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In general I like hand control, but it has to be useful enough to actually get played to make the strategy worthwhile.
Quote from: ChristianSoldier on July 20, 2009, 12:22:19 AMIn general I like hand control, but it has to be useful enough to actually get played to make the strategy worthwhile.It is useful enough to actually get played already.
Quote from: TimMierz on July 20, 2009, 11:02:22 PMQuote from: ChristianSoldier on July 20, 2009, 12:22:19 AMIn general I like hand control, but it has to be useful enough to actually get played to make the strategy worthwhile.It is useful enough to actually get played already.You're joking. Surely it couldn't win in tournament play, certainly not in the upper levels. Whatever could posses you with such an idea?
Hero (I don't know which one yet, but probably Genesis)Special Ability: Each time your opponent plays an enhancement, your opponent discards an Evil Card from hand.Evil Character, Grey(I again don't know what character, but probably a Roman)Special Ability: Each time your opponent plays and enhancement, discard a random card from your opponent's hand.
Seven Years of Plenty and Seven Years of Famine should both be changed. Otherwise, you give more set aside drawing power to speed decks and that is just too powerful to make your opponent discard all but one card from his hand. There are little to no counters to stop it, as it is a set aside enhancement.Actually, I think you could make it a dual sided card. You could make it start off as Seven Years of Plenty to set aside any 2 characters for a few turns, to allow each player to draw 1 card each turn while set aside, and then the card becomes Seven Years of Famine to keep the characters set aside to make each player discard one card each turn while set aside. Obviously, 7 turns each way is way too long. I'd propose 2-3 turns for each side of the card. That'd be a fun card to play.Kirk
Or maybe to keep with the theme of "seven" because of the card title, the first two turns the characters are set-aside, each player draws two cards, then the third turn each player draws three cards. Then when it's flipped over, the first two turns each player discards two cards and the third turn they discard three cards? Just a thought.
Seven Years of Plenty: Blue/WhiteSpecial Ability: Each player with Storehouse draws 7 cards. You may play Seven Years of Famine.
Seven Years of Plenty/Seven Years of Famine – Blue Good Enhancement[Plenty]“This card enters play as Seven Years of Plenty. Set aside 3 characters for 7 turns. During the first and second upkeep phases, each player must draw 2 cards. The following upkeep phase, each player must draw three cards. Nothing happens during the fourth upkeep phase and then this card becomes Seven Years of Famine.” [Famine] “During the three turns of Famine, each player follows the ability while cards remain in his draw pile. During the fifth and sixth upkeep phases, each player must discard 2 cards from hand. The following upkeep phase, each player must discard three cards from hand. ”
Seven Years of Plenty0/0 Blue Good Enhancement"Set aside 3 Egyptians or Genesis characters for 4 turns. While Heroes are set aside, Negate your Gifts of the Magi and each player draws two cards each upkeep. On the fourth turn, each player draws one card and this card becomes Seven Years of Famine."/Seven Years of Famine0/0 Gold Evil Enhancement"If played from hand, becomes Seven Years of Plenty. If flipped, characters remain set aside for three additional turns. Each turn, all players must Discard two cards from hand. On return, each player Discards a card from hand."How about that? It still equates a forced draw of seven and forced Discard of seven, has a balancing mechanism in that only Genesis and Egyptians can use it, prevents Gifts abuse to draw an additional seven cards, lets you play it on any eligible character, and cuts down on text.
Seven Years of Plenty0/0 Blue Good Enhancement"Set aside 3 Egyptians or Genesis characters for 4 turns. While Heroes are set aside, Negate your Gifts of the Magi and each player draws two cards each upkeep. On the fourth turn, each player draws one card and this card becomes Seven Years of Famine."/Seven Years of Famine0/0 Gold Evil Enhancement"If played from hand, becomes Seven Years of Plenty. If flipped, characters remain set aside for three additional turns. Each turn, all players must Discard two cards from hand or Storehouse. On return, each player Discards a card from hand."