Author Topic: Lost Soul "Rebel"  (Read 1731 times)

Offline Jmbeers

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Lost Soul "Rebel"
« on: August 24, 2013, 03:51:44 AM »
0


my first shot with the newish card creator from lambo
« Last Edit: August 24, 2013, 01:32:51 PM by Jmbeers »
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Nameless

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Re: Lost Soul "Rebel"
« Reply #1 on: August 24, 2013, 10:18:55 AM »
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I can't see the image.

Offline TheJaylor

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Re: Lost Soul "Rebel"
« Reply #2 on: August 24, 2013, 11:50:05 AM »
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Offline Jmbeers

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Re: Lost Soul "Rebel"
« Reply #3 on: August 24, 2013, 01:33:44 PM »
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Fixed I think.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Isildur

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Re: Lost Soul "Rebel"
« Reply #4 on: August 24, 2013, 02:05:54 PM »
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Im pretty sure the current ability is broken and should need rewording since you can only "redeem" Lost Souls or Captured Characters....
« Last Edit: August 24, 2013, 10:49:20 PM by Isildur »
3 Prophets Packs ftw

Offline TheJaylor

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Re: Lost Soul "Rebel"
« Reply #5 on: August 24, 2013, 03:17:54 PM »
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I'm not sure it's "broken" really, but you should reword it to make more sense. Also, I'm not sure the verse really makes sense.

Offline Jmbeers

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Re: Lost Soul "Rebel"
« Reply #6 on: August 24, 2013, 03:26:23 PM »
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How would you word it?

It's a brand new concept so it could be ironed out.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Isildur

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Re: Lost Soul "Rebel"
« Reply #7 on: August 24, 2013, 04:11:46 PM »
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"If opponent's rescue attempt is successful you may capture a hero in your territory to convert this Lost Soul to a Evil Character. Protected from decrease. Cannot be Prevented."

The spirit of the card is the same but it should actually work per game rules. I think....

To anyone who down voted me I loved the card idea but when I said broken I meant the card didnt work... ::)
3 Prophets Packs ftw

Offline Jmbeers

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Re: Lost Soul "Rebel"
« Reply #8 on: August 24, 2013, 04:36:12 PM »
+1
Sa's break game rule though, haha it's why they are special

What about this:


When rescued you may add a discarded hero to opponent's land of Redemption instead to convert this card to an evil character. Protected from Decrease. Cannot be Prevented.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Bobbert

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Re: Lost Soul "Rebel"
« Reply #9 on: August 24, 2013, 09:38:16 PM »
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"If opponent's rescue attempt is successful you may capture a hero in your territory to convert this Lost Soul to a Evil Character. Protected from decrease. Cannot be Prevented."

This version + Raider's Camp = No soul for you!

Perhaps,
"When rescued, you may redeem a hero in your discard pile instead to convert this Lost Soul to an Evil Character. Protected from disease. Cannot be prevented.
ANB is good. Change my mind.

Offline Drrek

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Re: Lost Soul "Rebel"
« Reply #10 on: August 24, 2013, 10:33:23 PM »
+3
"If opponent's rescue attempt is successful you may capture a hero in your territory to convert this Lost Soul to a Evil Character. Protected from decrease. Cannot be Prevented."

This version + Raider's Camp = No soul for you!


Not true, because your evil character has to capture the hero to put it in camp, and at the time at which the hero was captured the card was a lost soul, not an evil character.
The user formerly known as Easty.

 


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