Author Topic: Lets counter speed, for real.  (Read 14026 times)

Lamborghini_diablo

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Lets counter speed, for real.
« on: October 18, 2012, 02:08:53 PM »
+2


Notice the identifier.
« Last Edit: October 18, 2012, 04:26:37 PM by Lamborghini_diablo »

Offline megamanlan

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Re: Lets counter speed, for real.
« Reply #1 on: October 18, 2012, 02:45:12 PM »
+1
The identifier wouldnt work.
I say this card is way too OP without a good way to get rid of it. Remember Dominants cannot be negated no matter what so having a regardless of Protection makes the are insanely overpowered.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Lamborghini_diablo

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Re: Lets counter speed, for real.
« Reply #2 on: October 18, 2012, 02:48:37 PM »
0
Legion has an identifier that works outside of the game (alters the deck building rules). I see no reason why this wouldn't work.

Drawing is seriously running rampant in this game. Also, this is not like Rain Becomes Dust where the drawn cards are discarded. You get to keep the ones you draw, but you waste just as many. It simply makes you think twice before drawing.

So yeah, it's supposed to be crazy strong. However, it does nothing by itself, it's purely a reactive card. The opponent can counter it by simply... not drawing.

Offline Minister Polarius

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Re: Lets counter speed, for real.
« Reply #3 on: October 18, 2012, 03:07:46 PM »
+2
Perfect. And there are a plethora of ways to Discard an Evil card in your territory, so it's not like this is permanent.

Aside, the "theirs"s are driving me crazy with politically-correct subject-pronoun disagreement.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline jbeers285

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Lets counter speed, for real.
« Reply #4 on: October 18, 2012, 03:39:49 PM »
0
If everyone at a Multi table would play this it would totally change Multi and make it a more viable game
JMM is a modern day prophet

Warrior_Monk

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Re: Lets counter speed, for real.
« Reply #5 on: October 18, 2012, 03:45:22 PM »
0
"they must discard another card"

Couldn't you just say "they must discard top card"? Or do they get to choose which card to discard?

I also think Regardless of Protection is unnecessary. Nazzy wouldn't stop it, and Jerusalem Tower seeing play again would be a good thing.

Offline jbeers285

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Lets counter speed, for real.
« Reply #6 on: October 18, 2012, 03:48:46 PM »
0


Couldn't you just say "they must discard top card"? Or do they get to choose which card to discard?



I like the idea of letting the person drawing which cards are discarded.

Like on a D3 instead Reveal 6 and opponent chooses 3 to keep an 3 to discard

SA

When opponent uses and draw ability, instead reveal twice the number of cards drawn. Opponent must choose half of the cards to be discarded and the add the rest to hand.
JMM is a modern day prophet

Warrior_Monk

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Re: Lets counter speed, for real.
« Reply #7 on: October 18, 2012, 03:50:19 PM »
0
Also, top decking it seems a bit OP. There are plenty of ways to search for Evil Dominants. And by plenty I mean 3. Still.

Lamborghini_diablo

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Re: Lets counter speed, for real.
« Reply #8 on: October 18, 2012, 03:53:57 PM »
0
"they must discard another card"

Couldn't you just say "they must discard top card"? Or do they get to choose which card to discard?

It is supposed to be the top card. I could change the wording there.

Quote
I also think Regardless of Protection is unnecessary. Nazzy wouldn't stop it, and Jerusalem Tower seeing play again would be a good thing.

Drawing needs to be slowed down and I didn't want passive abilities to stop this card. Also, as I said above, the destructiveness of this card is directly related to how much they draw. Think twice before you go to draw extra cards.

Also, this card might cause John Promos to see play.  :)

I like the idea of letting the person drawing which cards are discarded.

Like on a D3 instead Reveal 6 and opponent chooses 3 to keep an 3 to discard

SA

When opponent uses and draw ability, instead reveal twice the number of cards drawn. Opponent must choose half of the cards to be discarded and the add the rest to hand.

No, I want there to be an uncertainty about what will be discarded. Otherwise they'll just pick the cards they need. As it's worded, they have a 50/50 chance to draw that they need, and a 50/50 chance to discard it.

They have to decide if that's a risk they want to take.

Also, top decking it seems a bit OP. There are plenty of ways to search for Evil Dominants. And by plenty I mean 3. Still.

If you're going to counter speed, you CANNOT rely on drawing a card, because then it just turns into a speed vs speed situation.

Offline jbeers285

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Lets counter speed, for real.
« Reply #9 on: October 18, 2012, 03:55:52 PM »
0
I think as is, is OP.
allowing them to choose reduces its OPness while still being able to decimate a deck
JMM is a modern day prophet

Warrior_Monk

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Re: Lets counter speed, for real.
« Reply #10 on: October 18, 2012, 03:59:10 PM »
0
I think as is, is OP.
allowing them to choose reduces its OPness while still being able to decimate a deck
Or else aids in them getting SoG quicker near the end of the game.

Offline Drrek

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Re: Lets counter speed, for real.
« Reply #11 on: October 18, 2012, 04:00:08 PM »
-1
I really don't like this card as it is.  I kinda like the idea of having an anti-speed dominant, but I like that the dom cap has resulted in some interesting debates over which doms to include and it adds another layer of strategy to deck building.  This card, however, because you are guaranteed to get it right away, would be a staple in every deck, since there is pretty much never a reason not to include it.
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Lamborghini_diablo

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Re: Lets counter speed, for real.
« Reply #12 on: October 18, 2012, 04:05:08 PM »
+1
I think as is, is OP.
allowing them to choose reduces its OPness while still being able to decimate a deck

It's ENTIRELY reactive. It does nothing if they don't use drawing abilities, and this card targets nothing but drawing.

The opponent gets to decide how much of their deck is destroyed by this card.

This card, however, because you are guaranteed to get it right away, would be a staple in every deck, since there is pretty much never a reason not to include it.

I see this as a good thing. Drawing is WAY too prevalent in this game. Once people begin using less drawing, this card becomes less of a staple, and then things balance out.

Lamborghini_diablo

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Re: Lets counter speed, for real.
« Reply #13 on: October 18, 2012, 04:26:25 PM »
0
I updated the ability a bit. Clarified what cards are discarded, and allowed the card to target all players, including the owner of the card. Now you can't just throw this in and expect to use drawing in your own deck. Finally, the ability has to be on a card the player owns. This prevents you from abusing CTB to force a discard.

Offline dermo4christ

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Re: Lets counter speed, for real.
« Reply #14 on: October 18, 2012, 04:29:12 PM »
0
Love this card! I want it!!!!

Offline Redoubter

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Re: Lets counter speed, for real.
« Reply #15 on: October 18, 2012, 04:34:23 PM »
-2
This card, however, because you are guaranteed to get it right away, would be a staple in every deck, since there is pretty much never a reason not to include it.

This, this, this.  This card is so OP as written that it would have to go in every deck, because your 7th dom has no hope of being that powerful.

So all we'll get is pushing everyone to play Prophets.  The amount of ways to get rid of it there (Baptism of Jesus, Forest Fire, Razor, Seraph with Live Coal, Nathan, etc.), plus the fact that it relies on searches (which are getting worse than draw in overuse) and very little draw (just Isaiah) all adds up to it being the perfect counter.  And if everyone is using one card they always get out, you'll want to use the best counter.  And the best counter is being unaffected but still being able to destroy if desired.

Also, let's get back to the OP and the fact that the identifier is not a good precedent to set IMO ;)

Lamborghini_diablo

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Re: Lets counter speed, for real.
« Reply #16 on: October 18, 2012, 04:40:02 PM »
0
This, this, this.  This card is so OP as written that it would have to go in every deck, because your 7th dom has no hope of being that powerful.

So all we'll get is pushing everyone to play Prophets.  The amount of ways to get rid of it there (Baptism of Jesus, Forest Fire, Razor, Seraph with Live Coal, Nathan, etc.), plus the fact that it relies on searches (which are getting worse than draw in overuse) and very little draw (just Isaiah) all adds up to it being the perfect counter.  And if everyone is using one card they always get out, you'll want to use the best counter.  And the best counter is being unaffected but still being able to destroy if desired.

Ooooorrrrr..... We'll push everyone to stop putting so much drawing in their decks.

This card cannot win battles directly. It does nothing to cards in play. I'm not seeing how it is so OP. Do players really have to rely on drawing THAT much?

Quote
Also, let's get back to the OP and the fact that the identifier is not a good precedent to set IMO  ;)

This is a special case. As I said before, if you want to counter drawing right now, you need to hope you draw your counter before they draw their entire deck. This bypasses that.

Offline Minister Polarius

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Re: Lets counter speed, for real.
« Reply #17 on: October 18, 2012, 04:54:34 PM »
0
I agree with Lambo entirely. It's literally impossible for a purely reactive card to be OP, especially now that it affects everyone equally. You're taking up a Dom slot to get zero active benefit, it can't win a battle, it can't block, it can't affect the score, and it reduces your opening hand to 7 potentially-active cards. I'm flabbergasted that anyone thinks it's OP.
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Offline Korunks

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Re: Lets counter speed, for real.
« Reply #18 on: October 18, 2012, 05:03:43 PM »
+1
I like it, I have been wanting a hard counter to speed for a while.  Drawing and searching/exchange are IMO the two of the biggest flaws in the game right now, drawing being the worst.  This could go a long way to stopping that, we should put it in the new starters.
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Offline Master KChief

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Re: Lets counter speed, for real.
« Reply #19 on: October 18, 2012, 05:11:06 PM »
0
I agree with Redoubter in that the identifier is not a good precedent to set. But I do recognize how specific counters are usually not worth being played due to the whole 'having to draw them before an opponent goes off' thing, which this card solves pretty handily. However, for something as powerful as a guaranteed turn 1 meta counter, the card needs to be heavily balanced, and I'm glad to see it become more balanced than what it was earlier today. Perhaps it could use even more tuning, as in discard 1 card from top of deck each time an instance of a drawing ability is used. Or, that player must discard 1 random card from hand when they use a drawing ability. Not quite as devastating as seriously curbing players from drawing in fear of discarding their entire deck, but it does neg them 1 and the randomness makes things interesting.
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Re: Lets counter speed, for real.
« Reply #20 on: October 18, 2012, 05:38:17 PM »
0
Huge decks could also abuse this card as is pretty easily.
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Offline Minister Polarius

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Re: Lets counter speed, for real.
« Reply #21 on: October 18, 2012, 05:45:31 PM »
+4
Overbalancing has killed every potential speed counter ever made. Since it affects all players, it's automatically balanced. Neither you nor your opponent can draw, but you're the one who lost a dom slot and one of his opening draw to affect it. Furthermore, you can still draw. This does nothing to stop drawing, only associate a cost with it.
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Offline Redoubter

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Re: Lets counter speed, for real.
« Reply #22 on: October 18, 2012, 05:53:51 PM »
-1
It's literally impossible for a purely reactive card to be OP

So you disagree that card games can have the Cobra Effect, but it can and does happen all the time in every card game in existence (look no further than the progression of abilities in Redemption).  The premise that a 'reactive' card cannot be itself OP is very much incorrect.  OP is based on what the card can do.

And I love how everyone just accepts an assumption like speed's power as fact  :laugh:  It is most important to T1MP, and people seem to dislike that category (judging from Nats participation and comments here).  Searching is just as (if not more) powerful, and we had many cards out there to 'fix' the most egregious affront to the game that is searching (i.e. AuTO).  Now we're back to speed, and just speed.  Wonder when it'll shift back ;)

EDIT: Noticed that the new version has removed "regardless of protection".  That makes it significantly less OP, which is good (unless that was just missed in the redo).
« Last Edit: October 18, 2012, 05:57:02 PM by Redoubter »

Warrior_Monk

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Re: Lets counter speed, for real.
« Reply #23 on: October 18, 2012, 06:22:21 PM »
0
Love the card now. I'm still iffy about the identifier, but as long as it's the only one ever made, I won't cry about it.

It'd also make the Tin I lost soul potentially see a LOT more play.

Lamborghini_diablo

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Re: Lets counter speed, for real.
« Reply #24 on: October 18, 2012, 06:24:08 PM »
0
Love the card now. I'm still iffy about the identifier, but as long as it's the only one ever made, I won't cry about it.

It'd also make the Tin I lost soul potentially see a LOT more play.

Keep in mind, it now says "Place in a territory", so you can put it in your own territory if you wish. The owner gets to make that decision, as it can change how long the card stays in play.

EDIT: Noticed that the new version has removed "regardless of protection".  That makes it significantly less OP, which is good (unless that was just missed in the redo).

Oops, yeah I did forget that, but I may leave it as is for now.

 


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