Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on February 09, 2011, 03:22:26 PM

Title: Heretic Cards
Post by: Minister Polarius on February 09, 2011, 03:22:26 PM
The more I think about how stunted the Heretics were in their debut because of a misprint, the more cards I want to make for them. Here are some others:

Strict Judgment
-1/-3 Crimson Evil Enhancement
"You may remove your Evil Character in battle from the Game to Interrupt a card and Capture all Heroes in battle. Cannot be Prevented if used by a Heretic."
~James 3:1

Ignorant Teachers
4/4 Crimson/Black Evil Character
-Heretic, Generic, Greek-
"Protect all Lost Souls in Ephesus from Rescue unless a Prophet is in battle. Cannot be Prevented."
~I Timothy 1:6-7

Ephesus
Green Site
-X=Number of Heretics in play-
"Each preparation phase, up to X Lost Souls in your Land of Bondage may be put here. If a Lost Soul here is rescued, Convert to Multicolor (Lost Souls return to Land of Bondage)."
~I Timothy 1:3

Pandering Teachers
4/4 Crimson Evil Character
-Heretic, Generic-
"May band to a Generic human. If no Enhancements are played this battle, Discard all characters involved in battle after battle. Cannot be Prevented."
~II Timothy 4:3

Wakeful Destruction
5/1 Crimson Evil Enhancement
"You may Discard your Heretic to place this card on a Hero: Protect all Lost Souls from rescue by this Hero. Protect this card from all Good cards."
~II Peter 2:3
Title: Re: Heretic Cards
Post by: Townsend on February 09, 2011, 03:29:56 PM
Strict judgement is interesting.

Ignorant Teachers and Ephusus are a cool Idea.

I love Pandering Teachers

And Wakeful Destruction is just awsome.

I love all of these   :)
Title: Re: Heretic Cards
Post by: Korunks on February 09, 2011, 03:34:36 PM
Quote
The more I think about how stunted the Heretics were in their debut because of a misprint, the more cards I want to make for them. Here are some others:

What misprint?
Title: Re: Heretic Cards
Post by: Professoralstad on February 09, 2011, 03:39:58 PM
Philetus was supposed to be 5/6 instead of 11/4 (known because the original REG entry had 5/6 in his statline). Now he has an incredibly power SA that is almost always interrupted, because there are only three Heroes that I can think of that are even somewhat used that he doesn't give initiative to (Job, Men of Judah, Ehud).
Title: Re: Heretic Cards
Post by: Alex_Olijar on February 09, 2011, 04:44:22 PM
I want to hug Ephesus multiple times and use it in every deck ever.
Title: Re: Heretic Cards
Post by: browarod on February 09, 2011, 05:21:10 PM
I'm wondering why Strict Judgment has numbers at all, let alone negative numbers.
Title: Re: Heretic Cards
Post by: crustpope on February 09, 2011, 05:52:42 PM
Philetus was supposed to be 5/6 instead of 11/4 (known because the original REG entry had 5/6 in his statline). Now he has an incredibly power SA that is almost always interrupted, because there are only three Heroes that I can think of that are even somewhat used that he doesn't give initiative to (Job, Men of Judah, Ehud).

how does he pass initiative to ehud?  ehud is 7/4 and 11/4 beats that all the time.

yes i know ehud is first strike but first strike is only resolved at battle resolution, not for initiative.  if that was the case creating 10/1 romans is a dumb idea.
Title: Re: Heretic Cards
Post by: Minister Polarius on February 09, 2011, 06:43:27 PM
It does affect initiative, sadly.
Title: Re: Heretic Cards
Post by: Professoralstad on February 09, 2011, 08:06:27 PM
It does affect initiative, sadly.

I agree in both fact (it does affect initiative) and opinion (sadly).
Title: Re: Heretic Cards
Post by: crustpope on February 09, 2011, 10:32:24 PM
Then why make a 10/1 Emperor?  I was always told that first strike was done at battle resolution but in the battle initiative passed via the numbers on the cards.
Title: Re: Heretic Cards
Post by: Gabe on February 09, 2011, 10:46:55 PM
Then why make a 10/1 Emperor?  I was always told that first strike was done at battle resolution but in the battle initiative passed via the numbers on the cards.

Whomever told you that was mistaken.

Quote from: REG
First strike is considered when determining initiative and during battle resolution.

I'm not sure who decided that Emperors should have an offense of 10 or why.  I believe their defense represents the number of years they ruled.
Title: Re: Heretic Cards
Post by: Red Dragon Thorn on February 09, 2011, 11:44:25 PM
Gabe is correct as to the defensive representation -

And while I agree that Philetus was unfortunate, I disagree with the notion that heretics are stunted. In T1 perhaps, but in T2 they can be very mean.
Title: Re: Heretic Cards
Post by: Professoralstad on February 10, 2011, 07:38:16 AM
And while I agree that Philetus was unfortunate, I disagree with the notion that heretics are stunted. In T1 perhaps, but in T2 they can be very mean.

That is also true. But Pol is a stubbornly dyed-in-the-wool T1-only player...so that wouldn't matter to him.
Title: Re: Heretic Cards
Post by: Minister Polarius on February 10, 2011, 07:43:35 AM
It's not that it doesn't matter to me at all, it's just that it has no bearing on whether a strategy is useful in T1.
SimplePortal 2.3.3 © 2008-2010, SimplePortal