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Get Jeremiah some action
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Topic: Get Jeremiah some action (Read 1914 times)
jbeers285
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Get Jeremiah some action
«
on:
March 25, 2012, 09:29:25 PM »
0
http://www.flickr.com/photos/76580921@N08/
I couldn't get the pictures on the message but their are 14 card ideas I had to help Jeremiah get some play time, it also creates a possible new offense for white. I would like some opinions on the cards. Thanks
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JMM is a modern day prophet
Red Wing
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Set rotation shill
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Re: Get Jeremiah some action
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Reply #1 on:
March 25, 2012, 09:59:45 PM »
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Just saying "Negate Evil Fortresses…" instead of "Negate abilities on Evil Fortresses…" will shorten the wording on Jehonadab's Command Obeyed.
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Jmbeers
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Re: Get Jeremiah some action
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Reply #2 on:
March 25, 2012, 10:04:19 PM »
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The fortress is misworded right now it should say something like:
If your only hero in play is a Rekiabite it must stay in play. If defeated in battle (by any means) return your lone Rekiabite to territory. All Jeremiah 35 Heros are immune to capture.
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The only reason people get lost in thought is because it's unfamiliar territory.
Redoubter
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Re: Get Jeremiah some action
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Reply #3 on:
March 25, 2012, 10:09:56 PM »
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Hey, to put images in your post, use the following and replace ( and ) with [ and ] respectively:
(spoiler)(img)LINKTOYOURIMAGE(/img)(/spoiler)
For example:
Spoiler
(hover to show)
As far as the cards themselves, I am not a fan of "protect from discard". Protecting from abilities is one thing, but from game rule is another. But I do like protecting opponent's lost souls
Want to see more of that.
Some cards work, and some don't. For example, Pharoah's Army could only be removed from the game in place of your artifact (which I'm not sure should be an artifact, really) if it were in battle. Otherwise, it's SA would not be activated. That part of the ability would have to be on the Alliance card itself.
Otherwise, I
really
like the small splash of CBN in there. A lot of proposed cards use too much CBN in them, and your battle winners are not terribly OP. For example, Jehonadab's Command can't D3-play unless it negates both a fortress
and
discards an evil character in a territory (not in battle), which makes it much more balanced IMO.
I like it generally, just needs some cleaning up with some wording and abilities
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Jmbeers
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Re: Get Jeremiah some action
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Reply #4 on:
March 25, 2012, 10:39:31 PM »
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This was his first shot at creating cards but I feel like he did extreamly well. He gave the theme some speed, some conditional CBN stuff and and some redemption generic SA's that we know work well.
Hummm missed that about the Egyptian when he ran the cards by me, you could always change the ability on him and add the removal condition to the artifact itself.
(I know we decided to have it be an artifact instead of another CNB enhancement because those are too common, besides trying to activate a good battle winning artifact during battle is just more interesting and fun IMO)
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The only reason people get lost in thought is because it's unfamiliar territory.
BubbleBoy
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Re: Get Jeremiah some action
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Reply #5 on:
March 25, 2012, 10:45:45 PM »
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The cards seem OP on average. Egyptian Support and Jehonadab's Command Obeyed are both pretty powerful cards with similar abilities. I like the ideas, but I would take the "play next" off Support and reduce the D3 to D1 on Command. Jeremiah the Rekabite also seems a little too powerful. A free battle-winner search OR a free support hero recursion and BAND? I would add a cost somehow. Like, make the searches exchanges instead.
Also, I agree with Redoubter on Pharoah's Army. I would give the artifact his ability and give him something more useful.
Overall, I think these are very well-done cards. Keep thinking up new ideas and keep trying to improve!
«
Last Edit: March 26, 2012, 11:10:10 AM by BubbleBoy
»
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Redoubter
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Northeast Region
Re: Get Jeremiah some action
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Reply #6 on:
March 25, 2012, 10:55:57 PM »
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I also agree that these are a nice first attempt. I do have to dissent slightly with BubbleBoy, as I think that the enhancements are currently not OP. Jehonadab's Command Obeyed is actually very much in line with cards already out there, like Eli's Sound Advice. The latter only lets you negate an evil card if a Tabernacle Priest is in play, and only lets you D3-play if a Judge is in play.
Command Obeyed requires the cost of negating an evil fortress
and
discarding an evil character in territory. If they don't have an Evil Fortress, you can only ITB and discard an EC in their territory. If they don't have an EC in territory, you can only ITB and negate an Evil Fortress. Either way, if both costs aren't met, you can't D3-play, which is very restrictive and matches with similar cards already in play.
Still not sure how I feel about that artifact...the general consensus on those cards that are printed is that artifacts are physical objects. I guess if they wrote down their treaty...it just seems like it is a little odd to me, that's all.
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Jmbeers
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Re: Get Jeremiah some action
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Reply #7 on:
March 25, 2012, 11:07:34 PM »
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The Jeremiahs are different characters. The theme was desiged in a way that allows the green Teal one to be incorporated into the theme.
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The only reason people get lost in thought is because it's unfamiliar territory.
jbeers285
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Re: Get Jeremiah some action
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Reply #8 on:
March 25, 2012, 11:09:45 PM »
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Bubble boy so u know Jeremiah the Rekabite is a completely different from Jeremiah that is green/teal also the white enhancements will work on Jeremiah do to his ability I believe
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jbeers285
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Re: Get Jeremiah some action
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Reply #9 on:
March 25, 2012, 11:19:57 PM »
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What is the artifact was changed to a territory enhancement in some way?
Then the Pharaoh's army could have a more useful ability.
Because Israel had an alliance with Egypt and Egypt came to their defense at first it stalled the Babylonians for a time and delayed the over running of Jerusalem.
This made me think it would be neat to have some
Egyptians that helped Rekabites in some minor ways.
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BubbleBoy
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Re: Get Jeremiah some action
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Reply #10 on:
March 26, 2012, 11:09:39 AM »
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Okay, I was pretty sure they were different characters, but I was a little confused by the theme and wording. Also, I didn't think about Jeremiah's ability. I see now what you mean with that. My first post has been edited.
As to the artifact, I like it as an artifact. But yes, I would reword it to say: "Remove this card or Pharaoh's Army from the game to set aside all non-Egyptian warrior class Evil Characters for 2 turns." Then Pharaoh's Army could say something else, like for example, "If an Egyptian King or Pharaoh is in play, you may discard a site or a warrior class human" (or maybe something more interesting than that).
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