Author Topic: King Saul  (Read 1703 times)

Offline BubbleBoy

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King Saul
« on: August 28, 2009, 03:37:49 PM »
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1st Side:
10/10 Purple WC Hero
"Search your deck for Jonathan. Protect heroes in territories from evil cards. If Samuel is not in play, you may convert this card to an Evil Character after battle. Cannot be interrupted."
2nd Side:
8/4 Brown WC EC
"Character cannot be ignored by David while in play. May band to Abner, Michal, or Doeg. Evil 1 Samuel Enhancements cannot be negated."
OT Israelite King, Enters play as a Hero
Use the Mad Bomber to rescue his Province.

Offline LukeSnyder

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Re: King Saul
« Reply #1 on: August 28, 2009, 03:45:32 PM »
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I like the idea, but I think the evil side should be stronger, especially because its so hard to convert heroes. I don't really have any ideas at the moment though :P

Offline BubbleBoy

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Re: King Saul
« Reply #2 on: August 28, 2009, 04:04:09 PM »
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...I think the evil side should be stronger, especially because its so hard to convert heroes.
Well the good side has an ability to convert itself, so I don't want to make the evil side too strong. I think King Saul's current abilities are accurate and balanced at the moment.
Use the Mad Bomber to rescue his Province.

Offline LukeSnyder

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Re: King Saul
« Reply #3 on: August 28, 2009, 06:02:56 PM »
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Wow, somehow I completely missed the convert part :P

Offline BubbleBoy

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Re: King Saul
« Reply #4 on: August 29, 2009, 04:24:59 PM »
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Some enhancement ideas:

Rescuing Jabesh
0/0 Purple GE
"Shuffle all Heroes captured and discarded by opponent into owners' decks. Protect heroes from evil capture and discard abilities this turn. Cannot be negated if used by King Saul."

Saul's Disobedient Sacrifice
0/6 Brown EE
"If used by an evil King, you may negate a good enhancement to convert a good King to a Brown brigade Evil Character."
Use the Mad Bomber to rescue his Province.

 


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