(Two sided card)
Deceiver 0/1 Grey Evil Character (three variants)
Identifiers: Generic.
Antichrist. */* Black Evil Character.
"Convert a hero to a copy of this Evil Character. May band to Antichrist."
Identifiers: Generic, Abilities (*/*) are equal to the number of Antichrist cards in play.
"For many deceivers are entered into the world, who confess not that Jesus Christ is come in the flesh. This is a deceiver and an antichrist."
2 John 1:7
The Spirit of the Antichrist. Evil Dominant.
"Remove one of your redeemed souls from land of redemption and place in your opponent's land of bondage. Treat as a lost soul. Convert all Deceivers in play into Antichrists."
"And every spirit that confesseth not that Jesus Christ is come in the flesh is not of God: and this is that spirit of antichrist, whereof ye have heard that it should come; and even now already is it in the world."