Author Topic: Useless Tactics remake  (Read 2187 times)

Lamborghini_diablo

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Useless Tactics remake
« on: April 04, 2009, 09:43:21 PM »
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A fun idea I had. In case some of you cry out OVERPOWERED... it affects the player who uses it too, like A Pole.

This is to help combat all the pre-block stuff that keeps being added.
« Last Edit: April 04, 2009, 09:58:32 PM by Lamborghini_diablo »

Offline Colin Michael

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Re: Useless Tactics remake
« Reply #1 on: April 04, 2009, 09:45:43 PM »
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I don't think it's overpowered at all; it's actually rather well balanced even if it didn't hit both players.
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Offline Isildur

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Re: Useless Tactics remake
« Reply #2 on: April 04, 2009, 09:51:34 PM »
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This would cause a problem with set asides >.< As in not fun for rules >.<
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Lamborghini_diablo

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Re: Useless Tactics remake
« Reply #3 on: April 04, 2009, 09:52:47 PM »
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Ooops. I never even though of that. Let me add "In battle."

Fixed
« Last Edit: April 04, 2009, 09:58:41 PM by Lamborghini_diablo »

Offline lightningninja

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Re: Useless Tactics remake
« Reply #4 on: April 05, 2009, 09:32:29 PM »
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I LOVE this card. I would really like to see it made. Although it just made ehud very interesting... cause THEN he chooses the blocker after they waste an enhancement.  ;D
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Offline BubbleBoy

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Re: Useless Tactics remake
« Reply #5 on: April 05, 2009, 10:11:43 PM »
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Would it be inconceivable to make it say good cards instead of heroes & enhancements? TGT needs a counter.
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Offline TimMierz

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Re: Useless Tactics remake
« Reply #6 on: April 05, 2009, 10:13:10 PM »
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Fortresses would not be "in battle".
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Lamborghini_diablo

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Re: Useless Tactics remake
« Reply #7 on: April 05, 2009, 11:42:40 PM »
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besides, TGT does NOT ignore. All it does is give the ability to the HEROES. so their new ability would be delayed as well.

Also, if it delayed all card, it could delay dominants too. That would be TOO powerful.

 


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