Welcome to the Official Redemption® Message Board!
Something I've noticed about the dominant deck types is that they universally use few Artifacts and Fortresses. These cards are meant to leverage that fact to indirectly make more combo-centric decks more viable.
Something I've noticed about the dominant deck types is that they universally use few Artifacts and Fortresses. These cards are meant to leverage that fact to indirectly make more combo-centric decks more viable.Curse of Wandering4/2 Black Curse-May be activated on Cain or Wandering Spirit-"Following an unsuccessful battle, if you have more Fortresses and Sites than opponent you may Take one of the humans involved in that battle."~Genesis 4:15The Rich Young Ruler1/10 Brown/Crimson Evil Character"If you have more Artifacts in your Artifact Pile than opponent, you may Discard one of them to protect N.T. Characters and Lost Souls from opponents. Cannot be Interrupted if opponent has drawn since his draw phase."~Mark 10:22Hissing of DragonsX/X Multibrigade Evil Enhancement-X=Number of your Fortresses and Sites-"All further Enhancements played this battle are tossed. If no Enhancements were tossed, you may underdeck this card after battle."~Jeremiah 51:37
Thanks for the reminder about "Take!" Would that also override a death by the numbers? I forget how exactly battle resolution and following battle interact.
Either of those changes would make it unplayably underpowered.
Having X/X on a card that won't be tossed seems pointless. Unless I'm missing something and it is...