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Way OP. If you made immune instead of ignore it would be better.
I like the concept, but I'd make it N.T. Heroes and immunity.
Better but that SoG+NJ+AotL+this+Zeal or AOCP= game
Immune would be fairly balanced (you could probably even take out the discard condition), but as an ignore it would be grossly OP'd. I put three of these in my T2 Disciples deck with Andrew, Bartholomew (Ap), John (Prophets), James Son of Alphaeus (Ap) and maybe even one copy of an Apostles Thaddeus or Philip, and if for some reason Thaddeus is getting stopped, I'll activate one of these. T1 certainly doesn't need anymore general target pre-block ignores either. Sure, some people may use no-SA EC's, but they would have to be few in number to be competitive in general, and those could be easily gotten rid of. Immunity that can't be stopped by an ItB card is actually pretty useful, not as much for Heroes, but it could be worthwhile for some combos.
Type: Covenant (can be used as enhancement or artifact)Brigade: Green Abilities: 1/1Special ability: All N.T. heros without a special ability are immune to all evil characters with special abilities and protected from all special abilities on evil enhancements. Discard after holder makes a sucessful rescue attempt.
Quote from: theselfevident on July 06, 2011, 11:38:27 AMType: Covenant (can be used as enhancement or artifact)Brigade: Green Abilities: 1/1Special ability: All N.T. heros without a special ability are immune to all evil characters with special abilities and protected from all special abilities on evil enhancements. Discard after holder makes a sucessful rescue attempt.Why the protection from EEs? If your immune they can't do anything to you any ways so I see the protection kinda pointless...
If blocking with a non-special abilitied evil character...
Quote from: theselfevident on July 06, 2011, 01:21:23 PMIf blocking with a non-special abilitied evil character...But it makes them practically indestructible with HT so dominants can't hurt you. The protection is just too much imo.
Herod's Temple (Di)Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: If your N.T. human is discarded by a special ability used by an opponent, you may discard a card of matching brigade from hand and the top X cards of your deck instead. Put Lost Souls in play instead. • Identifiers: None • Verse: Mark 13:1 • Availability: Disciples booster packs ()
Modified
The "opponent may discard" part makes it easier than cake to get rid of. Oh, I have 0 special ability ECs in play? Okay, I discard all 0 of them to discard this covenant.
Quote from: browarod on July 06, 2011, 03:34:01 PMThe "opponent may discard" part makes it easier than cake to get rid of. Oh, I have 0 special ability ECs in play? Okay, I discard all 0 of them to discard this covenant.If this card was used in a TGT deck, then that would be a less likely scenario. There are versions of John and Joanna that have no SA.
If this card was used in a TGT deck, then that would be a less likely scenario. There are versions of John and Joanna that have no SA.
There is a Joanna with no SA?
Maybe not.... I was thinking the green one had no SA.