Author Topic: Disciples  (Read 1234 times)

Offline Minister Polarius

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Disciples
« on: July 05, 2009, 03:39:54 PM »
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Peter
10/10 Green/Purple Hero
-Disciple-
"If blocked by a Demon, Peter may play an Enhancement. Cannot be Negated."
Matthew 10:2

Andrew
10/10 Green Hero
-Disciple-
"Search for Peter and band him into battle."
John 1:41

James, Son of Zebedee
7/7 Green Hero
-Disciple-
"May band with John."
Matthew 10:2

John
8/8 Green Hero
-Disciple-
"Look at the contents of your deck and return without shuffling. Prevent all Special Abilities on Evil Characters except banding."
Matthew 10:2

Philip
7/7 Green Hero
-Disciple-
"May band with Bartholomew and Convert a Syrian or Greek Evil Character."
Matthew 10:2

Bartholomew
7/7 Green Hero
-Disciple-
"Negate all Special Abilities on Enhancements."
Matthew 10:2

Thomas
8/8 Green Hero
-Disciple-
"Enhancements played by Thomas Cannot be Negated by an Evil card."
Matthew 10:2

Matthew
7/7 Green Hero
-Disciple, X=Number of unique Disciples in play-
"Search Discard Pile for X territory Enhancements and shuffle into deck."
Matthew 10:2

James, Son of Alphaeus
1/1 Green Hero
-Disciple-
"Discard this card after battle if another Disciple is not in play."
Matthew 10:2

Jude
5/5 Green Hero
-Disciple-
"While Jude remains in play, once per game he may be added to battle any time it is your initiative."
Matthew 10:2

Simon the Zealot
10/8 Green Hero, WC
-Disciple-
"Hero Ignores Romans."
Matthew 10:2

Matthias
7/11 Green Hero
"May band with a Disciple."
Acts 1:26

Loaves and Fish
0/0 Green Good Enhancement, TC
-X=Number of unique Disciples in play-
"If used by a Disciple, convert X Evil Characters."

Sermon on the Mount
0/0 Green Good Enhancement, TC
"Protect Disciples from Discard, Conversion, and Capture this turn."

Strength in Weakness
0/0 Green Good Enhancement, TC
"When an Evil Character blocks your Apostle this turn, triple Evil Character's abilities."

Preaching of Peter
4/0 Green Good Enhancement, TC
"Special Abilities on your Disciples Cannot be Negated this turn."

The Calling of the Twelve
0/0 Green Good Enhancement
"You may Remove this card from the Game to allow your Disciples to band together this turn."

Fishers of Men
0/0 Green Good Enhancement
"Place on a Disciple. When that Disciple wins a battle, you may Convert an Evil Character."
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline 777Godspeed

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Re: Disciples
« Reply #1 on: July 05, 2009, 05:10:15 PM »
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well, this will definately give Disciples a boost. I would like to see a couple of these made to allow Disciples to standalone competitivlely.


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