Author Topic: Lost Soul - "Evil Revealer"  (Read 1169 times)

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Lost Soul - "Evil Revealer"
« on: May 19, 2015, 12:31:15 PM »
0
A slight variation from an old LS idea of mine.  I made it more powerful, but added a "once per game" restriction to prevent Gates of Hell abuse.

Lost Soul
Verse - John 3:20:  "For everyone who does evil hates the Light, and does not come to the Light for fear that his deeds will be exposed."
Ability:  "When played, once per game you may underdeck this card to reveal 6:  Put lost souls and evil characters in play and add an evil enhancement to hand.  Underdeck the rest.  Cannot be negated."
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline jbeers285

  • Trade Count: (+34)
  • Hero Member
  • *****
  • Posts: 3369
  • bravo
    • -
    • Northeast Region
Re: Lost Soul - "Evil Revealer"
« Reply #1 on: May 19, 2015, 01:08:30 PM »
0
I struggle with any soul that can immediately underdeck itself.  Drought is the worst part of the game and I don't want to encourage it in any way.  I get that it reveals 6 cards so there is good shot at adding souls to the table anyways but Ill take a soul on the table for sure over a chance to get more souls. (if I am the opponent)
JMM is a modern day prophet

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Lost Soul - "Evil Revealer"
« Reply #2 on: May 19, 2015, 01:37:41 PM »
0
I like the concept. Like Josiah mentioned, I'd eliminate the underdeck and just allow to work when it's played. You wouldn't need to put revealed Lost Souls in play anymore. It could still get you an EC and an EE but with less shenanigans.
Have you visited the Land of Redemption today?

kariusvega

  • Guest
  • Trade Count: (0)
Re: Lost Soul - "Evil Revealer"
« Reply #3 on: May 19, 2015, 02:41:51 PM »
0
I feel like any time a lost soul is revealed it should be put in to play. Are there any cards or rules that would make this ruling broken?

Offline yirgogo

  • Trade Count: (0)
  • Full Member
  • ***
  • Posts: 420
  • Better than Marvel ↑
    • -
    • Midwest Region
Re: Lost Soul - "Evil Revealer"
« Reply #4 on: May 19, 2015, 03:49:58 PM »
0
I feel like any time a lost soul is revealed it should be put in to play. Are there any cards or rules that would make this ruling broken?
Magic Charms is an example of underdecking LS.

Possibly add a restriction: if it is not the only lost soul in this land of bondage.

EDIT: Redoubter is right and cought my mistake  ;) I meant Divination
« Last Edit: May 19, 2015, 09:19:56 PM by yirgogo »
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: Lost Soul - "Evil Revealer"
« Reply #5 on: May 19, 2015, 07:46:42 PM »
0
I feel like any time a lost soul is revealed it should be put in to play. Are there any cards or rules that would make this ruling broken?
Magic Charms is an example of underdecking LS.

Possibly add a restriction: if it is not the only lost soul in this land of bondage.

I think you mean Divination, which can indeed put souls on the bottom but is a look, not reveal.  There's no rule or reason why a revealed soul has to go to play, though, so that's not an issue.

I like the concept, but also don't like the concept of a soul that soul droughts.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal