Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Josh on August 03, 2010, 08:08:56 PM

Title: Holy Spirit
Post by: Josh on August 03, 2010, 08:08:56 PM
Good Dominant
"Discard an evil card placed on a good card, or convert a human evil character in your territory to a hero in the brigade of your choice."

I was going for useful but not deck staple.  And it helps heroless  :)
Title: Re: Holy Spirit
Post by: Arch Angel on August 03, 2010, 08:11:56 PM
I like the card a lot, though I think it might be more useful as a Territory Class enhancement (Perhaps Good Gold or White?).
Title: Re: Holy Spirit
Post by: juhnkect on August 03, 2010, 08:12:40 PM
The Holy Spirit can't be an enhancement.. lol

Title: Re: Holy Spirit
Post by: Arch Angel on August 03, 2010, 08:20:59 PM
The Holy Spirit can't be an enhancement.. lol
I meant the ability of the card. It lends itself more to being an enhancement than a dominant.
Title: Re: Holy Spirit
Post by: juhnkect on August 03, 2010, 08:21:54 PM
Agreed. seems like it'd fit the Luke/John theme.
Title: Re: Holy Spirit
Post by: Josh on August 03, 2010, 08:31:02 PM
Agreed. seems like it'd fit the Luke/John theme.
By converting a human evil character in your own territory, it fits the Luke/John theme?  This card would be OP if it converted any human in play.  It would be in every TGT deck, and TGT would be in every deck. 
Title: Re: Holy Spirit
Post by: hi123 on August 03, 2010, 09:30:00 PM
Agreed. seems like it'd fit the Luke/John theme.
By converting a human evil character in your own territory, it fits the Luke/John theme?  This card would be OP if it converted any human in play.  It would be in every TGT deck, and TGT would be in every deck. 
No Offense, but this HAS to be an enhancement. To many Doms. I am not trying to hurt your post, but you MUST make this an enhancement. There are already what, ten doms??

SOG
NJ
AOTL
Grapes
Glory of the Lord


FA
DON
Burial
CM
Mayhem               



 Missing Any??

But, I do like the idea! Make it(----my opinion!-----) a Purple TC enhancement. This would go good with disciples. But.....Then Again....ET, ad John are purple , so this wouls be stpale in TGT decks!  :police:
Title: Re: Holy Spirit
Post by: Josh on August 03, 2010, 09:38:42 PM
My earlier post was being sarcastic.  The way I wrote Holy Spirit only converts a human EC in owner's territory.  In other words, it can't be used for territory destruction.

And I agree with an earlier post - Holy Spirit should not be an enhancement, it should be a dominant.  If it would be an enhancement (a tragedy IMO) it should be a multi-TC, which is basically a dominant.

hi123, right now I believe there are 13 dominants.  The problem many players have with dominants is not how many of them there are, but how many of them are deck staples.  The way I have written Holy Spirit, it would DEFINITELY not be a deck staple.
Title: Re: Holy Spirit
Post by: BubbleBoy on August 03, 2010, 10:38:43 PM
I think the Holy Spirit should be a good dom that you place on a hero to give it some kind of boost.
Title: Re: Holy Spirit
Post by: Townsend on August 03, 2010, 11:18:00 PM
I think the Holy Spirit should be a good dom that you place on a hero to give it some kind of boost.
How about this...

Place on a hero, while that hero is in battle it is protected from discard abilities and shuffle abilities.


What do you think it would put a counter against grapes to help out heroless.
Title: Re: Holy Spirit
Post by: crustpope on August 04, 2010, 12:56:36 AM
Agreed. seems like it'd fit the Luke/John theme.

Yes.  Then make it force opponents to draw cards!
Title: Re: Holy Spirit
Post by: COUNTER_SNIPER on August 04, 2010, 01:31:58 AM
Agreed. seems like it'd fit the Luke/John theme.
By converting a human evil character in your own territory, it fits the Luke/John theme?  This card would be OP if it converted any human in play.  It would be in every TGT deck, and TGT would be in every deck. 
No Offense, but this HAS to be an enhancement. To many Doms. I am not trying to hurt your post, but you MUST make this an enhancement. There are already what, ten doms??

SOG
NJ
AOTL
Grapes
Glory of the Lord


FA
DON
Burial
CM
Mayhem               



 Missing Any??

But, I do like the idea! Make it(----my opinion!-----) a Purple TC enhancement. This would go good with disciples. But.....Then Again....ET, ad John are purple , so this wouls be stpale in TGT decks!  :police:

You missed Doubt.
Title: Re: Holy Spirit
Post by: Alex_Olijar on August 04, 2010, 01:48:46 AM
And harvest time.
Title: Re: Holy Spirit
Post by: BubbleBoy on August 04, 2010, 08:30:44 AM
And Guardian.
Title: Re: Holy Spirit
Post by: JSB23 on August 05, 2010, 01:18:01 AM
and buckler
Title: Re: Holy Spirit
Post by: TheJaylor on August 05, 2010, 06:14:49 PM
and me
Title: Re: Holy Spirit
Post by: Cpt.Jaeger on August 07, 2010, 02:07:44 PM
my opinion: when I think Holy Spirit in redemption, I think dom, but there are already too many.
I guess my thought would be...

Multicolored Hero, 4/4
Identifier: genderless, non-human, non-angel
"Convert a human evil character in your territory to a hero in the brigade of your choice. Shuffle this card into draw pile to add that hero to battle. Holy Spirit cannot be ignored, discarded or removed from the game. Cannot be negated."

OR

Good Dominant
"Convert a human evil character in your territory to a hero in the brigade of your choice. Add that hero to battle. That hero cannot be ignored this turn."


I can see how either would be "too" powerful, but in my opinion these would be the most logical special abilities for something with the title "Holy Spirit".
Based on reality, it should rival SoG for power. But o/c we we need a "God" card if we made this, wouldn't we?  ::) .... and then a "Trinity" card...  :P
Title: Re: Holy Spirit
Post by: fyero on August 07, 2010, 02:11:49 PM
SoG, Holy Spirit, and God are all dominants...

The Trinity - artifact
 If SoG, HS, and God hav all been played, opponent must give you all Lost Souls in his Land of Redemption and place them in yours, regardless of protection.
Title: Re: Holy Spirit
Post by: Cpt.Jaeger on August 07, 2010, 02:14:03 PM
SoG, Holy Spirit, and God are all dominants...

The Trinity - artifact
 If SoG, HS, and God hav all been played, opponent must give you all Lost Souls in his Land of Redemption and place them in yours, regardless of protection.


BWAHAHAHA!!!
Title: Re: Holy Spirit
Post by: TheJaylor on August 07, 2010, 06:22:31 PM
hehe that would be cool
Title: Re: Holy Spirit
Post by: RTSmaniac on August 07, 2010, 10:17:34 PM
I think the Holy Spirit should be a good dom that you place on a hero to give it some kind of boost.
How about this...
Place on a hero, while that hero is in battle it is protected from discard abilities and shuffle abilities.

What do you think it would put a counter against grapes to help out heroless.

It would also make your Grapes a battle winner.
Title: Re: Holy Spirit
Post by: BubbleBoy on August 07, 2010, 10:36:07 PM
Holy Spirit
"Place on a hero. That hero is protected from conversion and cannot be ignored. Each time that hero wins a battle, you may convert an evil character to a hero in the brigade of your choice and each player must draw a card."

I'm not feeling very creative today, but I had something like that in mind. Not too OP, and generally theme-specific.
Title: Re: Holy Spirit
Post by: The M on August 08, 2010, 12:30:43 PM
bubble boy's idea is good :)
Title: Re: Holy Spirit
Post by: Cpt.Jaeger on August 08, 2010, 12:52:47 PM
Holy Spirit
"Place on a hero. That hero is protected from conversion and cannot be ignored. Each time that hero wins a battle, you may convert an evil character to a hero in the brigade of your choice and each player must draw a card."

I'm not feeling very creative today, but I had something like that in mind. Not too OP, and generally theme-specific.

I like it, but had two recommendations...
I'm not sure what you meant it to be, but how it's worded, you could make it a dom. Whatever it is, it has to be able to be used by any hero.
I would have the draw a card in there. It would just become an abom trigger, and if anything "Holy Spirit" should do just the opposite
Title: Re: Holy Spirit
Post by: The M on August 08, 2010, 12:53:59 PM
no dominants!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Holy Spirit
Post by: Cpt.Jaeger on August 08, 2010, 12:54:57 PM
no dominants!!!!!!!!!!!!!!!!!!!!!!!!!!!!
then multi colored territory class enh
SimplePortal 2.3.3 © 2008-2010, SimplePortal