Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Lamborghini_diablo on August 16, 2011, 01:18:54 PM
-
Elijah
Green 6/7 Hero
Once per game, you may pick an evil prophet to block your rescue. Protected from discard unless your Chariot of Fire is active. Good cards and artifacts with Elijah in the title or reference cannot be negated.
Elijah's Food (Angel food reprint)
Silver/Green Good Enhancement
Interrupt the battle. If used by Elijah and your hero would be harmed, remove this card from the game instead. If used by another prophet, negate an evil enhancement.
Fire from Heaven (double sided)
3/3 Green good enhancement
Convert an evil human to discard an evil prophet.
1 Kings 18:39-40
-------------------------------
If used by Elijah, interrupt the battle and discard all but one of the evil humans in battle.
2 Kings 1:14-15
Oil and Flour
Green enhancement - Territory Class
Give your opponent a card from hand to place this in your territory: At any time if you have less than 8 cards in your hand, you may draw two. Limit once per turn.
(limit 1 per territory)
Elijah's Mantle
Artifact
If all of your heroes are Old Testament, increase them by 4/4. Your prophets have access to all sites.
(May be activated on Elijah or Elisha)
Prophets of Baal
Black 6/7 Evil character
Enhancements played by Prophets of Baal cannot be prevented unless Elijah is in play. After battle, if this card is discarded and Jezebel is in play, set aside one hero that was in battle for a turn.
Baal Worship
Black Evil Enhancement
Interrupt the battle. Your evil characters are protected from conversion and are immune to good prophets unless Elijah is in play.
Jezebel's Order
Black/Brown evil enhancement - Territory Class
Place in a territory: You may discard one good prophet from that territory each turn. Negate and discard this card if Obadiah's Caves enters play or is already in play.
(limit one per territory)
Taking Naboths Vineyard
Brown Evil Enhancement - Territory Class
Negate an opponents site and place it in your territory. If used by Jezebel, discard an opponents human.
King Ahaziah
Brown 5/7 WC EC
If this character would be defeated, instead return to territory with abilities reduced to 0/7
Silly version:
When you play this card, you must drop it from your hand and break it's legs.
-
This is interesting, but I would suggest that u use the current grammar for Redemption.
-
huh? Where did I not?
-
This is interesting, but I would suggest that u use the current grammar for Redemption.
lol @ you being the one saying that....
-
Prophets of Baal. Just say 'Unless Elijah is in play, Evil Enhancements Cannot be Negated.'
I try to use the best Grammer, but sometimes its hard, especially when ur making a totally new idea!
-
(A) mine said prevented.
(B) that's a different ability. Your ability would make enhancements on other people CBN as well.
V-- sup instapost buddy.
-
That's not the same ability that Lambo's version has.
-
No, no. Megaman was right. It is currently incorrect terminology for a card to be "dicarded"
Prophets of Baal
Black 6/7 Evil character
Enhancements played by Prophets of Baal cannot be prevented unless Elijah is in play. After battle, if this card is dicarded and Jezebel is in play, set aside one hero that was in battle for a turn.
-
:rollin:
-
Also, I believe that the new cards Have the effects like that. Besides everyone will just claim that all Enhancements from that Brigade are played on Prophets of Baal.
The other way to be sure that it is just that Brigade is to say 'Black Evil Enhancements cannot be Negated.'
-
Like them, but maybe make Fire from Heaven a Green/Silver. You could add to it : discard all cards depicting flase worship and idols in play and set-aside.