Author Topic: Gog and Magog  (Read 1138 times)

Offline stefferweffer

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Gog and Magog
« on: July 07, 2011, 04:31:04 PM »
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Gog and Magog
6/0 Brown Curse

All Old Testament Evil Characters are also considered to be New Testament Evil Characters.

Ezekiel 38:2
“Son of man, set your face against Gog, of the land of Magog, the prince of Rosh, Meshech, and Tubal, and prophesy against him,"

Revelation 20:8
"and will go out to deceive the nations which are in the four corners of the earth, Gog and Magog, to gather them together to battle, whose number is as the sand of the sea."

Offline Minister Polarius

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Re: Gog and Magog
« Reply #1 on: July 07, 2011, 04:36:48 PM »
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Excellent! And I'd make this to go along with it:

Har Meggido
Evil Fortress
-Holds one active Gog and Magog-
"While all characters in battle are N.T., all abilities that target gain 'regardless of protection.'"
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Smokey

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Re: Gog and Magog
« Reply #2 on: July 07, 2011, 04:52:17 PM »
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Excellent! And I'd make this to go along with it:

Har Meggido
Evil Fortress
-Holds one active Gog and Magog-
"While all characters in battle are N.T., all abilities that target gain 'regardless of protection.'"

And now capture is the best. strat. ever.

Offline Minister Polarius

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Re: Gog and Magog
« Reply #3 on: July 07, 2011, 04:54:23 PM »
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O.T. Heroes are unaffected by it. Pretty much the only prot from capture strat that fort would affect in a noticeable way is Disciples.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Smokey

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Re: Gog and Magog
« Reply #4 on: July 07, 2011, 05:13:46 PM »
+1
Thought it said "If all ECs in battle are NT..." I've proven yet again that I don't know how to read.

 


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