Author Topic: Genesis\ Egyptian Help  (Read 4697 times)

Offline Arrthoa

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Genesis\ Egyptian Help
« on: March 20, 2012, 05:28:49 PM »
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Joseph's Dreams 2/2
Blue
X= # of Opponent's Evil Brigades in play.
If used by a Son of Jacob, band into battle up to X Sons of Jacob. Cannot be negated if Joseph is in play.
Reference: Genesis 37:5

Coat of Many Colors
Blue
Class Territory
Place on a male Genesis Hero. That hero gains the ability to use any good Genesis enhancement.
Reference: Same

Egyptian Wiseman 4/5
Gold
Look at opponent's hand and place a good card beneath opponent's deck. May band to a Genesis Egyptian. Cannot be Interrupted.
Reference: Same.

Joseph in Prison 3/3
Gold
If used by a Genesis Egyptian, capture a male Hero and place in Opponent's Land of Bondage, opponent may discard the top two cards of their deck to negate, otherwise it Cannot be interrupted.
Reference: Same

gods of Egypt
Artifact
Protect Egyptians from convert abilities and opponent's evil characters. May discard this card to discard the top two cards of opponents deck. Place Lost Souls in play instead.
Reference: Same

Pharaoh's Prison
Blue Site
While a male Hero is held captive here, Genesis Egyptians are Immune to that Hero's brigade.

Goshen
Fortress
Protect your Genesis and Exodus Heroes in territory from Opponet's cards. If discarded, place your Genesis or Exodus Hero here. During your Upkeep you may place a Genesis or Exodus Hero beneath your deck to return a Hero here to your territory at face value.
Reference Same.

Pharaoh's Magician
6/6 Gold/Pale Green
Reveal the top card of deck. If evil, you may play it or exchange it with a evil enhancement in your discard pile. If good, place beneath deck. Cannot be Interrupted if Pharaoh's Throne room is in play.
Reference: Exodus (The ones Moses Dealt with)
Note: This is so Jambres and Jannes have a better one to use than the 7/2 version.
« Last Edit: March 23, 2012, 02:16:12 PM by Arrthoa »

Offline Nameless

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Re: Genesis\ Egyptian Help
« Reply #1 on: March 20, 2012, 05:30:40 PM »
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There are all a little OP except for Egyptian Wiseman.

Offline Arrthoa

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Re: Genesis\ Egyptian Help
« Reply #2 on: March 20, 2012, 05:35:13 PM »
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Took away the CBN on Joe in Prison
Lowered the discard from three to two on the artifact
Made the X stand for opponent's evil brigades like on Asher
Coat really isnt OPed. It has to be a Genesis Hero and most would only choose Green to use CotW and the only other you could use it for access to Samaria or other sites.
That better
« Last Edit: March 20, 2012, 05:38:16 PM by Arrthoa »

Offline Red Wing

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Re: Genesis\ Egyptian Help
« Reply #3 on: March 20, 2012, 05:37:17 PM »
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gods of Egypt isn't very good with the new rules. I'd word it like this:
Quote
Protect Egyptians from convert abilities. May discard this card to discard the top two cards of opponents deck. Place Lost Souls in play instead.
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Offline Nameless

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Re: Genesis\ Egyptian Help
« Reply #4 on: March 20, 2012, 05:37:35 PM »
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Well in the first place they could not negated Joe in Prison because it is not hurting them. And Gold already has one called Failed Objective.

Offline Tom Bombadil

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Re: Genesis\ Egyptian Help
« Reply #5 on: March 20, 2012, 05:38:03 PM »
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I know this may be a newbie question, but are these real cards? :)

Offline Nameless

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Re: Genesis\ Egyptian Help
« Reply #6 on: March 20, 2012, 05:38:34 PM »
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No they are ideas.

Offline Red Wing

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Re: Genesis\ Egyptian Help
« Reply #7 on: March 20, 2012, 05:39:45 PM »
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Well in the first place they could not negated Joe in Prison because it is not hurting them. And Gold already has one called Failed Objective.
I agree, Joseph in Prison is too powerful.
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Offline Arrthoa

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Re: Genesis\ Egyptian Help
« Reply #8 on: March 20, 2012, 05:41:23 PM »
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Well in the first place they could not negated Joe in Prison because it is not hurting them. And Gold already has one called Failed Objective.
Well this one you could recure with Cupbearer unlike failed objective and fits with the theme better

Took the interrupt away on Joe in Prison

Offline ArchAngel

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Re: Genesis\ Egyptian Help
« Reply #9 on: March 20, 2012, 06:00:07 PM »
+1
The special ability on Egyptian Wise men should be look at opponents hand. May band to an Egyptian Evil Character cannot be negated if Pharaoh's Court is in play.

Offline Nameless

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Re: Genesis\ Egyptian Help
« Reply #10 on: March 20, 2012, 06:27:11 PM »
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Well in the first place they could not negated Joe in Prison because it is not hurting them. And Gold already has one called Failed Objective.
Well this one you could recure with Cupbearer unlike failed objective and fits with the theme better

Took the interrupt away on Joe in Prison
It is still the same as Failed Objective and more OP because of recursion.

Offline ArchAngel

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Re: Genesis\ Egyptian Help
« Reply #11 on: March 20, 2012, 09:03:52 PM »
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Actually Cup-bearer does not recur Genesis enhancements of any kind.

Cup-bearer's special ability
You may capture this character to opponent's Land of Bondage to search your discard pile for a Genesis character (or a Genesis Artifact) and add to battle your Genesis character. Cannot be negated.

so the idea of Joseph in Prison is not OP. But he does have a point about there already being a card which does has the special ability and to add to that there are only one from each brigade that has said type of cards ability.

Offline Red Wing

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Re: Genesis\ Egyptian Help
« Reply #12 on: March 20, 2012, 09:08:43 PM »
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A CBI auto block is definitely over powered.
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Offline megamanlan

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Re: Genesis\ Egyptian Help
« Reply #13 on: March 21, 2012, 02:28:40 AM »
-1
Joseph's Dream doesn't fit the actual dream that well.

Coat seems far to UP, I only get 1 extra brigade and Coat kills itself in 3 turns? That doesnt make me want to use it. I would suggest just have it that Holder may use any Genesis Enhancement regardless of Brigade. And drop the part where it discards itself. Because that would be better as just an EE that drops Place Enhancements.

Why would I use ur Wiseman when the current one does practically the same and can already gain CBN status by Potifar and most Negate all cards don't affect Banding?

Joe in Prison - Way to UP. It's pointless against any non-Genesis Deck and most players wouldn't bother playing it.

I like the Gods of Egypt, but I don't think it would help that much on the Protection side, mostly because Throne Room already does that for Territory and there are very few Enhancements/Heroes that can pull it off in battle. I'd suggest changing it to be  like this, "Protect your Egyptians from being added to battle by an Opponent." then add the Discard part. This helps a lot more because now your Opponent can't steal them by using Gomer or can't force u to block w/ one, and running that w/ Kir (TxP) gives a easy way for you to get another EC out by killing an opponents EC if he makes you use his.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Arrthoa

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Re: Genesis\ Egyptian Help
« Reply #14 on: March 21, 2012, 08:15:31 AM »
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In the dream they all bowed down to Joe. It would be too limited to say if used by Joe band X.

Coat is like that cause you can't keep the color and the only other genesis enhancemnet used is creation of the world. Pus you have Asher who can shuffle back into deck and Countless Genesis cards to search for it

Joe in prison was a Interrupt and discard all EC in battle to protect all souls from rescue. But they all said what the point there is failed objective and it was OPed

Wise man has 3 more strength an 2 more toughness added he can looked at your opponent's hand too. Plus he's CBI on his own

gods Protect is help cause you have one of the new Genesis Enhancement and the new Commandment that can convert in battle. both are enhancement supportingv two of the most popular offenses. Besides Cupbearer could recur this so it could be used multiple times.

Offline Arrthoa

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Re: Genesis\ Egyptian Help
« Reply #15 on: March 21, 2012, 08:20:44 AM »
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Actually Cup-bearer does not recur Genesis enhancements of any kind.

Cup-bearer's special ability
You may capture this character to opponent's Land of Bondage to search your discard pile for a Genesis character (or a Genesis Artifact) and add to battle your Genesis character. Cannot be negated.

so the idea of Joseph in Prison is not OP. But he does have a point about there already being a card which does has the special ability and to add to that there are only one from each brigade that has said type of cards ability.
Pale Green actually has two that do the same type
Achin's Sin and DoU both require the discard or removal of all ECs in battle to in a way protect them from rescue or protect them from rescue by shuffleong them back into your deck.

Offline Professoralstad

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Re: Re: Genesis Egyptian Help
« Reply #16 on: March 21, 2012, 08:25:00 AM »
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Took away the CBN on Joe in Prison
Lowered the discard from three to two on the artifact
Made the X stand for opponent's evil brigades like on Asher
Coat really isnt OPed. It has to be a Genesis Hero and most would only choose Green to use CotW and the only other you could use it for access to Samaria or other sites.
That better

I would use it on Jacob, so that I could play two preblock enhancements. Which would be scary.

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Offline megamanlan

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Re: Genesis\ Egyptian Help
« Reply #17 on: March 21, 2012, 08:42:11 AM »
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In the dream they all bowed down to Joe. It would be too limited to say if used by Joe band X.

I would focus more on the interpretation, of how he'd help save them more than just to create a banding chain

Coat is like that cause you can't keep the color and the only other genesis enhancemnet used is creation of the world. Pus you have Asher who can shuffle back into deck and Countless Genesis cards to search for it

As its worded right now, the Opponent would like this anyway. Because if they have a card that relies on Good Brigades, they get a +1. And there are a lot of other Non-Blue good Genesis Enhancements, like Melkizedek's Blessing and Abel's Offering, and others that are from other brigades. Still I wouldn't use it and I'm not sure how many would with the Discard after 3 turns part. I would just drop that and make an EE that would drop Place cards. So it'd also be useful against Isaiah's Call and Wheel and other stuff that's hard to drop right now.

Joe in prison was a Interrupt and discard all EC in battle to protect all souls from rescue. But they all said what the point there is failed objective and it was OPed

It was OP, and now it's UP. I'd take Ensalved by Egypt or Imprisoned over this at this point. Because it doesn't help me to capture my hero. I would just have it as Capture a Human or maybe just Capture a Hero.

Wise man has 3 more strength an 2 more toughness added he can looked at your opponent's hand too. Plus he's CBI on his own

gods Protect is help cause you have one of the new Genesis Enhancement and the new Commandment that can convert in battle. both are enhancement supportingv two of the most popular offenses. Besides Cupbearer could recur this so it could be used multiple times.

A New Commandment is easy to get around. It's only CBP and there is a CBN Negate/Discard and at least 3 Interrupts in Gold. Forgiveness can be harder, but that's only if it's played on Joe, and I have seen plenty of decks use that, but not always on Joe. Besides, that's what Guards and Unknown Nation are for. It's worse to have an Opponent play Gomer+all ur Egyptians and then u lose all ur Egyptian EC's so now u can't use Pithom, and an Opponent has open access to any number of Doms till u draw another Egyptian. And trust me, people will do that w/ Gomer.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline megamanlan

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Re: Genesis\ Egyptian Help
« Reply #18 on: March 21, 2012, 08:44:29 AM »
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Took away the CBN on Joe in Prison
Lowered the discard from three to two on the artifact
Made the X stand for opponent's evil brigades like on Asher
Coat really isnt OPed. It has to be a Genesis Hero and most would only choose Green to use CotW and the only other you could use it for access to Samaria or other sites.
That better

I would use it on Jacob, so that I could play two preblock enhancements. Which would be scary.

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How can u get 2 pre-block Enhancements?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Professoralstad

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Re: Genesis\ Egyptian Help
« Reply #19 on: March 21, 2012, 09:02:40 AM »
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I put Coat on Jacob, and make him Green. I activate Hidden Treasures. I attack, play a Genesis enhancement with his ability, and then play any blue or green enhancement via Hidden Treasures.
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Offline megamanlan

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Re: Genesis\ Egyptian Help
« Reply #20 on: March 21, 2012, 09:15:05 AM »
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Ah, and then Joe could use it too. That's why mine doesn't give the brigade, it just let's them play Enhancements from all brigades.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Arrthoa

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Re: Genesis\ Egyptian Help
« Reply #21 on: March 21, 2012, 12:21:54 PM »
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Redid all but Joseph's dream to make them better and coat does not give a brigade any more.

Offline Arrthoa

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Re: Genesis\ Egyptian Help
« Reply #22 on: March 21, 2012, 12:24:05 PM »
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I put Coat on Jacob, and make him Green. I activate Hidden Treasures. I attack, play a Genesis enhancement with his ability, and then play any blue or green enhancement via Hidden Treasures.
Hidden Treasures wouldnt work cause Jacob is not a prophet

Offline Red Wing

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Re: Genesis\ Egyptian Help
« Reply #23 on: March 21, 2012, 12:27:38 PM »
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I put Coat on Jacob, and make him Green. I activate Hidden Treasures. I attack, play a Genesis enhancement with his ability, and then play any blue or green enhancement via Hidden Treasures.
Hidden Treasures wouldnt work cause Jacob is not a prophet
He actually is, according to the REG. 
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Offline Josh

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Re: Genesis\ Egyptian Help
« Reply #24 on: March 21, 2012, 12:30:08 PM »
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Hidden Treasures wouldnt work cause Jacob is not a prophet

He is.  Read Genesis 48-49.
If creation sings Your praises so will I
If You gave Your life to love them so will I

 


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