Evil Characters
Ramses II (11/12)
Gold, Pharaoh, Egyptian Royalty, Warrior Class
If holding a weapon, negate all protect abilities on opponent's heroes. You may play an Enhancement, except when holding Egyptian Horses or Pharaoh's Chariots. Cannot be negated by good cards if an Egyptian site is in play.
King So (9/7)
Gold, Pharaoh, Egyptian Royalty, Warrior Class
If an Egyptian site is in play, Egyptian evil characters gain first strike and King So gains 3/5. Cannot be negated.
Pharaoh Hophra (8/11)
Gold, Pharaoh, Egyptian Royalty, Warrior Class
May band to any male Egyptian Royalty. Protect Egyptian Evil characters in territory from shuffle and set-aside abilities this turn. Cannot be negated if you have an Egyptian site in play.
The Pharaoh, Adversary of Moses (9/10)
Gold, Pharaoh, Egyptian Royalty, Warrior Class
Negate all special abilities on good gold brigade heroes and enhancements. Cannot be prevented by a hero.
Potiphar (11/7)
Gold, Egyptian Commander, Warrior Class
Negate all special abilities on non-warrior class characters and non-weapon class enhancements. Banding abilities on evil characters cannot be negated if you have an Egyptian site in play. May band to any warrior-class Egyptian.
Egyptian Archer (3/5)
Gold, Egyptian, Warrior Class
You may discard a hero in play. If you do, discard this card after battle. May band to any Egyptian.
Egyptian Wise Men (1/3)
Gold, Egyptian Magician
May band to any Egyptian, or set aside an opponent's hero in play and discard this card after battle. Cannot be interrupted if you have two Egyptian sites in play.
Jambres (5/5)
Gold, Egyptian Magician
May band to any Egyptian Magician. Cannot be negated if an Egyptian site is in play.
Jannes (6/5)
Gold, Egyptian Magician
Interrupt protect from search abilities to search deck for Pharaoh's Throne Room or an Egyptian Site and put it in play. Cannot be negated. May band to any Egyptian Magician.
Confounding Magicians (2/3)
Gold, Egyptian Magicians
Reveal the top 7 or bottom 7 cards of any deck. You may interrupt protect from shuffle abilities to shuffle that deck. Cannot be negated if Library at Alexandria is in play. May band to any Egyptian Magician.
Egyptian Charioteers (6/8)
Gold, Warrior Class
Prevent the special ability of the next good enhancement played this battle, or reveal and set aside the top card of an opponent's deck for X turns (if it is a lost soul, put it in play instead). May band to any warrior-class Egyptian.
(X=number of Egyptian evil characters you have in play).
Egyptian Horsemen (6/8)
Gold, Warrior Class
Discard the top card of opponent's deck. If it is a lost soul, put it in play instead. If holding a weapon, discard a non-warrior class hero in battle. May band to any warrior-class Egyptian.
The Mummy (6/7)
Gold, Demon, Egyptian
Immune to lone heroes. Protected from dominants. Opponent must select a human Hero to withdraw from battle. That hero is diseased and may not enter battle until healed. Cannot be interrupted by a good human unless an angel is in battle.