Author Topic: Idea combo  (Read 2793 times)

Offline The Warrior

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 2407
  • Resident of The Internet.
    • -
    • Midwest Region
Idea combo
« on: September 10, 2010, 10:13:48 PM »
+1
i have seen a animal idea & a plant idea why not combine and just say Nature? it would include both plus u could include other odd cards such as earthquakes and the verses that say "and the land opened up and swallowed them"
Wanderer of the Web.

Offline Smokey

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 3216
    • -
    • Midwest Region
Re: Idea combo
« Reply #1 on: September 10, 2010, 10:23:37 PM »
0
Wicken brigade.

Offline joeycauldron

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 544
  • ad astra per aspera
    • -
    • East Central Region
Mawwage, Mawwage is whot brwings us togethwa today, Mawwage...  ...ane Love, twue love...

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Idea combo
« Reply #3 on: September 11, 2010, 09:26:46 AM »
0
I like the idea, but again, good or evil? Or both? Or neither?
Use the Mad Bomber to rescue his Province.

Offline joeycauldron

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 544
  • ad astra per aspera
    • -
    • East Central Region
Re: Idea combo
« Reply #4 on: September 11, 2010, 09:56:34 AM »
0
I think both because there were some good animals/plants and other bad animals/plants. You would only need one theme for this "set"
Mawwage, Mawwage is whot brwings us togethwa today, Mawwage...  ...ane Love, twue love...

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Idea combo
« Reply #5 on: September 11, 2010, 10:49:18 AM »
-1
Jonah's Good/Evil Plant
2/2 Green TC Hero Enhancement

Enters play as Jonah's Good plant, by being placed on a good prophet to protect them from harm or negative effect for this turn.  On the following turn, discard the plant and light the prophet that it was protecting on FIRE!


LOL.
« Last Edit: September 11, 2010, 12:53:12 PM by stefferweffer »

browarod

  • Guest
  • Trade Count: (0)
Re: Idea combo
« Reply #6 on: September 11, 2010, 10:53:56 AM »
0
Jonah's Good/Evil Plant
2/2 Green TC Hero Enhancement

Enters play as Jonah's Good plant, by being placed on a good prophet to protect that protect them from harm or negative effect for this turn.  On the following turn, discard the plant and light the prophet that it was protecting on FIRE!


LOL.
But then you would need this:
Fire Extinguisher
[Good Fortress]
Your prophets can't be ignored. If a card would be burned, remove it from the game instead.

Offline joeycauldron

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 544
  • ad astra per aspera
    • -
    • East Central Region
Re: Idea combo
« Reply #7 on: September 11, 2010, 10:57:49 AM »
0
The plant wouldn't be evil, the catipillar that ate it would be. That is why it would be combined with the animals forming a nature theme.
Mawwage, Mawwage is whot brwings us togethwa today, Mawwage...  ...ane Love, twue love...

Offline The Warrior

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 2407
  • Resident of The Internet.
    • -
    • Midwest Region
Re: Idea combo
« Reply #8 on: September 11, 2010, 11:01:14 AM »
0
it would be the first Good & bad theme!  :D lolz

P.S. get a custom Avi the preloaded ones make u look like a n00b
Wanderer of the Web.

Offline The M

  • Trade Count: (+15)
  • Hero Member
  • *****
  • Posts: 2216
  • FALCON PUNCH!
    • -
    • North Central Region
Re: Idea combo
« Reply #9 on: September 12, 2010, 05:41:48 PM »
-1
Jonah's Good/Evil Plant
2/2 Green TC Hero Enhancement

Enters play as Jonah's Good plant, by being placed on a good prophet to protect that protect them from harm or negative effect for this turn.  On the following turn, discard the plant and light the prophet that it was protecting on FIRE!


LOL.
But then you would need this:
Fire Extinguisher
[Good Fortress]
Your prophets can't be ignored. If a card would be burned, remove it from the game instead.
no if a card would be burned, rip it.  :)
more hamans gallows use.
Retired?

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal