Author Topic: Master Q's Card creations/ideas (Update 14, 3/30)  (Read 11081 times)

Offline Asahel24601

  • Trade Count: (+3)
  • Sr. Member
  • ****
  • Posts: 695
  • So many new weapons, so little deck space
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #25 on: February 26, 2012, 07:24:07 PM »
0
Goliath: Return all Heroes in battle to territory (except giant slayers). Opponent may present a new Hero. Negate all band, draw, and play abilities. Cannot be negated.

This will force the opponents hero's out of battle and prevent them from playing an enhancement. CBN

+

Goliath's Sword: restrict opponents from banding and presenting new attackers and blockers (except giant slayers). Negate enhancements depicting weapons (except this one).
That's where red wins. Giant slayers and Negate weapons

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #26 on: February 26, 2012, 11:30:19 PM »
0
Sword is cool now. I think the cost is a little bit too high on Presence of the Lord. To essentially have two slots in your deck devoted to a single Negate an EE, Discard a Curse and RFG that's fully negatable would make it see zero play.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Jmbeers

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 849
    • -
    • Northeast Region
Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #27 on: February 26, 2012, 11:54:55 PM »
0
I agree with pol on this one. Sword is cool and fun to play but Presence is limited to play on CBN Hero's which it's too many. I think the card is nice though and I love cards that try to bring in cards that don't see play.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #28 on: February 27, 2012, 12:18:03 AM »
0
Hidden Treasures is the biggest source of overreaction ever. However, even with being able to play off HT the cost is too high; you can't use it until you draw a second card, can't use it effectively until you have the correct Hero, and if you're wanting to use it pre-block you have to have GotL (an otherwise dead card), Harvest Time, the card itself, and Aaron, Jeremiah or Ezekiel. You also have to hope your opponent doesn't have anything negate-y in his hand.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #29 on: February 27, 2012, 12:54:59 PM »
0
4th Group: Presence of the Lord and Reprints of Solomon's Temple and Solomon's Temple Priests

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)
« Last Edit: March 05, 2012, 08:50:39 PM by Master Q »
If you were to go on a trip... where would you like to go?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #30 on: February 27, 2012, 01:04:59 PM »
0
That Solomon's Temple seems to operate under the principals for creating Digimon: Step one, use something that exists in the real world. Step two, strap enough guns, rockets and lazers to destroy Krypton to it. Holding multiple temple arts is great, drawing is great, seeing opponent's hand then being able to use a different Hero is great, playing first is great, and recuring things is decent. It has for great abilities and one pretty good one, and Solomon gets it out instantly. Not to mention GotL (which it searches for) makes it completely unkillable. I like the ideas it has, but it's good enough for 2 or 3 cards, let alone one.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Wings of Music

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 1002
  • ~Matthew 5:8~
    • -
    • Southwest Region
Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #31 on: February 27, 2012, 01:08:36 PM »
0
Solomon's Temple is way OP.  The idea of holding any number of arts is what make it sooo over the top.  If it only held one it would probably be fine, but even then, the play first makes me think that it would still be OP.
 

I wouldn't ever use presence in T1 maybe T2 but even that's a maybe.
« Last Edit: February 27, 2012, 01:13:03 PM by Wings of Music »
...ellipses...

Offline Wings of Music

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 1002
  • ~Matthew 5:8~
    • -
    • Southwest Region
Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #32 on: February 27, 2012, 01:14:10 PM »
0
I would change it to hold X artifacts.  With X equaling the number of Solomon's temple priests in play.  Then I would remove the play first.  After that I think it's golden.
...ellipses...

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 7, 2/27)
« Reply #33 on: February 27, 2012, 01:20:53 PM »
0
I would change it to hold X artifacts.  With X equaling the number of Solomon's temple priests in play.  Then I would remove the play first.  After that I think it's golden.

If that's the case, Solomon will usually draw more than 3 every time (X is also the # of cards he draws). I figured it would limit the drawing a bit if X is the arts in the temple, since there aren't many usuable ones. I will consider removing the play first...
If you were to go on a trip... where would you like to go?

Offline Wings of Music

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 1002
  • ~Matthew 5:8~
    • -
    • Southwest Region
Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #34 on: February 27, 2012, 01:25:38 PM »
0
Oh add a limit two to the drawing.  I'm still not convinced that I like the temple yet but removing the play first would go a long way to make me like it. 

Another idea for Solomon's temple that's completely different is this one.

Solomon’s Temple - Type: Fortress - Brigade: None - Ability: None - Class: None - Special Ability: If Solomon's temple is holding an artifact special abilities on good Kings of Judah and Solomon's temple high priests cannot be negated.  Identifiers: Holds one Solomon’s temple artifact.

I have this one posted this thread: http://www.cactusgamedesign.com/message_boards/new-card-ideas/book-of-the-law-and-others/  If Cactus reprints some half-way decent Kings and Solomon's temple priests this could really give them an edge.  It would allow you to have CwD active all the time and not have to worry about a thing.
...ellipses...

Offline Wings of Music

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 1002
  • ~Matthew 5:8~
    • -
    • Southwest Region
Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #35 on: February 27, 2012, 01:51:40 PM »
0
True there are a lot of so-so abilities, but if cactus reprints Solomon's temple they are probably going to reprint Solomon's temple priests to go with them.  As long as a couple priests with good abilities are printed along with the temple it will help make them playable, particularly if they cause Solomon's temple to mix with purple.

I think the 21/21 band is fine, the protection is easily stopped by a lot of things that can happen out of battle,  Writ, Charms, CM, or DoN (to nail book of the law).  Plus the protection is easily gotten around by anyone with horses.  Additionally this band won't work until late game because it requires so many cards to set it up. 

Anyway this is off topic if we're going to discuss this we had probably better move to the thread in the link above.

« Last Edit: February 27, 2012, 01:56:45 PM by Wings of Music »
...ellipses...

Offline Wings of Music

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 1002
  • ~Matthew 5:8~
    • -
    • Southwest Region
Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #36 on: February 27, 2012, 03:06:28 PM »
0
I think it's still a little OP.  The idea of it holding any art still bugs me.  Removing the play first was definitely a step in the right direction.   
...ellipses...

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #37 on: February 27, 2012, 06:43:21 PM »
0
That's better. Considering the only good Temple arts are LotS and HoH, you'd need to eat up some card slots to get a bigger draw than 2, the discard searching isn't too bad, and it's still quite good because it lets you look at opponent's hand and then choose what to attack with.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #38 on: February 27, 2012, 10:21:18 PM »
+1
Personally, I think this Solomon's Temple focuses far too much on Solomon. I think it's appropriate that Solomon can search for Solomon's Temple, but other than that, I don't feel like Solomon should have that much to do with the temple. How about this:

"When your Solomon's Temple priest enters battle, you may draw X or search deck or discard for Glory of the Lord or a Temple Artifact."
Holds any # of Temple Artifacts (No more than 2 active), X = # of artifacts here

This seems like an appropriate amount of drawing compared to other themes, especially since it probably comes at the cost of a lot of wasted space in artifacts. It also offers a strategic choice: draw now, or get a new temple artifact to help drawing later.

Love Presence by the way.
Use the Mad Bomber to rescue his Province.

Offline Wings of Music

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 1002
  • ~Matthew 5:8~
    • -
    • Southwest Region
Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #39 on: February 27, 2012, 10:32:33 PM »
0
+1 Listen to this guy I like how he thinks.  Seriously though I think that would be the perfect adjustment to make

+ 1 to you BubbleBoy
...ellipses...

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #40 on: February 28, 2012, 02:18:39 PM »
0
Personally, I think this Solomon's Temple focuses far too much on Solomon. I think it's appropriate that Solomon can search for Solomon's Temple, but other than that, I don't feel like Solomon should have that much to do with the temple. How about this:

"When your Solomon's Temple priest enters battle, you may draw X or search deck or discard for Glory of the Lord or a Temple Artifact."
Holds any # of Temple Artifacts (No more than 2 active), X = # of artifacts here

This version seems a tad UP to me.

I like the current interaction Solomon has with his temple. He looks at the hand (wisdom), he draws (wealth) and you exchange with a Solomon's Temple priest (Temple caretakers). Basically, Solomon sets up the Temple, like he does in the Bible, and lets the Priests do things afterwards.
If you were to go on a trip... where would you like to go?

Offline Wings of Music

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 1002
  • ~Matthew 5:8~
    • -
    • Southwest Region
Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #41 on: February 28, 2012, 02:26:19 PM »
+1
This version seems a tad UP to me.

No it's not UP, it's just not OP.  It's a good balance.  Drawing searching and holding two arts is pretty darned good if you ask me.  It's just slightly below OP and that's right where it ought to be.

I like the current interaction Solomon has with his temple. He looks at the hand (wisdom), he draws (wealth) and you exchange with a Solomon's Temple priest (Temple caretakers). Basically, Solomon sets up the Temple, like he does in the Bible, and lets the Priests do things afterwards.

But more people than just Solomon involved themselves with God's temple.  Later on guys like Josiah and Hez did good things for it.  I think it should apply to all good Kings of Judah (which would be way OP), or limit it to Solomon's temple priests like BB suggested.

 
...ellipses...

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #42 on: February 28, 2012, 03:16:56 PM »
0
If you think that version of ST is UP, how about supplementing it with a new Glory of the Lord:

Use the Mad Bomber to rescue his Province.

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 9, 2/28)
« Reply #43 on: February 28, 2012, 07:03:03 PM »
0
If you think that version of ST is UP, how about supplementing it with a new Glory of the Lord:

That might be a bit much; I didn't want to remake Glory, just get the current one to be used.

No it's not UP, it's just not OP.  It's a good balance.  Drawing searching and holding two arts is pretty darned good if you ask me.  It's just slightly below OP and that's right where it ought to be.

It's alright, but I want it to be so good that people would consider making decks around it. That just doesn't do it for me :-\

But more people than just Solomon involved themselves with God's temple.  Later on guys like Josiah and Hez did good things for it.

That is true, but if you ask average people, chances are the majority has heard of Solomon and the minority can name someone like King Joash. The idea would be to have a purple/teal theme that encourages the use of otherwise useless heroes like King Jehoshaphat, or combo heroes, like Jehoram the Priest.

EDIT - Added some Priest reprints - EDIT
« Last Edit: February 28, 2012, 07:08:30 PM by Master Q »
If you were to go on a trip... where would you like to go?

Offline Wings of Music

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 1002
  • ~Matthew 5:8~
    • -
    • Southwest Region
Re: Master Q's Card creations/ideas (Update 9, 2/28)
« Reply #44 on: February 28, 2012, 08:34:29 PM »
0
It's alright, but I want it to be so good that people would consider making decks around it. That just doesn't do it for me :-\

I would definitely consider using it, particularly as reprints to Solomon's temple priests and Purple kings come out. 

As for limiting it to just Solomon, I think that it would discourage diversity in decks.

I like the priests, on Azariah do you mean Increase your hand size (meaning draw) or hand limit?
...ellipses...

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 9, 2/28)
« Reply #45 on: February 28, 2012, 08:57:29 PM »
0
I like the priests, on Azariah do you mean Increase your hand size (meaning draw) or hand limit?

It's supposed to be increasing the amount of cards you can keep in your hand during your turn (16) and at the end of turn (usually 8 ) by X. Limit is a much better word.

EDIT - Fixed Azariah to work as intended - EDIT
« Last Edit: February 28, 2012, 09:16:25 PM by Master Q »
If you were to go on a trip... where would you like to go?

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 9, 2/28)
« Reply #46 on: February 28, 2012, 11:27:43 PM »
0
Definitely don't like Azariah. He helps speed too much. Also, what happens if he is discarded from territory while you have 17 cards in hand?
Use the Mad Bomber to rescue his Province.

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #47 on: March 01, 2012, 09:33:18 PM »
0
Definitely don't like Azariah. He helps speed too much. Also, what happens if he is discarded from territory while you have 17 cards in hand?

Solomon's Temple and Azariah have been changed.
« Last Edit: March 01, 2012, 10:16:52 PM by Master Q »
If you were to go on a trip... where would you like to go?

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #48 on: March 01, 2012, 11:29:30 PM »
0
Yeah, definitely like both of those better. But just curious, what made you suddenly decide to make the change to Solomon's Temple which you seemed so opposed to before?
Use the Mad Bomber to rescue his Province.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #49 on: March 02, 2012, 07:34:20 AM »
0
Yeah, you know, I do like the idea of being able to have as many Temple arts up at a time as you want, but isn't it a little much to have Ark, Lampstand, Laver, Trumpets, and Holy of Holies all active at the same time for no extra cost? I just feel like it could really easily get out of hand, especially as more Temple artifacts get printed. I would at least say, like, "No more than X active," so that at very least you couldn't use ST in a non-ST deck.
Use the Mad Bomber to rescue his Province.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal