually used in the meta'. I don't know, it might just be me, but cards used in the meta tend to actually be good. If it isn't meta, then is it really relevant at all?
Quote from: Master KChief on October 18, 2012, 10:18:35 PMSorry, next time I'll say 'actually used in the meta'. I don't know, it might just be me, but cards used in the meta tend to actually be good. If it isn't meta, then is it really relevant at all?If 'meta' wins all of the top positions at the high-level tournaments, then you'd be right. But it doesn't.
And of course they're relavent. Saying that cards don't matter because you don't use them is a little close-minded, and the best deck designers over the past few years have been open to the new strategies as far as I can tell.
Forgot the part about the lists in my other post. I figured that if you were going to challenge me on a point I made, you'd want to actually prove that it has no validity.
As far as I know, there are 0 counters to this card in the very strict confines of the 'meta' as you define it, which is why I ask for you to show that there is no actual difference, as you seemed to contend.
Samuel's Edict, Bravery of David, MLAMG are all meta and discard an evil card, including Wastefulness.
Also, a side note KChief, if your area is still seeing Disciples played, then they are behind in the meta. FF2 and RoA2 have them an insane amount of damage and made them less playable because of the damage they took (especially since they can lose Boat and so many CBN's now)...
The identifier wouldn't work because its supposed to activate at a limbo point. Legion has a Deck-building Identifier, all other cards have in-game identifiers, this card has neither of those. The identifier is really an OP search ability that is supposed to trigger before the start of the game which in every other game I've played it was called cheating.
Quote from: Westy on October 19, 2012, 12:06:46 AMSamuel's Edict, Bravery of David, MLAMG are all meta and discard an evil card, including Wastefulness.Edict and Bravery only target ECs with their discard. Their negate can target any evil card, but that would be useless against an evil Dom.
People look at drawing and searching as flaws. Frankly that's being ignorant. Drawing and searching reduce the luck in the game. That's a fact.
I agree with the offensive heavy part. The only way to actually legitmately fix this meta is to buff defense to point of overpowered cards otherwise the game will only continue in the path its on. This card wouldn't fix the issue. Drawing/search is not the problem. Overpowered offense is.
IMO, this is just a supped up Abom that attacks deck instead of territory. It can be gotten rid of, but it also can be used to troll others if built around like Abom. Overall, I don't like it. At least with Abom, you have to work to get it put in place...this is just an easy grab to suit your own playing style.Someone asked earlier (I think Lambo): what forced draw cards are there...my answer: try most of the gold heroes. Remember there is a strategy that was built around forcing your opponent to draw. In fact, a CtB with Drawing ECs could kill your opponent as well. Overall, this card could be easily to troll others. Few people (if anyone) enjoys getting trolled. It is for that reason that I don't like it.
Quote from: soul seeker on October 19, 2012, 02:03:16 PMIMO, this is just a supped up Abom that attacks deck instead of territory. It can be gotten rid of, but it also can be used to troll others if built around like Abom. Overall, I don't like it. At least with Abom, you have to work to get it put in place...this is just an easy grab to suit your own playing style.Someone asked earlier (I think Lambo): what forced draw cards are there...my answer: try most of the gold heroes. Remember there is a strategy that was built around forcing your opponent to draw. In fact, a CtB with Drawing ECs could kill your opponent as well. Overall, this card could be easily to troll others. Few people (if anyone) enjoys getting trolled. It is for that reason that I don't like it.I worded this specifically so you can't use it like ABOM.Place in a territory: Every time a player uses a drawing ability on a card they own, discard an equal number of cards from the top of their deck. Lost souls are put in play instead.So, the only way you can force a discard is if THEY put down a drawing character and you force them to use it.
Bottom line: I think it's a good counter for drawing. Something needs to be done, otherwise we might as well change the name of the game to Pictionary.
Quote from: megamanlan on October 19, 2012, 05:04:12 AMAlso, a side note KChief, if your area is still seeing Disciples played, then they are behind in the meta. FF2 and RoA2 have them an insane amount of damage and made them less playable because of the damage they took (especially since they can lose Boat and so many CBN's now)...So your assertion is just because the new set sees counters to Disciples this somehow makes them 'unplayable' now? That couldn't be further from the truth. You seem to be under the impression that somehow Boat is the lynchpin of the deck, which it isn't. It isn't like the deck falls apart without Boat. Darius' Decree and Rain Becomes Dust are still far better counters that still see play in the meta more than anything else pushed out of FF2/RoA2. Aside from Covenant with Death possibly, but then you're putting yourself in the exact same camp as Wastefulness: your deck must be built and specifically tailored around the card itself to take advantage of it.Again, I just can't get behind the line of thinking that just because counters are being printed every expansion this somehow equates to the meta shifting drastically. It isn't, the same exact stuff plus the new flavor of the year (Danny and fwiends this year) still top Nats every single year. TGT was printed how long ago, and it's received how many counters since then? Would you argue TGT players are also 'behind the meta' as well? As ChristianSoldier said, the meta are the decks that produce results. That's how meta's are defined...by what's good, what's working, what produces positive results consistently every time, what everyone is using because of that. TGT, Di, and FbtnB are still very consistent decks and quite capable of easily topping despite being older archetypes, thus people still heavily favor them in the meta.
If everyone is really united against speed, why do we still not have a decent deck-out rule That's more comprehensive and affects all games. Wanna play speed? Well, if you're out of cards and your opponent has a deck left, you cannot rescue (been proposed before, got some support). Forced draws would do damage, but only significantly so if you also play speed. Note that this affects both drawing and searching to speed through your deck, so it actually addresses the entire problem. The less cards, the closer you get to the penalty for deck-out.
It's not that there are now counters (there were back in Disciples), it's that the FF2 and RoA2 counters are extremely easy to pull off and a lot were made to damage Disciples.
Gardensciples took their place, and the problem is that their is just no great counter against it.
And I know quite well that Boat wasn't the top card in a Disciples deck, but by getting rid of Boat, you damage the deck, not destroy but damage.
And combining the new cards with old ones like HHI, it crushed Disciples.
Remember that the meta is what is generally played out there, not the top decks at Nats or even what appeared at Nats or even what's in your area.
FbtnB isn't nessessarily meta.
If everyone is really united against speed, why do we still not have a decent deck-out rule