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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: theselfevident on July 06, 2011, 11:38:27 AM

Title: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 11:38:27 AM
Type: Covenant (can be used as enhancement or artifact)
Brigade: Green
Abilities: 1/1
Special ability: All N.T. human heros without a special ability are protected from harm of special abilities on evil characters and evil enhancements. Discard after holder makes a sucessful rescue attempt. Opponent may discard all their evil characters with special abilities currently in play to remove this card from the game.
Title: Re: Inheritance of the Meek
Post by: Townsend on July 06, 2011, 11:57:05 AM
Way OP. If you made immune instead of ignore it would be better.
Title: Re: Inheritance of the Meek
Post by: Minister Polarius on July 06, 2011, 12:02:12 PM
I like the concept, but I'd make it N.T. Heroes and immunity.
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 12:05:27 PM
Way OP. If you made immune instead of ignore it would be better.

I think this brings back a concept of having to have Non-special abilitied characters. Immunity is too weak and easily over run
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 12:40:32 PM
I like the concept, but I'd make it N.T. Heroes and immunity.

Modified
Title: Re: Inheritance of the Meek
Post by: Nameless on July 06, 2011, 12:42:48 PM
Better but that SoG+NJ+AotL+this+Zeal or AOCP= game
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 12:54:34 PM
Better but that SoG+NJ+AotL+this+Zeal or AOCP= game

Counters: Using a non-special abilitied evil character, Christian Martyr, Unholy Writ, any card that discards an artifact, Plus the ability works against you
Title: Re: Inheritance of the Meek
Post by: Professoralstad on July 06, 2011, 01:03:35 PM
Immune would be fairly balanced (you could probably even take out the discard condition), but as an ignore it would be grossly OP'd. I put three of these in my T2 Disciples deck with Andrew, Bartholomew (Ap), John (Prophets), James Son of Alphaeus (Ap) and maybe even one copy of an Apostles Thaddeus or Philip, and if for some reason Thaddeus is getting stopped, I'll activate one of these. T1 certainly doesn't need anymore general target pre-block ignores either. Sure, some people may use no-SA EC's, but they would have to be few in number to be competitive in general, and those could be easily gotten rid of.

Immunity that can't be stopped by an ItB card is actually pretty useful, not as much for Heroes, but it could be worthwhile for some combos.
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 01:15:04 PM
Immune would be fairly balanced (you could probably even take out the discard condition), but as an ignore it would be grossly OP'd. I put three of these in my T2 Disciples deck with Andrew, Bartholomew (Ap), John (Prophets), James Son of Alphaeus (Ap) and maybe even one copy of an Apostles Thaddeus or Philip, and if for some reason Thaddeus is getting stopped, I'll activate one of these. T1 certainly doesn't need anymore general target pre-block ignores either. Sure, some people may use no-SA EC's, but they would have to be few in number to be competitive in general, and those could be easily gotten rid of.

Immunity that can't be stopped by an ItB card is actually pretty useful, not as much for Heroes, but it could be worthwhile for some combos.

Good point. Modified
Title: Re: Inheritance of the Meek
Post by: Townsend on July 06, 2011, 01:20:00 PM
Type: Covenant (can be used as enhancement or artifact)
Brigade: Green
Abilities: 1/1
Special ability: All N.T. heros without a special ability are immune to all evil characters with special abilities and protected from all special abilities on evil enhancements. Discard after holder makes a sucessful rescue attempt.
Why the protection from EEs? If your immune they can't do anything to you any ways so I see the protection kinda pointless...
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 01:21:23 PM
Type: Covenant (can be used as enhancement or artifact)
Brigade: Green
Abilities: 1/1
Special ability: All N.T. heros without a special ability are immune to all evil characters with special abilities and protected from all special abilities on evil enhancements. Discard after holder makes a sucessful rescue attempt.
Why the protection from EEs? If your immune they can't do anything to you any ways so I see the protection kinda pointless...

If blocking with a non-special abilitied evil character...
Title: Re: Inheritance of the Meek
Post by: Townsend on July 06, 2011, 01:25:48 PM

If blocking with a non-special abilitied evil character...
But it makes them practically indestructible with HT so dominants can't hurt you. The protection is just too much imo.
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 01:27:20 PM

If blocking with a non-special abilitied evil character...
But it makes them practically indestructible with HT so dominants can't hurt you. The protection is just too much imo.

HT?
Title: Re: Inheritance of the Meek
Post by: Townsend on July 06, 2011, 01:29:52 PM
Herod's Temple (Di)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: If your N.T. human is discarded by a special ability used by an opponent, you may discard a card of matching brigade from hand and the top X cards of your deck instead. Put Lost Souls in play instead. • Identifiers: None • Verse: Mark 13:1 • Availability: Disciples booster packs ()
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 01:32:42 PM
Herod's Temple (Di)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: If your N.T. human is discarded by a special ability used by an opponent, you may discard a card of matching brigade from hand and the top X cards of your deck instead. Put Lost Souls in play instead. • Identifiers: None • Verse: Mark 13:1 • Availability: Disciples booster packs ()

but this would not stop standard abilities from being an important factor. Just trying to create an actual battle phase.
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 02:02:20 PM
Modified
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 02:47:12 PM
Modified

I believe my most recent modification makes this card not over powering and makes cards from the original, prophets, womens, & appostles expansions relevant finally.
Title: Re: Inheritance of the Meek
Post by: browarod on July 06, 2011, 03:34:01 PM
The "opponent may discard" part makes it easier than cake to get rid of. Oh, I have 0 special ability ECs in play? Okay, I discard all 0 of them to discard this covenant.
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 03:45:45 PM
The "opponent may discard" part makes it easier than cake to get rid of. Oh, I have 0 special ability ECs in play? Okay, I discard all 0 of them to discard this covenant.

You just don't activate it unless there is a special abilitied evil character in play.

1st it's too powerful and now its not. Make up your minds people.
Title: Re: Inheritance of the Meek
Post by: YourMathTeacher on July 06, 2011, 03:46:30 PM
The "opponent may discard" part makes it easier than cake to get rid of. Oh, I have 0 special ability ECs in play? Okay, I discard all 0 of them to discard this covenant.

If this card was used in a TGT deck, then that would be a less likely scenario. There are versions of John and Joanna that have no SA.
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 03:52:35 PM
The "opponent may discard" part makes it easier than cake to get rid of. Oh, I have 0 special ability ECs in play? Okay, I discard all 0 of them to discard this covenant.

If this card was used in a TGT deck, then that would be a less likely scenario. There are versions of John and Joanna that have no SA.

TGT?
Title: Re: Inheritance of the Meek
Post by: YourMathTeacher on July 06, 2011, 03:55:32 PM
The Garden Tomb (RA)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: If opponent has a redeemed Lost Soul, then Salome, Mary Magdalene, Joanna, Peter, John, and Mary the mother of James ignore all evil brigades that do not have at least two Characters in play. • Identifiers: Empty! • Verse: Mark 16:1 • Availability: Rock of Ages booster packs (None)

Title: Re: Inheritance of the Meek
Post by: Townsend on July 06, 2011, 03:56:33 PM
The Garden Tomb (RA)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: If opponent has a redeemed Lost Soul, then Salome, Mary Magdalene, Joanna, Peter, John, and Mary the mother of James ignore all evil brigades that do not have at least two Characters in play. • Identifiers: Empty! • Verse: Mark 16:1 • Availability: Rock of Ages booster packs (None)

If this card was used in a TGT deck, then that would be a less likely scenario. There are versions of John and Joanna that have no SA.
There is a Joanna with no SA?

EDIT: Instaposted
Title: Re: Inheritance of the Meek
Post by: YourMathTeacher on July 06, 2011, 03:58:47 PM
There is a Joanna with no SA?

Maybe not.... I was thinking the green one had no SA.
Title: Re: Inheritance of the Meek
Post by: Townsend on July 06, 2011, 03:59:55 PM

Maybe not.... I was thinking the green one had no SA.
It be better with no SA  ;)
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 04:01:31 PM
I'm just saying this could be a fun card that would add a flavor of old-school to the game
Title: Re: Inheritance of the Meek
Post by: YourMathTeacher on July 06, 2011, 04:03:02 PM

Maybe not.... I was thinking the green one had no SA.
It be better with no SA  ;)

Oh well, just add the original Mary and Philip's Daughter to a TGT deck.... and throw in Windows of Narrow Light for fun!
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 04:09:42 PM

Maybe not.... I was thinking the green one had no SA.
It be better with no SA  ;)

Oh well, just add the original Mary and Philip's Daughter to a TGT deck.... and throw in Windows of Narrow Light for fun!

I like it
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 04:18:53 PM
have there ever been player made card contests that Rob and the crew have held to vote in a new card to an expansion?
Title: Re: Inheritance of the Meek
Post by: browarod on July 06, 2011, 04:59:44 PM
have there ever been player made card contests that Rob and the crew have held to vote in a new card to an expansion?
Sadly, no. In fact, I've heard that the opposite is true. It seems the Elders/Playtesters/Rob don't even look in this section when working on new sets, though they're missing out on a valuable resource by not doing so.
Title: Re: Inheritance of the Meek
Post by: YourMathTeacher on July 06, 2011, 05:01:23 PM
have there ever been player made card contests that Rob and the crew have held to vote in a new card to an expansion?
Sadly, no. In fact, I've heard that the opposite is true. It seems the Elders/Playtesters/Rob don't even look in this section when working on new sets, though they're missing out on a valuable resource by not doing so.

I find that hard to believe, especially since Elders and playtesters often post their recommendations on these threads. Those ideas are likely to still be somewhere in the back of their mind.
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 05:07:11 PM
have there ever been player made card contests that Rob and the crew have held to vote in a new card to an expansion?
Sadly, no. In fact, I've heard that the opposite is true. It seems the Elders/Playtesters/Rob don't even look in this section when working on new sets, though they're missing out on a valuable resource by not doing so.

It would seem they would tap this as a huge resource. It would help grow their business and excite new and old players by making them a part of the process.
Title: Re: Inheritance of the Meek
Post by: YourMathTeacher on July 06, 2011, 05:07:58 PM
have there ever been player made card contests that Rob and the crew have held to vote in a new card to an expansion?

There have been many card contests, but not with the specific reward of getting it printed in a new set. Mosestaff (and others)used to create a card image from a template online as part of the contest. Here is an example of one I created back then:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F8590%2Fiamcompassinxp3.jpg&hash=48ebe04b6e5e3c4aa6b954d342b1d3fe50d31037)
Title: Re: Inheritance of the Meek
Post by: theselfevident on July 06, 2011, 05:29:15 PM
have there ever been player made card contests that Rob and the crew have held to vote in a new card to an expansion?

There have been many card contests, but not with the specific reward of getting it printed in a new set. Mosestaff (and others)used to create a card image from a template online as part of the contest. Here is an example of one I created back then:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F8590%2Fiamcompassinxp3.jpg&hash=48ebe04b6e5e3c4aa6b954d342b1d3fe50d31037)

I like this card
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