Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: ChristianSoldier on October 25, 2010, 06:31:38 PM
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With the printing of Dust to Ashes Job is getting some play, but I don't know if its a solid theme yet (especially in T2)
God Accepts the First Challenge
Type: Covenant • Brigade: Blue • Ability: 1/1 • Class: None • Special Ability: Upon activation discard all heroes in your territory (regardless of protection) that are not named Job and reveal cards from the top of your deck until Job is revealed. Put Job in your hand and discard all revealed heroes and shuffle your deck. • Identifiers: None • Verse: Job 1:12
God Accepts the Second Challenge
Type: Covenant • Brigade: Blue • Ability: 2/2 • Class: None • Special Ability: If Job is the only hero you have in play protect Job from discard. • Identifiers: None • Verse: Job 2:6
Naked I will Return
Type: Enhancement • Brigade: Blue • Ability: 0/0 • Class: Territory • Special Ability: Place in your territory: If your opponent has more than X evil enhancements in play during your upkeep discard one of them. • Identifiers: X is the number of good enhancements you have in play. Limit one per territory • Verse: Job 1:21
Job's Rebuke
Type: Enhancement • Brigade: Blue • Ability: 0/0 • Class: Territory • Special Ability: Place in your territory: If your opponent has more than X evil characers in play during opponent's upkeep opponent must discard one of them. • Identifiers: X is the number of heros you have in play. Limit one per territory • Verse: Job 2:10
Thats all I can think of at the moment.
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First two are alright, I can't see many times where the third would be used, but the fourth might be a bit OP'd for a pure Job deck.
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The first one should probably either include a shuffle clause, or be a search instead of a reveal (since search, by default, includes a shuffle afterward).
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The second one doesn't really do anything because Job is protected from discard already...
I would use the first one for sure 8)
he's not protected in territory though.
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The second one doesn't really do anything because Job is protected from discard already...
I would use the first one for sure 8)
he's not protected in territory though.
That's what D&A is for ;)
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The second one doesn't really do anything because Job is protected from discard already...
I would use the first one for sure 8)
he's not protected in territory though.
That's what D&A is for ;)
also true
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yes but wut if u wrath of satan ur own job?
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Then you're really stupid. No offense, but, no offense? I'd never put something in my deck that could wipe out my only hero.
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The shuffle clause I'm putting in.
As for the second one I realized that Hob has that ability already after.
The third one I had there to get rid of annoying things like weapons and placed enhancements.
The main reason for protection over Dust to Ashes is that defeating Job still wins the battle, and I couldn't think of another ability that made sense.
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yes but wut if u wrath of satan ur own job?
Miraculous Hcheifs, Josiah's covenant, Potter's Feild(not often used but whatever), set him aside for a turn, there's plenty of solutions to that.