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Synagogue of SatanEvil FortressRev. 2:9, Holds any # of Heretics, X = # of Heretics here.Protect Heretics and Sites in territory from Discard. When you play a NT Site, Convert X Captured Heroes to Crimson Heretics. While Occupied, Good Exchange Abilities discard the target instead.
Besides my point is to make them useful in T1 alone.
This isn't to make an OP Fort like TGT, but to make a Fort that is nasty like GoS (which is currently past insane and in my opinion is worse then TGT) to make Heretics useful, since they are not in T1. (I know that quite well since I tried to play them)
lots of Heretic effects require only Heretics
the only Babylonian that may even be run in there is Babylon the Great, but that may not even be in there.
We're not saying just currently, I'm saying adding a LOT more Heretics and make a real theme from them since there is more then enough to go from.Also there are only 3 current Heretics, since both Annaias and Saffhira are not Heretics officially. The idea is make Heretics that keep you from running Babylonains in the deck. (like NT Jezebel, who would be a Heretic) this fortress would be a support for Heretics not Babylonians and would run NT Cards not OT Cards (so Negralshaleezar wouldn't be useful)Also, I did think about what you are saying, so I changed it a bit,Synagogue of SatanEvil FortressRev. 2:9, Holds up to 5 Heretics, X = # of Heretics here.Protect Heretics from Decrease. When you play a NT Site and your Evil Humans are only Heretics, Convert X Captured Humans to Crimson Heretics.Is there anything else people would like to see Heretics have?