Author Topic: Master Q's Card creations/ideas (Update 14, 3/30)  (Read 11038 times)

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #50 on: March 02, 2012, 07:44:48 AM »
0
Ark is rarely-if-ever worth a card slot, but I agree having up to X active would further promote actually using ST Priests.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #51 on: March 03, 2012, 12:43:07 PM »
0
I'm thinking about changing ST again to say this: "When your Solomon's Temple Priest attacks, you may draw X or search opponent's deck or discard pile for a Lost Soul and put it in his territory."

This would eliminate the OPness of endless recursion of Silver Trumpets (which is a problem) and give it an edge over other themes, as this will now provide a means to always have access to LSs (barring Naz or Hez's Ring of course). Any objections to that change?
If you were to go on a trip... where would you like to go?

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #52 on: March 03, 2012, 04:06:47 PM »
0
Looks good to me. That also encourages the use of Solomon for getting Glory out.

Seriously though, consider a limit on the number of arts which can be active at a time.
Use the Mad Bomber to rescue his Province.

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #53 on: March 03, 2012, 11:48:14 PM »
0
Seriously though, consider a limit on the number of arts which can be active at a time.

I might decide to limit it to 2 or 3, but still don't think there are more than 3 worthwhile Temple Arts to make it matter.
If you were to go on a trip... where would you like to go?

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #54 on: March 04, 2012, 12:06:30 AM »
0
Seriously though, consider a limit on the number of arts which can be active at a time.

I might decide to limit it to 2 or 3, but still don't think there are more than 3 worthwhile Temple Arts to make it matter.
Not yet...but a limit of X is more what I was thinking.
Use the Mad Bomber to rescue his Province.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #55 on: March 05, 2012, 09:29:20 PM »
0
Q on Mountain: Does it negate your copy?

Q on Sin Offering: If you play it during battle, does nothing happen at all?

I like Solomon Dedicates the Temple just fine.
Use the Mad Bomber to rescue his Province.

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #56 on: March 05, 2012, 09:40:50 PM »
0
Q on Mountain: Does it negate your copy? Yes

Q on Sin Offering: If you play it during battle, does nothing happen at all? Correct

If you were to go on a trip... where would you like to go?

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #57 on: March 05, 2012, 10:19:36 PM »
0
Q on Mountain: Does it negate your copy? Yes

Q on Sin Offering: If you play it during battle, does nothing happen at all? Correct

In that case, I think both of those are a little UP. Or at  least Mountain.
Use the Mad Bomber to rescue his Province.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #58 on: March 06, 2012, 01:21:37 AM »
0
Sin Offering could be made slightly more concise by using "shuffle this card" instead of "return this card to deck." I like all three of them, and the first two require a lot of strategy to use well, but Sin Offering would spawn a host of threads in the rulings question. It's not that it's worded improperly, but it has a very nuanced ability that may not be readily understood. I'd also get rid of its numbers so that Aaron/Zach/Jeremiah has an easier time getting initiative.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #59 on: March 06, 2012, 08:06:10 AM »
0
I'd also get rid of its numbers so that Aaron/Zach/Jeremiah has an easier time getting initiative.
/Joiada/...Altar of Burnt Offering? Hm, that seems a bit OP now.

Yeah, I really really like the idea of Sin Offering, but it definitely will cause confusion.
Use the Mad Bomber to rescue his Province.

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 13, 3/10)
« Reply #60 on: March 08, 2012, 10:34:56 PM »
0
6th Group: False cards

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)
*Should be half pale-green*
« Last Edit: March 10, 2012, 11:53:52 PM by Master Q »
If you were to go on a trip... where would you like to go?

browarod

  • Guest
  • Trade Count: (0)
Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #61 on: March 08, 2012, 10:42:55 PM »
0
I'd prefer if False Dreams punished multi-brigade offenses rather than mono/dual-brigade ones.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Master Q's Card creations/ideas (Update 12, 3/8)
« Reply #62 on: March 09, 2012, 02:58:46 AM »
0
Those are pretty dang OP, but the art on the last to is superb!
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Jmbeers

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 849
    • -
    • Northeast Region
Re: Master Q's Card creations/ideas (Update 12, 3/8)
« Reply #63 on: March 09, 2012, 04:43:05 AM »
0
I noticed Sheperds makes itself CBN witch makes them plus household Idols a repeatable autoblock.

I'd prefer if False Dreams punished multi-brigade offenses rather than mono/dual-brigade ones.
+1
The only reason people get lost in thought is because it's unfamiliar territory.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Master Q's Card creations/ideas (Update 12, 3/8)
« Reply #64 on: March 09, 2012, 09:34:00 AM »
+2
Finally, I'd get to use the "other ability" on Bartholomew.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 14, 3/30)
« Reply #65 on: March 30, 2012, 12:15:45 PM »
+3
7th Group: Remaining Sons o' Jacob

Naphtali
Spoiler (hover to show)

Gad
Spoiler (hover to show)

Issachar
Spoiler (hover to show)
If you were to go on a trip... where would you like to go?

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Master Q's Card creations/ideas (Update 14, 3/30)
« Reply #66 on: March 30, 2012, 04:00:58 PM »
0
Love all those.
Use the Mad Bomber to rescue his Province.

Offline Jmbeers

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 849
    • -
    • Northeast Region
Re: Master Q's Card creations/ideas (Update 14, 3/30)
« Reply #67 on: April 01, 2012, 11:16:57 PM »
0
They are all very good but not too good,

Nap kills Mayhem  8)

I do think Gad should be when discarded yada yada though.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Master Q's Card creations/ideas (Update 14, 3/30)
« Reply #68 on: April 02, 2012, 12:02:39 AM »
0
If they are made then that will make Leah more useful since She's the mom of Rueban, Simeon, Levi, Judah, Zebulan, and Issachar that would be six good Gen Heroes she searches for, and Rachel searches for the other two useful Sons.

I like all of them and hope they are printed with similiar abilities. Maybe you could make a Dinah card (the only known daughter of Jacob)

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 14, 3/30)
« Reply #69 on: April 02, 2012, 12:22:58 AM »
0
Maybe you could make a Dinah card (the only known daughter of Jacob)

If I were to make Dinah, this is what it'd be:

"If captured, add your Son of Jacob to the battle to negate an Evil or neutral card. Cannot be interrupted." (X= # of your Sons of Jacob)

But I would probably leave a Dinah reprint to those more skilled than I.
If you were to go on a trip... where would you like to go?

Offline sepjazzwarrior

  • Trade Count: (+30)
  • Hero Member
  • *****
  • Posts: 2283
  • The best defense is a fast offense
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 14, 3/30)
« Reply #70 on: May 16, 2012, 08:52:19 AM »
0
I really like all of the cards, however I don't think that I would use Gad.  If was was using a hand-discard Genesis deck I may use him, but the Genegyptians won't really use him because he doesn't help you win the battle so much or help speed
« Last Edit: May 16, 2012, 10:05:11 AM by sepjazzwarrior »

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Master Q's Card creations/ideas (Update 14, 3/30)
« Reply #71 on: May 16, 2012, 09:15:57 AM »
0
I really like all of the cards, however I don't think that I would use Gad.  If was was using a had-discard Genesis deck I may use him, but the Genegyptians won't really use him because he doesn't help you win the battle so much or help speed
Gad is useful cause even if you loss you could take the character that your opponent blocked you with

Offline sepjazzwarrior

  • Trade Count: (+30)
  • Hero Member
  • *****
  • Posts: 2283
  • The best defense is a fast offense
    • -
    • Midwest Region
Re: Master Q's Card creations/ideas (Update 14, 3/30)
« Reply #72 on: May 16, 2012, 10:06:02 AM »
0
but i don't plan on losing with Genegyptians cause it's a speed deck and losing even just 1-2 RA could mean a lost game

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal