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Getting back into the game after a few years off has given me a chance to look at what is overpowered from a different perspective. TEC is an incredible expansion, and gives some great insight into what works for curbing OP cards. It also shows how difficult it can be to curb others without a ban. These cards are designed to be the kind of counters that work to what I perceive to be centralizing cards.Preterists4/4 Gold/Clay or Crimson/Grey Character-When put in play, chose to be good or evil. Generic. Heretic*.-"Reveal opponent's hand and Discard a good Dominant (except Son of God). Remove New Jerusalem in opponent's discard pile to rescue a Lost Soul and protect an N.T. Lost Soul from rescue while you have not played Son of God.~Luke 9:27This card is very broken. Instant rescuing three lost souls if you have Sog NJ Great CityEvil Fortress"Whenever a card is exchanged, place the target here instead. Once per upkeep, you may remove a card here to search deck or discard pile for a card of matching type or a demon. Protected from Discard by evil cards. Cannot be Negated."~Revelation 18:17-18I like the Idea but this card makes exchanger soul hopper which is bad.Lost Soul"Protect all Lost Souls from New Jerusalem. Cannot be Negated."~I Corinthians 6:9-11Looks good on paper but too powerful irl because an early rescue of this lost soul pretty much insure you are up one lost soul. Jannes1/4 Gold/Pale Green Evil Character, TC-Egyptian. Magician.-"Magicians may use O.T. Evil Enhancements of any brigade that has a non-Magician Evil Character in play. May band to a Magician."~II Timothy 3:8Nice!Jambres1/4 Gold/Pale Green Evil Character, TC-Egyptian. Magician.-"If Jannes, Pharaoh's Court, or Egyptian Magicians is in play, whenever opponent plays a Dominant (except Son of God), you may duplicate its effect with a new target."~II Timothy 3:8Should add NJ to the list of exceptions. Otherwise you just put this guy in kingdoms you either get a soul or stop them from playing NJ.Twenty Pieces of SilverArtifact-May be activated on a Son of Jacob (except Joseph and Benjamin), a Canaanite or an Egyptian-"You may exchange this card with an opponent's artifact with a capture or discard ability to draw two cards. Protect Heroes with 2 or less defense from discard abilities."~Genesis 37:26-27I like it!AtheismMulticolor Evil Enhancement, TC"Place on a human. Human is paralyzed. If opponent rescues more than one Lost Soul in a round, remove Human from the game to place this card on a new Human. Protect this card from opponents. Cannot be Negated."Psalm 14:1Very Good!*Heretic is an evil-only identifier
Yes, you can use it a few times regardless of what your opponent is playing. You're supposed to be able to. It's only over-powered if your opponent is using centralizing cards.
I don't know why you have a thematic problem with a hero discarding a good dominant to potentially redeem a soul but not a lost soul that is so wicked the Son of God can't save it or even anyone else while it's around.
No, it wasn't the same silver every time, but thematically there was a lot of money changing a lot of hands.
I know what paralyze does. Atheism is supposed to be powerful. AutO is over-powered, Atheism is only over-powered if your opponent is using centralizing cards. I could see making it heroes only, but it seems odd that only heroes could be atheists.
I don't care if you feel AutO isn't a big problem, the numbers from the past *three* nationals prove you wrong. It's not me disliking something, it's statistically proven centralization.
I'm worried that the concept of counters not being used unless they're useful on their own still has not stuck. Yes, great city is powerful. It's supposed to be. Yes, you can use it a few times regardless of what your opponent is playing. You're supposed to be able to. It's only over-powered if your opponent is using centralizing cards.
I should further amend Great City so that the exchange still happens (get rid of the instead element).
tl;dr, AutO by himself is an extremely powerful, but not broken card. The fact that he is not only not hurt by, but works great with cards that counter most other decks and adds huge tempo with no downside, as well as the fact that the best option to keep up with him is to use him yourself, makes him meta-warping (which shows in the hard numbers).
Except CwD stops you from being able to use the searching enhancements to get him quicker (or back from discard) and negates the Moses potential (which is one of the major cogs), Nazareth stops you from being able to get rolling faster, RBD makes that draw a burden, FW is a free block otherwise, and so on. I'm not sure how the counters don't work against him, I can tell you firsthand they are definitely an issue.