Author Topic: Master Q's Card creations/ideas (Update 14, 3/30)  (Read 11057 times)

Offline Master Q

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Master Q's Card creations/ideas (Update 14, 3/30)
« on: February 03, 2012, 12:24:53 AM »
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I have decided that this will be my card ideas discussion thread, or what have you. You can see all of my RC! creations (serious or silly) in my photobucket albums. There should be 4 albums total.

http://s1142.photobucket.com/albums/n614/JoshKnitt/

Before I submit ideas to the gallery, I will put them on this post for discussion. After 24 hrs (or more depending on when I have time) of no advice, I will decide what to put on the gallery. Comments and advice are welcome, and will definitely be taken into consideration when putting up final versions! Thanks much in advance! :)

First group: Fortresses (Serious)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

« Last Edit: March 30, 2012, 12:12:12 PM by Master Q »
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Offline Irish_Luck

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Re: Legend of Zelda Cards (OoT) and my other RC! creations
« Reply #1 on: February 04, 2012, 07:03:25 PM »
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I think that these cards are really cool and creative. Being a zelda fan myself I would definitely create a zelda deck myself if these cards were real.
Go Dolphins!

Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 1)
« Reply #2 on: February 05, 2012, 01:22:40 AM »
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All of the forts are too wordy, imo.
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Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 1)
« Reply #3 on: February 06, 2012, 04:21:59 PM »
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"Restrict players from attacking with the same Hero(es) on their consecutive battle phases. Following a successful Rescue Attempt, place a rescuing Hero with a Special Ability here permanently (rescuer's choice)."

The cave just has too much going on to be within the text limit.

"Protect your O.T. Good Cards not in battle from opponents. Negate Protect abilities on Lost Souls while your Exodus Hero is in battle, unless Complainers or Golden Calf is in play."

"If your blue Genesis card would be Discarded by a Special Ability, you may place your Hero here to shuffle it instead. At any time you may Discard a card from hand to return a Hero here to hand."

"Each upkeep, if occupied, selected opponent must give you a non-Dominant from hand or Discard the top card of his deck. Any time a Lost Soul would be Discarded, you may Discard contents instead."

As to my actual comments, Heavens Gate, while having an awesome name and picture, is too potent in turtle decks, and WAY too splashable.

The Cave looks like two good cards attempting to occupy one card. I'd split it up.

I'm leery of the broad-ranging CBN protection afforded by the Mountain (even removing CBN for length, only ASA can hurt it).

The Ark really doesn't have a reason to exist. Joseph is the backbone of Genesis, and he's easy to recur already.

I like Den of Robbers a lot.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 2, 2/6)
« Reply #4 on: February 06, 2012, 10:34:30 PM »
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Much improved! The Ark is now nichely useful without being OP, and the Mountain has a much cooler SA.

I like that Heaven's Gate puts an end to Herolite/less, I just wish there was a way to do it without making it a very good card in every deck.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Jmbeers

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Re: Master Q's Card creations/ideas (Update 2, 2/6)
« Reply #5 on: February 06, 2012, 10:47:57 PM »
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The only thing is Heaven's Gate is actually a defensive card. Im sure we could find a a verse and title to match the ability (other than the the protect Hero ability)
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Red Wing

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Re: Master Q's Card creations/ideas (Update 2, 2/6)
« Reply #6 on: February 07, 2012, 10:05:02 AM »
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Heaven's Gate is a really neat idea, but I agree with Polarius, it's way too splash-able.
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Re: Master Q's Card creations/ideas (Update 2, 2/6)
« Reply #7 on: February 07, 2012, 12:13:09 PM »
+1
For heaven's gate, maybe give it a self-discard like "If you control more heroes than evil characters, discard this card." That way offense-heavy decks won't be able to use it.

I think Ark should specify good enhancements, otherwise what happens when my Joseph in Prison gains blue brigade, does that mean I can play it offensively? etc.

Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 3, 2/7)
« Reply #8 on: February 08, 2012, 06:46:29 PM »
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For Ark, I think "Genesis heroes may use good Genesis enhancements regardless of brigade" would be a better last phrase.
Use the Mad Bomber to rescue his Province.

Offline Master Q

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Re: Master Q's Card creations/ideas (Update 3, 2/7)
« Reply #9 on: February 09, 2012, 03:27:32 PM »
+2
For Ark, I think "Genesis heroes may use good Genesis enhancements regardless of brigade" would be a better last phrase.

Maybe, but I like the possibility of a blue Angel at Shur. ;D
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Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 3, 2/7)
« Reply #10 on: February 09, 2012, 04:22:06 PM »
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So you intended for Genesis characters to use non-Genesis blue enhancements and for Genesis enhancements to be used by non-Genesis blue heroes?
Use the Mad Bomber to rescue his Province.

Offline SomeKittens

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Re: Master Q's Card creations/ideas (Update 3, 2/7)
« Reply #11 on: February 09, 2012, 07:04:37 PM »
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This sounds fun.  Creation actually is good now.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 4, 2/13)
« Reply #12 on: February 14, 2012, 02:24:13 AM »
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Are you sure you're reading the cards correctly? It'd be quite a feat for someone to get down to 9> cards in his deck in one turn, and Set Fire works as intended with only some minorly clunky wording.
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Offline Asahel24601

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Re: Master Q's Card creations/ideas (Update 4, 2/13)
« Reply #13 on: February 15, 2012, 03:49:42 PM »
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Watcher is to powerful. I can use AOTL to remove an E.C. from the game.

Offline SomeKittens

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Re: Master Q's Card creations/ideas (Update 4, 2/13)
« Reply #14 on: February 16, 2012, 09:48:46 AM »
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It does help Joseph not die as soon as Broken Cisterns comes out.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Red Wing

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Re: Master Q's Card creations/ideas (Update 4, 2/13)
« Reply #15 on: February 19, 2012, 07:41:59 PM »
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I really like them, especially The Watchman. :D
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Offline Red Wing

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #16 on: February 26, 2012, 04:49:10 PM »
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I like them. Especially the Romans. However, they could really use some Generics.
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Offline Jmbeers

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #17 on: February 26, 2012, 04:49:41 PM »
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Goliath's Sword is OP. It makes Goliath even more, and by more I mean A LOT more amazing. Thats a very good repeatable block and and more than that, it is recur able even if it gets discarded.



The only reason people get lost in thought is because it's unfamiliar territory.

Offline Red Wing

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #18 on: February 26, 2012, 04:52:31 PM »
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Goliath's Sword is OP. It makes Goliath even more, and by more I mean A LOT more amazing. Thats a very good repeatable block and and more than that, it is recur able even if it gets discarded.
But it's negate-able.
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Offline Jmbeers

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #19 on: February 26, 2012, 05:05:54 PM »
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How? If goliath is CBN and he repels all heroes in battle and then his sword (that can be negated) prevents a hero from entering battle who are you going to play the negate against?
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Red Wing

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #20 on: February 26, 2012, 05:08:54 PM »
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How? If goliath is CBN and he repels all heroes in battle and then his sword (that can be negated) prevents a hero from entering battle who are you going to play the negate against?
Just negate Goliath's Sword.
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Offline Jmbeers

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #21 on: February 26, 2012, 05:11:32 PM »
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With what? I know there are ways to do it but you can't do it in battle.

You can't have a hero in battle (unless a giant slayer) If Goliath is holding his sword.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Red Wing

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #22 on: February 26, 2012, 05:14:37 PM »
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With what? I know there are ways to do it but you can't do it in battle.

You can't have a hero in battle (unless a giant slayer) If Goliath is holding his sword.
well you'd be losing by removal, so wouldn't any standard negate/ItB + battle work? Correct me if I'm wrong, but wouldn't you be able to negate Goliath's Sword before you get pushed out of battle?
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Offline Jmbeers

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #23 on: February 26, 2012, 05:26:48 PM »
+1
Goliath: Return all Heroes in battle to territory (except giant slayers). Opponent may present a new Hero. Negate all band, draw, and play abilities. Cannot be negated.

This will force the opponents hero's out of battle and prevent them from playing an enhancement. CBN

+

Goliath's Sword: restrict opponents from banding and presenting new attackers and blockers (except giant slayers). Negate enhancements depicting weapons (except this one).

The sword will stop a new hero from entering battle.

=

no character in battle to play an enhancement on... so it doesn't matter that it can be negated because you can't play a negate at all.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #24 on: February 26, 2012, 06:08:12 PM »
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Goliath's Sword is way OP. Only AotL, Grapes, a Giantslayer, ET or HT can do anything about him (not even the latter two if you throw up a CwD).

I like the Roman guys.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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