Author Topic: Genesis Ideas: Destruction of Sodom  (Read 1023 times)

Offline megamanlan

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Genesis Ideas: Destruction of Sodom
« on: October 26, 2011, 11:05:43 PM »
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Destroying Angel
7/5 Silver Hero
Genesis 19:13, Angel
May band to an OT Angel to Negate and Discard a Site or Fortress. If Lot is in play, Cannot be Negated.

Lot
3/4 Blue Hero
Genesis 19:1, Canaanite
May band to a Genesis Angel to Play an Enhancement. At any time, If a Discard Ability is played, you may Withdraw Lot instead. Cannot be Interrupted.

Offering his Daughters
1/-1 Blue/Black Good/Evil Enhancement
Genesis 19:8
Interrupt a Card that targets a Character you control, Redirect that Effect to a Female in play. Opponent may Discard an Evil Enhancement from Hand instead. Cannot be Negated.

Struck with Blindness
1/2 Silver Good Enhancement
Genesis 19:11
If used by a Genesis Angel, Interrupt the Battle, Negate Evil Humans. Roll a 6-sided Dice, if the result is even, Negate and Discard all Evil Enhancements in Battle to Withdraw OT Humans. Cannot be Negated.

Destroying the City
0/2 Silver Good Enhancement
Genesis 19:24, Involves Judgement
If used by a Genesis Angel, Negate and Discard a Site or Fortress to Discard all Characters in Battle. (Except Angels) Cannot be Negated (except by a Good Genesis Enhancement)

Fleeing the City
1/2 Blue/Black Good/Evil Enhancement
Genesis 19:17
Interrupt the Battle and Place all Genesis Humans in Battle on a Site or Fortress for 2 turns. While there, Protect that Site or Fortress and all Cards there from Effects and Negation. Cannot be Negated.

Men of Sodom
6/6 Black Evil Character
Genesis 19:4, Canaanite, Generic
If you control another Canaanite, Capture a Human in Battle (Except Lot). May band to Men of Sodom or Bera, King of Sodom. Cannot be Prevented.

Lot's Wife
2/3 Black Evil Character
Genesis 19:26, Canaanite
May Band to a Male Evil Character. You may Discard a OT Evil Card from Hand to Discard all Cards in Battle and Genesis Sites. Cannot be Prevented.

A Look Back
1/2 Black Evil Enhancement
Genesis 19:26
Discard an Evil Character in Battle to Discard a Character in play or Set-Aside and Shuffle a Lost Soul into Deck.

Zoar
Blue Site
Genesis 19:22, Holds a Genesis Hero
If a Genesis Human is being Discarded, Place him here instead. During your Draw Phase, place him in Territory. Protect this Site and Contents from Effects. Cannot be Negated.

Sodom
Silver/Blue Site
Genesis 19:1, Canaanite
If you control a Genesis Character, Negate Opponents Heroes (except Angels) If 'Men of Sodom' is in Battle, Negate Good Protect Abilities and Evil Capture Abilites used by Genesis Canaanites cannot be Negated. (except by a Silver Card)
« Last Edit: October 27, 2011, 04:17:34 AM by megamanlan »
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

browarod

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Re: Genesis Ideas: Destruction of Sodom
« Reply #1 on: October 26, 2011, 11:31:57 PM »
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I don't really like banding to another character being used as a cost, because if anything it's really just a double benefit (benefit:benefit) rather than a cost:benefit. Also, I don't like the use of "effects" especially since none of the instances in which you use it need to protect from numbers (you can't attack a site, for example).

Struck with Blindness - Either have "if used by an OT/genesis angel" or "cannot be negated if used by a genesis angel", not both.

Destroying the City - Again with the benefit:benefit ability. If you specify they have to discard their own fortress or site, that might be okay then. Also, I'm not really sure why you'd play it to then negate it with your own good Genesis card, so I don't get the restriction on the CBN.

Fleeing the City - Place on a site, instant protection from Soggy Waffles for the Soul there. I like that.

Men of Sodom - I assume you meant for it to be Generic, otherwise it can't band to other copies of itself. Also, CBP capture AND banding chain seems a little too much to me (thinking of T2 here).

Lot's Wife - What was wrong with the old one?

A Look Back - Make it have to be your EC otherwise it'll be benefit:benefit again.

Zoar - Did you mean for it to be able to protect from Soggy Waffles? Cuz it does.

Sodom - Canaan already protects Canaanites from conversion. Also, I think referencing a generic character for the protection negation might end up being a little much in T2.

Offline megamanlan

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Re: Genesis Ideas: Destruction of Sodom
« Reply #2 on: October 27, 2011, 12:00:18 AM »
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Benefit:Benefit problem - Most of that is just trying to be more biblically Acurate and (Most noteably on Destroying Angel) not OP. Plus the new set had some cards like this: Samuel is a good example. W/ Lot, I'm trying to keep him from being another Jacob + a withdraw ability.

Struck w/ Blindness - Updated.

Destroying the City - That's for a way for Genesis to be able to drop Forts. And the limitation is for Fleeing the City.

Fleeing the City - thx.

Men of Sodom - Updated. Yea, I forgot to put Generic on it.

Lot's Wife - Nothing, besides not being accurate to her role in the bible at all. My Version is more accurate and more fun.

A Look Back - Updated.

Zoar - Yep, its supposed to do that.

Sodom - Updated. Will it be better if I change it to 'While in Battle'?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

browarod

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Re: Genesis Ideas: Destruction of Sodom
« Reply #3 on: October 27, 2011, 12:36:08 AM »
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Yeah, that could help for Sodom. Though, right now I would totally splash it into my Genyptian deck to negate my opponent's heroes and ignore the Canaanite stuff entirely.

Offline megamanlan

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Re: Genesis Ideas: Destruction of Sodom
« Reply #4 on: October 27, 2011, 04:16:30 AM »
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Well, I made them to add to Canaanites, so yea.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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