New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Quote from: dermo4christ on May 03, 2016, 09:13:33 AMI didn't mean that I"m going to fall into sin and worship them........And yes I know that quote....my mom and I sing southern gospel and that's actually a part of a song that I sing! I know....maybe I shouldn't have said they look really cool....I apologize.I wasn't actually trying to say that you personally were going to fall into sin, and apologize for not being more clear. I was just making a broader point about how sin looks good initially, and that is why it is tempting. And I'm sure that demons also appear at times to be "cool" in order to also suck people in (not you personally, just people in general).
I didn't mean that I"m going to fall into sin and worship them........And yes I know that quote....my mom and I sing southern gospel and that's actually a part of a song that I sing! I know....maybe I shouldn't have said they look really cool....I apologize.
I like most of these a lot, though Athens is hilariously OP.
Although, which part of Athens do you think is OP'd? I think maybe the protection but that's it.
Quote from: dermo4christ on May 15, 2016, 09:31:54 PMAlthough, which part of Athens do you think is OP'd? I think maybe the protection but that's it.Being able to search out any card depicting an idol, which includes recursion (getting characters back especially) is really, really strong. Especially since you can do things like pull out the Greek characters depicting idols in a chain (the best parts of the defense in many cases) because you keep activating.Beyond that though, your protection currently includes while they are in battle, meaning absolute protection from everything (including by the numbers) unless you negated the site itself, which would definitely be OP I feel the searches and recurs would probably be too strong on its own, even if the protection were fixed to just territory for the reasons above, but I think he's referring to it being OP because your characters are just unstoppable.
If you take Pol's suggestion and update the ability again, you should check the identifier line. While I'm sure Athens was full of Geeks it's actually a Greek site. Totally gave me a chuckle, though, thanks for that!
That is indeed much better art! The new one seems good, though as one last correction I think the search should be optional ("When a Lost Soul is placed here, you may search deck or discard....") so that you can avoid triggering stuff like Music Leader if you want to.
Well I, for one, really like it.
Ezekiel seems too strong. All play ablities are negated for one. But more importantly Every turn (including opponents get back drawn sword or forest fire) and you can rescue with any green hero and they are both cbn. So every offensive turn you have a cbn battle winner. And you have them for blocking too. Just seems a bit too much. The worms lost soul needs to lose cbn as well. It stops sog and thematically isn't good for the game that way. Key to life also stops sog and sog can't directly negate it so its probably a bit much. Day of anguish is op. The set aside there is just too long since it's all characters. Moon probably draws too many cards. Citizens of shechem is open particularly for type 2. Have 4 in territory you draw 8 whenever any Canaanite blocks? Manassehs desecration should probably lose the regardless of protection clause. High places might be too strong since it protects the placed enhancements. And unremoseful people should probably lose the CBN clause. Any interrupt battle winner combined with you controlling an ec that draws EC is a cbn interrupt battle winner alone also since the card itself is every brigade any card you take from an opponent is likely a cbn battle winner.
Nice job on all of these. It's really pressie how many cards you're making ideas for. Thoughts: my main issue with mannassehs desecration was it interrupted and did all that. Citizens of shechem is actually even bethere for type 2 now because of multiplayer. The issue with it is since it's generic you can have all 4 copies you have of it in play at once. And since it's TC you'll get 4 separate triggers of it when any Canaanite blocks. That's alot of draw. Day of anguish still might be too strong. It's TC which I think is the biggest issue. Key to life still stops sog too easily for me. It doesn't inherently get rid of itself after time or anything so you just play it and it stops sog seemingly forever. Arrest in Gethsemane at least has to combo with another card for it to happen. Blood red moon is too strong. It's a cbn battle winner for any hero. Don't know why it's weapon class seeing as its the moon and you can't really hold/wield the moon. Nice job on the cards though. Pretty nice artwork too.