Author Topic: Inspiration from Acts 16  (Read 1294 times)

browarod

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Inspiration from Acts 16
« on: September 08, 2016, 05:39:06 AM »
+1
"Do Not Harm Yourself"
0/0 Clay Enhancement, TC
"Place in territory: If an Evil Character would remove itself from battle, you may discard this card to convert that Evil Character to a Hero instead."
~Acts 16:28

"Come Out of Her!"
2/2 Clay Enhancement
"Discard a demon and withdraw a human. Cannot be interrupted or insteaded."
~Acts 16:18

Earthquake
0/0 Clay/Gray Enhancement
"Interrupt all Sites and Fortresses. Band any number of captured Characters into battle (they are treated as being released this battle). After battle, return them to previous location. Cannot be negated."
~Acts 16:26

Torn Robes
2/4 Gray Enhancement, TC
"Interrupt and discard all multi-color good Enhancements. If used by a Roman during battle, capture a Hero."
~Acts 16:22

Roman Customs
Evil Fortress
"Protect your Romans in territory from opponents. If one is decreased to */0 or less, or has initiative in battle, you may invert it instead."
~Acts 16:21


Roman Customs is a fortress because I didn't want it to just be another TC enhancement and there isn't really any other good card type for abstract ideas. I took inspiration from Dust and Ashes. For those that don't know what invert means, check out the explanation thread.
« Last Edit: March 09, 2017, 05:13:21 PM by Browa »

Offline Minister Polarius

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Re: Inspiration from Acts 16
« Reply #1 on: September 08, 2016, 09:08:35 AM »
+1
All solid meta-counters!
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Inspiration from Acts 16
« Reply #2 on: September 08, 2016, 10:09:00 AM »
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All solid meta-counters!
Thanks! That's one of the directions I tried to go with the majority of them. :)

 


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