Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Rrulez on May 21, 2009, 03:23:19 PM

Title: Interesting Card idea...
Post by: Rrulez on May 21, 2009, 03:23:19 PM
SA-"Interrupt the battle. Opponent cannot play enhancements with the name of its Character until end of battle. Cannot be negated."

What do you think? It would prevent Sapphira from deciet, michael from michael's sword, and others.
Title: Re: Interesting Card idea...
Post by: Mr.Hiatus on May 21, 2009, 03:46:16 PM
Will not be played.
Title: Re: Interesting Card idea...
Post by: Lamborghini_diablo on May 21, 2009, 05:19:44 PM
Interesting idea, but not quite useful enough.
Title: Re: Interesting Card idea...
Post by: TheKarazyvicePresidentRR on May 22, 2009, 10:00:28 AM
Interesting idea, but not quite useful enough.
+1
Title: Re: Interesting Card idea...
Post by: uthminister [BR] on May 22, 2009, 10:54:26 AM
It might be better received in Type-2 play...especially if it had a play the next enhancement ability as well!
Title: Re: Interesting Card idea...
Post by: Rrulez on May 22, 2009, 11:01:24 AM
What if it was an artifact.
Title: Re: Interesting Card idea...
Post by: TimMierz on May 22, 2009, 11:02:23 AM
Even worse - who's going to use their precious artifact slot to most likely do nothing?
Title: Re: Interesting Card idea...
Post by: uthminister [BR] on May 22, 2009, 12:19:27 PM
How about this...

Impostor

Evil Multicolor

Territory Class Enhancement

"Interrupt the battle. Opponent cannot play enhancements with the name of its Character until end of battle. Cannot be negated."

"And Jacob went near unto Isaac his father; and he felt him, and said: 'The voice is the voice of Jacob, but the hands are the hands of Esau."
Genesis 27:22
Title: Re: Interesting Card idea...
Post by: Rrulez on May 22, 2009, 12:20:12 PM
How about this...

Impostor

Evil Multicolor

Territory Class Enhancement

"Interrupt the battle. Opponent cannot play enhancements with the name of its Character until end of battle. Cannot be negated."

"And Jacob went near unto Isaac his father; and he felt him, and said: 'The voice is the voice of Jacob, but the hands are the hands of Esau."
Genesis 27:22
Nice verse.
Title: Re: Interesting Card idea...
Post by: Cameron the Conqueror on May 22, 2009, 12:20:52 PM
I'm confused why it would be a territory class enhancement cause it needs to be played in battle.
Title: Re: Interesting Card idea...
Post by: uthminister [BR] on May 22, 2009, 12:21:48 PM
Not necessarily, because when it came into battle it would interrupt any abilities currently active such as play the first/next enhancement.
Title: Re: Interesting Card idea...
Post by: TimMierz on May 22, 2009, 12:37:35 PM
"Play enhancement" abilities cannot be interrupted.
Title: Re: Interesting Card idea...
Post by: uthminister [BR] on May 22, 2009, 01:15:34 PM
Alright Tim, what would be a better way to word the intent of this card then...  :D
Title: Re: Interesting Card idea...
Post by: TimMierz on May 22, 2009, 01:31:32 PM
There's no way to do it to enhancements that have already been played. The closest you can get is negate and ignore, and prevent their future playing.
Title: Re: Interesting Card idea...
Post by: uthminister [BR] on May 22, 2009, 01:50:01 PM
Could the ability say something like, "Evil character is immune to any enhancements with the name of hero whom they are played/placed on."
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