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Egyptian PhysiciansGreen Hero [5/5] |OT Male Human, Egyptian| Genesis 50:2If Jacob is in your discard pile you may discard an evil character in a territory.
Mourning for JacobGreen Enhancement [0/0] || Genesis 50:3Set an Egyptian Hero aside for 3 turns. On return, hero gains 6/6 until discarded or may ignore Egyptian evil characters.
PharaohGreen Hero [7/6] |Warrior-Class, OT Male Human, Egyptian, King (Egypt), Royalty, Generic| Genesis 50:4,6Immune to Egyptians. May band to an Egyptian.
Pharaoh's ServantsGreen Hero [2/3] |Warrior-Class, OT Generic Human (Gender is that of the holder), Egyptian| Genesis 50:7Protect all Pharaohs of the same alignment as this card from harm or negative effect. If your Pharaoh is converted, convert this card to the same alignment and brigade.
Pharaoh's EldersGreen Hero [1/2] |OT Male Human, Egyptian, Generic| Genesis 50:7May band to a green brigade Genesis hero. If Jacob is in your discard pile, protect hero from capture and poison.
Chariots and HorsemenBlue/Green Enhancement [3/1] |Weapon-Class| Genesis 50:9Interrupt the battle and draw 2 cards. You may play an enhancement. If your Genesis hero is being discarded you may discard this card to return the hero to your territory.
AtadGreen Site [-/-] |Egyptian| Genesis 50:11If a non-Genesis hero rescues a Lost Soul from this site, set that Hero aside until its owner puts a Genesis hero in play or plays Son of God.
Cave of MachpelahGood Fortress [-/-] |Plays to set-aside. Holds: Abraham, Sarah, Isaac, Rebekah, Leah, or Jacob| Genesis 50:13While occupied, during your preparation phase you may choose an evil brigade that your Genesis heroes ignore that turn.
Joseph ForgivesBlue Enhancement [1/5] || Genesis 50:20-21Set Joseph aside for two turns. He returns with the ability to band to a Son of Jacob.
Death of JosephEvil Gold Enhancement [2/2] |Territory-Class| Genesis 50:26If used by an Egyptian, search deck for an evil Pharaoh and add him to hand or battle. Cannot be negated.
Pharaoh's PermissionGreen Enhancement [0/0] |Territory-Class| Genesis 50:6Search deck for Cave of Machpelah and put it in play. You may search your discard pile for a hero that Cave of Machpelah holds and place it on the fortress.
Pithom and RaamsesYellow Site [-/-] |Egyptian| Exodus 1:11While blocking with an Egyptian while this Site is unoccupied, you may capture a human Hero with toughness */5 or greater and place it here.
JosephBlue/Green Hero [9/7] |OT Male Human| Genesis 37:3If an Egyptian is in battle you may draw a card or play an enhancement.
Houses for the MidwivesGreen Enhancement [2/3] |Territory-Class| Exodus 1:21If used by an Egyptian, set aside one of your Egyptian sites. While set aside, protect your Egyptian heroes from capture and removal from the game.
*Insert Name Here*Multi Evil Enhancement [0/12] ||Regardless of battle outcome, immunity, and protection, all evil characters in battle are discarded after battle. Cannot be negated.
Strengthened by ChristMulti Good Enhancement [12/0] || Philippians 4:13Regardless of battle outcome, immunity, and protection, all heroes in battle are discarded after battle. Holder may discard Son of God from hand instead. Cannot be negated.
QuoteEgyptian PhysiciansUnbalanced and wrong Brigade.I added a cost. Is that better?QuoteMourning for JacobExtremely underpowered and wrong Brigade. There's already a Genesis set-aside that gives you ignore Egyptians and Site access for one turn.I'll work on a new idea for this card then.QuotePharaohUnderpowered and wrong Brigade.Any suggestions for boosting him up?QuotePharaoh's ServantsHeroes always lose their SA when they become EC's. Also, wrong Brigade.And this card can't be an exception why? QuotePharaoh's EldersWrong Brigade, but if it were Blue, I'd add "if not, Discard after battle" and it'd be a balanced, useful card.QuoteChariots and HorsemenGet rid of the Green and Drawing, and change it to, "...You may play an Enhancement or Prevent a Special Ability that is removing your Genesis Hero from battle."The rewording you did for the removal part doesn't really fit with it being Weapon-Class.QuoteAtadNeeds to be Blue, but I like it.QuoteCave of MachpelahOMGWTFBBQ! No reason to ever play something other than Genesis.In all honesty, it's exactly the opposite of TGT. TGT favors single-brigade defenses, and this favors multi-brigade defenses. If TGT isn't overpowered, then this isn't either I wouldn't think.QuoteJoseph ForgivesMake it one. Common material.Reduced to one.QuoteDeath of JosephNeeds clarification that the Pharaoh can only be added to battle during battle phase. Good card.I worded it the same as Divination is worded, so I think it's fine the way it is.QuotePharaoh's PermissionA TC Enhancement (of the wrong Brigade) that lets you search for the most OP card in the game and meet the requirements to use it at the same time? NTY!I can take out the character part if you think that would balance it.QuotePithom and Raamses*yawn* Just a more powerful Herod's Dungeon with no balance to account for the power difference. Also, there is no Yellow Brigade.Sorry, the REG lists Yellow in the descriptions for the TexP cards so I forgot to change it. Fixed to Gold. How exactly is it more powerful? Most characters have lower toughness than strength so having a lower toughness requirement just seemed to give the same amount of targets as Herod's Dungeon, not more.QuoteJosephNnoo0! No more pre-battle card playing. Also, boring SA for one of the main figures in the Bible.Lots of characters have "boring SA's", do you have any suggestions for improvement?QuoteHouses for the MidwivesMake it Blue, make it protect Egyptians rather than Egyptian Heroes, and it's a good card.I think making it protect all Egyptians would make it overpowered, but I guess I can change it.Quote*Insert Name Here*What?QuoteStrengthened by ChristwutI'll cover both the last two at once. The basic idea of them is to give you a last ditch boost of stats (12 strength for offense and 12 toughness for defense) but at the cost of losing all the heroes or evil characters you're using that battle. "Cannot be negated" is only so you can't get the stats without losing the characters.
Egyptian Physicians
Mourning for Jacob
Pharaoh
Pharaoh's Servants
Pharaoh's Elders
Chariots and Horsemen
Atad
Cave of Machpelah
Joseph Forgives
Death of Joseph
Pharaoh's Permission
Pithom and Raamses
Joseph
Houses for the Midwives
*Insert Name Here*
Strengthened by Christ
The rewording you did for the removal part doesn't really fit with it being Weapon-Class.
And this card can't be an exception why? < Ruling issues.
Regarding your *Insert Name Here*Multi Evil Enhancement [0/12] ||Regardless of battle outcome, immunity, and protection, all evil characters in battle are discarded after battle. Cannot be negated.card.I would make this an Exodus reference to the Red Sea death of Pharoah and His army. I know we already have a card depicting that (can't remember the title or the sa) but they reprint cards all the time. Title to be inserted "Crushing Sea"
I like the changes to the first two, but I do wonder how Joseph will go about playing anything with his numbers, especially as neither of his Brigades have an interrupt/play and he is not WC for Helmet of Brass.
Why do I think the abilities on Insert name here and Str By Christ are backwards?Cave of MachpelahGood Fortress [-/-] |Plays to set-aside. Holds: Abraham, Sarah, Isaac, Rebekah, Leah, or Jacob| Genesis 50:13While occupied, during your preparation phase you may choose an evil brigade that your Genesis heroes ignore that turn.= Overpowered.
Quote from: TheKarazyvicePresidentRR on January 01, 2010, 11:39:03 PMWhy do I think the abilities on Insert name here and Str By Christ are backwards?Cave of MachpelahGood Fortress [-/-] |Plays to set-aside. Holds: Abraham, Sarah, Isaac, Rebekah, Leah, or Jacob| Genesis 50:13While occupied, during your preparation phase you may choose an evil brigade that your Genesis heroes ignore that turn.= Overpowered. If you were to change the ability to Abraham, Sarah, Isaac, Rebekah, Leah or Jacob if put in this site for three turns your Genesis heroes may ignore select predetermined evil brigade it wouldn't be to powerful then right?
Still not too crazy about immunity, maybe Protect heroes from the first enhancement played in battle?
I'm for any card that discourages speed and/or encourages anything else (other than TGT).
Quote from: Minister Polarius on January 10, 2010, 11:15:51 AMI'm for any card that discourages speed and/or encourages anything else (other than TGT)..Come to think of it, why wasn't TGT worded something like this?"If an opponent has more than three evil brigades in play..." and then the rest of the normal ability.That would have stopped TGT from being abused the way it currently is, but still hit people who use multiple brigades pretty hard.