Author Topic: Idea combo  (Read 2774 times)

Offline The Warrior

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Idea combo
« on: September 10, 2010, 10:13:48 PM »
+1
i have seen a animal idea & a plant idea why not combine and just say Nature? it would include both plus u could include other odd cards such as earthquakes and the verses that say "and the land opened up and swallowed them"
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Offline Smokey

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Re: Idea combo
« Reply #1 on: September 10, 2010, 10:23:37 PM »
0
Wicken brigade.

Offline joeycauldron

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Mawwage, Mawwage is whot brwings us togethwa today, Mawwage...  ...ane Love, twue love...

Offline BubbleBoy

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Re: Idea combo
« Reply #3 on: September 11, 2010, 09:26:46 AM »
0
I like the idea, but again, good or evil? Or both? Or neither?
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Offline joeycauldron

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Re: Idea combo
« Reply #4 on: September 11, 2010, 09:56:34 AM »
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I think both because there were some good animals/plants and other bad animals/plants. You would only need one theme for this "set"
Mawwage, Mawwage is whot brwings us togethwa today, Mawwage...  ...ane Love, twue love...

Offline stefferweffer

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Re: Idea combo
« Reply #5 on: September 11, 2010, 10:49:18 AM »
-1
Jonah's Good/Evil Plant
2/2 Green TC Hero Enhancement

Enters play as Jonah's Good plant, by being placed on a good prophet to protect them from harm or negative effect for this turn.  On the following turn, discard the plant and light the prophet that it was protecting on FIRE!


LOL.
« Last Edit: September 11, 2010, 12:53:12 PM by stefferweffer »

browarod

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Re: Idea combo
« Reply #6 on: September 11, 2010, 10:53:56 AM »
0
Jonah's Good/Evil Plant
2/2 Green TC Hero Enhancement

Enters play as Jonah's Good plant, by being placed on a good prophet to protect that protect them from harm or negative effect for this turn.  On the following turn, discard the plant and light the prophet that it was protecting on FIRE!


LOL.
But then you would need this:
Fire Extinguisher
[Good Fortress]
Your prophets can't be ignored. If a card would be burned, remove it from the game instead.

Offline joeycauldron

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Re: Idea combo
« Reply #7 on: September 11, 2010, 10:57:49 AM »
0
The plant wouldn't be evil, the catipillar that ate it would be. That is why it would be combined with the animals forming a nature theme.
Mawwage, Mawwage is whot brwings us togethwa today, Mawwage...  ...ane Love, twue love...

Offline The Warrior

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Re: Idea combo
« Reply #8 on: September 11, 2010, 11:01:14 AM »
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it would be the first Good & bad theme!  :D lolz

P.S. get a custom Avi the preloaded ones make u look like a n00b
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Offline The M

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Re: Idea combo
« Reply #9 on: September 12, 2010, 05:41:48 PM »
-1
Jonah's Good/Evil Plant
2/2 Green TC Hero Enhancement

Enters play as Jonah's Good plant, by being placed on a good prophet to protect that protect them from harm or negative effect for this turn.  On the following turn, discard the plant and light the prophet that it was protecting on FIRE!


LOL.
But then you would need this:
Fire Extinguisher
[Good Fortress]
Your prophets can't be ignored. If a card would be burned, remove it from the game instead.
no if a card would be burned, rip it.  :)
more hamans gallows use.
Retired?

 


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