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Being a musician, I am bound and determined to make some cards that will make Musicians actually, you know, PLAYABLE on their own (shush, I know they're not awful with the advent of Magnificat, but the N.T. Ladies still do most of the heavy lifting).Jubal9/3 Blue/White Hero-Antediluvian, Musician-"Search deck for a Musician. May band to a Musician."~Genesis 4:21Almug HarpArtifact-May be Activated on a Musician-"Place on your Musician: you may Discard this card at any time to Negate all Special Abilities on Enhancements and Evil Characters."~I Kings 10:12Jeduthun5/5 White/Green Hero-Musician, Prophet-"Return a card with 'Harp' in the title from your Discard Pile to Deck. The first Enhancement played this battle Cannot be Interrupted."~I Chronicles 25:3Host of Trumpeters12/12 Teal/White Hero-Generic, Male, Solomon's Temple Priest, Musician-"Search deck for a card with 'trumpet' in the title. If Solomon's Temple is in your territory, you may play it."~II Chronicles 5:12Dedication of the Wall2/2 White Good Enhancement, TC-Involves Music-"Search deck or Discard Pile for an O.T. Fortress. If used by a Musician, play it and set an Evil Character aside for two turns."~Nehemiah 12:27Dirge-1/-1 White Good Enhancement, TC-Involves Music-"If used by a Musician, remove one card in a Discard Pile from the Game, Discard an occupied Site and each player must draw a card."~Luke 7:32
Jeduthun5/5 White/Green Hero-Musician, Prophet-"Return a card with 'Harp' in the title from your Discard Pile to Deck. The first Enhancement played this battle Cannot be Interrupted."~I Chronicles 25:3
That was the point of my first comment.As green and white get more enhs in future sets, that hero would become increasingly powerful.When I'm not in class, i'll look through white/green for some enhs that would be pretty ugly on this dude.