Author Topic: Genesis, Exodus, and a few randoms  (Read 4294 times)

browarod

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Genesis, Exodus, and a few randoms
« on: January 01, 2010, 10:46:34 PM »
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Found Genesis 50 over the holidays and had so many card ideas. Then I kept reading and found some more. I also tacked on a random few I thought of.

Egyptian Physicians
Green Hero [5/5] |OT Male Human, Egyptian| Genesis 50:2
If Jacob is in your discard pile you may discard an evil character in a territory. If you do, discard Physicians after battle.

Mourning for Jacob
Green Enhancement [0/0] || Genesis 50:3
Set an Egyptian Hero aside for 3 turns. On return, hero gains 6/6 until discarded or may ignore Egyptian evil characters.

Pharaoh
Green Hero [7/6] |Warrior-Class, OT Male Human, Egyptian, King (Egypt), Royalty, Generic| Genesis 50:4,6
Immune to Egyptians. May band to an Egyptian.

Pharaoh's Servants
Green Hero [2/3] |Warrior-Class, OT Generic Human (Gender is that of the holder), Egyptian| Genesis 50:7
Protect all Pharaohs of the same alignment as this card from harm or negative effect. If your Pharaoh is converted, convert this card to the same alignment and brigade.

Pharaoh's Elders
Green Hero [1/2] |OT Male Human, Egyptian, Generic| Genesis 50:7
May band to a green brigade Genesis hero. If Jacob is in your discard pile, protect hero from capture and poison.

Egyptian Elders
Green Hero [1/2] |OT Male Human, Egyptian, Generic| Genesis 50:7
May band to a green brigade Genesis hero. If a Pharaoh is in battle Genesis enhancements cannot be negated.

Chariots and Horsemen
Blue/Green Enhancement [3/1] |Weapon-Class| Genesis 50:9
Interrupt the battle and draw 2 cards. You may play an enhancement. If your Genesis hero is being discarded you may discard this card to return the hero to your territory.

Atad
Green Site [-/-] |Egyptian| Genesis 50:11
If a non-Genesis hero rescues a Lost Soul from this site, set that Hero aside until its owner puts a Genesis hero in play or plays Son of God.

Cave of Machpelah
Good Fortress [-/-] |Plays to set-aside. Holds: Abraham, Sarah, Isaac, Rebekah, Leah, or Jacob| Genesis 50:13
While occupied, during your preparation phase you may choose an evil brigade that your Genesis heroes are immune to that turn.

Joseph Forgives
Blue Enhancement [1/5] || Genesis 50:20-21
Set Joseph aside for one turn. He returns with the ability to band to a Son of Jacob.

Death of Joseph
Evil Gold Enhancement [2/2] |Territory-Class| Genesis 50:26
If used by an Egyptian, search deck for an evil Pharaoh and add him to hand or battle. Cannot be negated.

Pharaoh's Permission
Green Enhancement [0/0] |Territory-Class| Genesis 50:6
Search deck for Cave of Machpelah and put it in play. If used by a Genesis Hero, you may use Burial Shroud up to 3 times this game.

Pithom and Raamses
Gold Site [-/-] |Egyptian| Exodus 1:11
While blocking with an Egyptian while this Site is unoccupied, you may capture a human Hero with toughness */5 or greater and place it here.

Joseph
Blue/Green Hero [9/7] |OT Male Human, Son of Jacob| Genesis 37:3
If an Egyptian is in battle you may draw a card or play an enhancement. If Buying Grain is played on Joseph, it remains until he is discarded and activates when he enters battle.

Houses for the Midwives
Green Enhancement [2/3] |Territory-Class| Exodus 1:21
If used by an Egyptian, set aside one of your Egyptian sites. While set aside, protect your Egyptians from capture and removal from the game.


Did I mention I love Egyptians? :P
« Last Edit: January 08, 2010, 11:06:51 AM by browarod »

Offline TheKarazyvicePresidentRR

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Re: Genesis, Exodus, and a few randoms
« Reply #1 on: January 01, 2010, 11:39:03 PM »
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Why do I think the abilities on Insert name here and Str By Christ are backwards?

Cave of Machpelah
Good Fortress [-/-] |Plays to set-aside. Holds: Abraham, Sarah, Isaac, Rebekah, Leah, or Jacob| Genesis 50:13
While occupied, during your preparation phase you may choose an evil brigade that your Genesis heroes ignore that turn.
= Overpowered.
Not quite a ghost...but not quite not.

Offline Minister Polarius

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Re: Genesis, Exodus, and a few randoms
« Reply #2 on: January 02, 2010, 01:57:32 AM »
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Quote
Egyptian Physicians
Green Hero [5/5] |OT Male Human, Egyptian| Genesis 50:2
If Jacob is in your discard pile you may discard an evil character in a territory.
Unbalanced and wrong Brigade.

Quote
Mourning for Jacob
Green Enhancement [0/0] || Genesis 50:3
Set an Egyptian Hero aside for 3 turns. On return, hero gains 6/6 until discarded or may ignore Egyptian evil characters.
Extremely underpowered and wrong Brigade. There's already a Genesis set-aside that gives you ignore Egyptians and Site access for one turn.

Quote
Pharaoh
Green Hero [7/6] |Warrior-Class, OT Male Human, Egyptian, King (Egypt), Royalty, Generic| Genesis 50:4,6
Immune to Egyptians. May band to an Egyptian.
Underpowered and wrong Brigade.

Quote
Pharaoh's Servants
Green Hero [2/3] |Warrior-Class, OT Generic Human (Gender is that of the holder), Egyptian| Genesis 50:7
Protect all Pharaohs of the same alignment as this card from harm or negative effect. If your Pharaoh is converted, convert this card to the same alignment and brigade.
Heroes always lose their SA when they become EC's. Also, wrong Brigade.

Quote
Pharaoh's Elders
Green Hero [1/2] |OT Male Human, Egyptian, Generic| Genesis 50:7
May band to a green brigade Genesis hero. If Jacob is in your discard pile, protect hero from capture and poison.
Wrong Brigade, but if it were Blue, I'd add "if not, Discard after battle" and it'd be a balanced, useful card.

Quote
Chariots and Horsemen
Blue/Green Enhancement [3/1] |Weapon-Class| Genesis 50:9
Interrupt the battle and draw 2 cards. You may play an enhancement. If your Genesis hero is being discarded you may discard this card to return the hero to your territory.
Get rid of the Green and Drawing, and change it to, "...You may play an Enhancement or Prevent a Special Ability that is removing your Genesis Hero from battle."

Quote
Atad
Green Site [-/-] |Egyptian| Genesis 50:11
If a non-Genesis hero rescues a Lost Soul from this site, set that Hero aside until its owner puts a Genesis hero in play or plays Son of God.
Needs to be Blue, but I like it.

Quote
Cave of Machpelah
Good Fortress [-/-] |Plays to set-aside. Holds: Abraham, Sarah, Isaac, Rebekah, Leah, or Jacob| Genesis 50:13
While occupied, during your preparation phase you may choose an evil brigade that your Genesis heroes ignore that turn.
OMGWTFBBQ! No reason to ever play something other than Genesis.

Quote
Joseph Forgives
Blue Enhancement [1/5] || Genesis 50:20-21
Set Joseph aside for two turns. He returns with the ability to band to a Son of Jacob.
Make it one. Common material.

Quote
Death of Joseph
Evil Gold Enhancement [2/2] |Territory-Class| Genesis 50:26
If used by an Egyptian, search deck for an evil Pharaoh and add him to hand or battle. Cannot be negated.
Needs clarification that the Pharaoh can only be added to battle during battle phase. Good card.

Quote
Pharaoh's Permission
Green Enhancement [0/0] |Territory-Class| Genesis 50:6
Search deck for Cave of Machpelah and put it in play. You may search your discard pile for a hero that Cave of Machpelah holds and place it on the fortress.
A TC Enhancement (of the wrong Brigade) that lets you search for the most OP card in the game and meet the requirements to use it at the same time? NTY!

Quote
Pithom and Raamses
Yellow Site [-/-] |Egyptian| Exodus 1:11
While blocking with an Egyptian while this Site is unoccupied, you may capture a human Hero with toughness */5 or greater and place it here.
*yawn* Just a more powerful Herod's Dungeon with no balance to account for the power difference. Also, there is no Yellow Brigade.

Quote
Joseph
Blue/Green Hero [9/7] |OT Male Human| Genesis 37:3
If an Egyptian is in battle you may draw a card or play an enhancement.
Nnoo0! No more pre-battle card playing. Also, boring SA for one of the main figures in the Bible.

Quote
Houses for the Midwives
Green Enhancement [2/3] |Territory-Class| Exodus 1:21
If used by an Egyptian, set aside one of your Egyptian sites. While set aside, protect your Egyptian heroes from capture and removal from the game.
Make it Blue, make it protect Egyptians rather than Egyptian Heroes, and it's a good card.

Quote
*Insert Name Here*
Multi Evil Enhancement [0/12] ||
Regardless of battle outcome, immunity, and protection, all evil characters in battle are discarded after battle. Cannot be negated.
What?

Quote
Strengthened by Christ
Multi Good Enhancement [12/0] || Philippians 4:13
Regardless of battle outcome, immunity, and protection, all heroes in battle are discarded after battle. Holder may discard Son of God from hand instead. Cannot be negated.
wut
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Genesis, Exodus, and a few randoms
« Reply #3 on: January 02, 2010, 12:55:54 PM »
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In regards to all the "wrong brigade" comments, I made them green because Midwives is green and it seemed to fit better than making them all blue (imho). That being said, let's continue to the rest of the comments. *See italics.

Quote
Egyptian Physicians
Unbalanced and wrong Brigade.
I added a cost. Is that better?

Quote
Mourning for Jacob
Extremely underpowered and wrong Brigade. There's already a Genesis set-aside that gives you ignore Egyptians and Site access for one turn.
I'll work on a new idea for this card then.

Quote
Pharaoh
Underpowered and wrong Brigade.
Any suggestions for boosting him up?

Quote
Pharaoh's Servants
Heroes always lose their SA when they become EC's. Also, wrong Brigade.
And this card can't be an exception why? :P

Quote
Pharaoh's Elders
Wrong Brigade, but if it were Blue, I'd add "if not, Discard after battle" and it'd be a balanced, useful card.

Quote
Chariots and Horsemen
Get rid of the Green and Drawing, and change it to, "...You may play an Enhancement or Prevent a Special Ability that is removing your Genesis Hero from battle."
The rewording you did for the removal part doesn't really fit with it being Weapon-Class.

Quote
Atad
Needs to be Blue, but I like it.

Quote
Cave of Machpelah
OMGWTFBBQ! No reason to ever play something other than Genesis.
In all honesty, it's exactly the opposite of TGT. TGT favors single-brigade defenses, and this favors multi-brigade defenses. If TGT isn't overpowered, then this isn't either I wouldn't think.

Quote
Joseph Forgives
Make it one. Common material.
Reduced to one.

Quote
Death of Joseph
Needs clarification that the Pharaoh can only be added to battle during battle phase. Good card.
I worded it the same as Divination is worded, so I think it's fine the way it is.

Quote
Pharaoh's Permission
A TC Enhancement (of the wrong Brigade) that lets you search for the most OP card in the game and meet the requirements to use it at the same time? NTY!
I can take out the character part if you think that would balance it.

Quote
Pithom and Raamses
*yawn* Just a more powerful Herod's Dungeon with no balance to account for the power difference. Also, there is no Yellow Brigade.
Sorry, the REG lists Yellow in the descriptions for the TexP cards so I forgot to change it. Fixed to Gold. How exactly is it more powerful? Most characters have lower toughness than strength so having a lower toughness requirement just seemed to give the same amount of targets as Herod's Dungeon, not more.

Quote
Joseph
Nnoo0! No more pre-battle card playing. Also, boring SA for one of the main figures in the Bible.
Lots of characters have "boring SA's", do you have any suggestions for improvement?

Quote
Houses for the Midwives
Make it Blue, make it protect Egyptians rather than Egyptian Heroes, and it's a good card.
I think making it protect all Egyptians would make it overpowered, but I guess I can change it.

Quote
*Insert Name Here*
What?
Quote
Strengthened by Christ
wut
I'll cover both the last two at once. The basic idea of them is to give you a last ditch boost of stats (12 strength for offense and 12 toughness for defense) but at the cost of losing all the heroes or evil characters you're using that battle. "Cannot be negated" is only so you can't get the stats without losing the characters.

Lamborghini_diablo

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Re: Genesis, Exodus, and a few randoms
« Reply #4 on: January 02, 2010, 01:10:52 PM »
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I would totally use that fortress and TGT together in one deck just to make people cry.

Quote
The rewording you did for the removal part doesn't really fit with it being Weapon-Class.

Sure it does. Remember that you can use Weapons as normal enhancements in battle.

Offline TheKarazyvicePresidentRR

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Re: Genesis, Exodus, and a few randoms
« Reply #5 on: January 02, 2010, 01:27:00 PM »
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And this card can't be an exception why? < Ruling issues.
Not quite a ghost...but not quite not.

browarod

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Re: Genesis, Exodus, and a few randoms
« Reply #6 on: January 02, 2010, 04:41:34 PM »
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And this card can't be an exception why? < Ruling issues.
It seems that ruling was made because it would be too confusing to figure out which heroes kept their effects and which didn't, so since mine explicitly states what it does regardless of alignment I don't see why it couldn't keep it's effect when converted.

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Re: Genesis, Exodus, and a few randoms
« Reply #7 on: January 02, 2010, 11:29:30 PM »
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Regarding your

*Insert Name Here*
Multi Evil Enhancement [0/12] ||
Regardless of battle outcome, immunity, and protection, all evil characters in battle are discarded after battle. Cannot be negated.


card.

I would make this an Exodus reference to the Red Sea death of Pharoah and His army. I know we already have a card depicting that (can't remember the title or the sa) but they reprint cards all the time.

Title to be inserted "Crushing Sea"
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

browarod

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Re: Genesis, Exodus, and a few randoms
« Reply #8 on: January 03, 2010, 06:18:01 PM »
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Regarding your

*Insert Name Here*
Multi Evil Enhancement [0/12] ||
Regardless of battle outcome, immunity, and protection, all evil characters in battle are discarded after battle. Cannot be negated.


card.

I would make this an Exodus reference to the Red Sea death of Pharoah and His army. I know we already have a card depicting that (can't remember the title or the sa) but they reprint cards all the time.

Title to be inserted "Crushing Sea"
Interesting idea. I'll have to find that reference. Thanks! ^_^

Offline Shofarblower

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Re: Genesis, Exodus, and a few randoms
« Reply #9 on: January 03, 2010, 10:04:17 PM »
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Let's go with your Genesis theme though.

Gen 14:15  And he divided himself against them, he and his servants, by night, and smote them, and pursued them unto Hobah, which is on the left hand of Damascus.
This is when Abram slew the Kings and soldiers who had taken Lot away from Sodom. The title could be Abram's Vengance. Or something else like that.

If you like the "Crushing Sea" reference better. Here is the reference for that.

Exo 15:4  Pharaoh's chariots and his host hath he cast into the sea: his chosen captains also are drowned in the Red sea.
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

browarod

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Re: Genesis, Exodus, and a few randoms
« Reply #10 on: January 08, 2010, 11:03:44 AM »
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:bump:

Removed the non-Genesis themed cards and updated the special abilities on:
-Cave of Machpelah
-Pharaoh's Permission
-Joseph
« Last Edit: January 08, 2010, 11:06:59 AM by browarod »

Offline Minister Polarius

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Re: Genesis, Exodus, and a few randoms
« Reply #11 on: January 08, 2010, 03:21:46 PM »
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I like the changes to the first two, but I do wonder how Joseph will go about playing anything with his numbers, especially as neither of his Brigades have an interrupt/play and he is not WC for Helmet of Brass.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Genesis, Exodus, and a few randoms
« Reply #12 on: January 09, 2010, 06:47:46 PM »
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I like the changes to the first two, but I do wonder how Joseph will go about playing anything with his numbers, especially as neither of his Brigades have an interrupt/play and he is not WC for Helmet of Brass.
I just gave him the same numbers as the current Joseph, I could lower them and make him WC if you think that would help.

Offline Glorfindel 12

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Re: Genesis, Exodus, and a few randoms
« Reply #13 on: January 09, 2010, 07:12:07 PM »
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Why do I think the abilities on Insert name here and Str By Christ are backwards?

Cave of Machpelah
Good Fortress [-/-] |Plays to set-aside. Holds: Abraham, Sarah, Isaac, Rebekah, Leah, or Jacob| Genesis 50:13
While occupied, during your preparation phase you may choose an evil brigade that your Genesis heroes ignore that turn.
= Overpowered.

If you were to change the ability to Abraham, Sarah, Isaac, Rebekah, Leah or Jacob if put in this site for three turns your Genesis heroes may ignore select predetermined evil brigade it wouldn't be to powerful then right? 
God made me fast and when I run I feel His pleasure.

browarod

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Re: Genesis, Exodus, and a few randoms
« Reply #14 on: January 09, 2010, 07:20:20 PM »
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Why do I think the abilities on Insert name here and Str By Christ are backwards?

Cave of Machpelah
Good Fortress [-/-] |Plays to set-aside. Holds: Abraham, Sarah, Isaac, Rebekah, Leah, or Jacob| Genesis 50:13
While occupied, during your preparation phase you may choose an evil brigade that your Genesis heroes ignore that turn.
= Overpowered.

If you were to change the ability to Abraham, Sarah, Isaac, Rebekah, Leah or Jacob if put in this site for three turns your Genesis heroes may ignore select predetermined evil brigade it wouldn't be to powerful then right? 
Um? If I understand what you're asking correctly, it would still be very powerful. In general, pre-block ignore is very powerful regardless of how it's done.

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Re: Genesis, Exodus, and a few randoms
« Reply #15 on: January 09, 2010, 07:31:36 PM »
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Ok but still it would take more time to be applied and if it were made, another card would be made to nagate it any way.
God made me fast and when I run I feel His pleasure.

Offline TheKarazyvicePresidentRR

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Re: Genesis, Exodus, and a few randoms
« Reply #16 on: January 09, 2010, 07:32:01 PM »
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Still not too crazy about immunity, maybe Protect heroes from the first enhancement played in battle?
Not quite a ghost...but not quite not.

browarod

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Re: Genesis, Exodus, and a few randoms
« Reply #17 on: January 09, 2010, 09:46:37 PM »
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Still not too crazy about immunity, maybe Protect heroes from the first enhancement played in battle?
What's wrong with immunity?

Offline Minister Polarius

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Re: Genesis, Exodus, and a few randoms
« Reply #18 on: January 10, 2010, 12:58:46 AM »
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Actually, RR makes a good point. The only reason Good Immunity isn't that great is that it is (currently) always granted by cards in battle, making it easy to Negate. In the case, the Immunity would be granted by a Fortress, making it nearly impossible to Negate. All you'd need is a high-numbers Hero or band and it'd be nearly as good as TGT unless they play Uzzah or a FO-type card.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline TheKarazyvicePresidentRR

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Re: Genesis, Exodus, and a few randoms
« Reply #19 on: January 10, 2010, 08:48:42 AM »
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Precisely,  But protect from the first enh wouldn't be OP'd and still be strong.
Not quite a ghost...but not quite not.

browarod

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Re: Genesis, Exodus, and a few randoms
« Reply #20 on: January 10, 2010, 10:54:43 AM »
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I honestly still don't see how immunity is so overpowered. There are several widely used fortress killers (IoJ, that one place card I can't remember the name of, etc.) not to mention most people use battle winners like "FO-type cards" regardless of if I was immune to them or not. Besides, the average deck usually has more than one evil brigade (speed decks especially) so it would be easy enough to use someone of a different brigade.

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Re: Genesis, Exodus, and a few randoms
« Reply #21 on: January 10, 2010, 11:15:51 AM »
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I'm for any card that discourages speed and/or encourages anything else (other than TGT).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

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Re: Genesis, Exodus, and a few randoms
« Reply #22 on: January 10, 2010, 11:21:14 AM »
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I'm for any card that discourages speed and/or encourages anything else (other than TGT).

+1.

Come to think of it, why wasn't TGT worded something like this?

"If an opponent has more than three evil brigades in play..." and then the rest of the normal ability.

That would have stopped TGT from being abused the way it currently is, but still hit people who use multiple brigades pretty hard.

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Re: Genesis, Exodus, and a few randoms
« Reply #23 on: January 10, 2010, 06:08:59 PM »
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I'm for any card that discourages speed and/or encourages anything else (other than TGT).

+1.

Come to think of it, why wasn't TGT worded something like this?

"If an opponent has more than three evil brigades in play..." and then the rest of the normal ability.

That would have stopped TGT from being abused the way it currently is, but still hit people who use multiple brigades pretty hard.

Except that the small, multi-colored defense decks that TGT was introduced to combat rarely have more than one or two blockers in play at a time, so it still wouldn't have helped much. Basically, TGT would have been mostly useless.
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