Author Topic: Gates of Destruction  (Read 1794 times)

Offline Jmbeers

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Gates of Destruction
« on: May 06, 2013, 11:09:09 AM »
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Gates of destruction/Evil Fortress

Place all evil humans and lost souls being discarded here. If the number of cards here is greater than the number of redeemed souls Evil humans cannot be prevented.

Opposite side of card (think Saul/Paul)

The Narrow Gate/Good Fortress

Place all evil humans and lost souls being discarded here.  If the number of cards here is less than or equal to the number of redeemed souls Good Capture, conversion, and healing abilities can not prevented.

Identifier: Only the active fortress is considered in play.
Verse: Matthew 7:13

I like this concept but could use some input on the narrow gate, I'm not a big fan of the ability right now.
« Last Edit: May 06, 2013, 02:41:36 PM by Jmbeers »
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Captain Kirk

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Re: Gates of Destruction
« Reply #1 on: May 06, 2013, 11:50:13 AM »
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So the card is active as one side or the other based on the number of cards on the fortress?

Kirk
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Offline Jmbeers

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Re: Gates of Destruction
« Reply #2 on: May 06, 2013, 11:52:00 AM »
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Yes,

More cards than redeemed = evil fort
More redeemed than cards = good fort

Mainly that part is there for targeting reasons.
The only reason people get lost in thought is because it's unfamiliar territory.

browarod

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Re: Gates of Destruction
« Reply #3 on: May 06, 2013, 01:20:27 PM »
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I like the idea of an alignment hopping fortress, I just see this one being evil 90% of the time.

Offline Jmbeers

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Re: Gates of Destruction
« Reply #4 on: May 06, 2013, 01:24:11 PM »
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Me too actually but that actually fulfills the verse.

To balance it some I could give ties to the good fortress.

"Enter through the narrow gate. For wide is the gate and broad is the road that leads to destruction, and many enter through it."
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Redoubter

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Re: Gates of Destruction
« Reply #5 on: May 06, 2013, 01:26:31 PM »
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I would not recommend having all discarded LS go to that fortress.  There are ways to discard them from your deck, plus Burial, and this card would allow you to do that while stopping anyone from using return-from-discard abilities on the souls.

Offline Jmbeers

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Re: Gates of Destruction
« Reply #6 on: May 06, 2013, 02:22:43 PM »
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I don't see placing souls in the fort as a big deal, I mean when is the last time you saw someone recur a soul?

Brow if you like the concept fell free to tweak it or make a few for your set. I'd love to feel like I helped in some little way.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Bobbert

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Re: Gates of Destruction
« Reply #7 on: May 06, 2013, 02:34:17 PM »
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More cards than redeemed = evil fort
More redeemed than cards = good fort

What happens when the two are equal?
Can torment be used before a discarded EC hits the fort?

I like it, but it's really strong. Don't get me wrong, I would love all my humans to be CBP most of the game, but that is a great benefit to many defenses. This+CWD would be a pretty good combo.
ANB is good. Change my mind.

Offline Jmbeers

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Re: Gates of Destruction
« Reply #8 on: May 06, 2013, 02:39:24 PM »
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I'll change the wording to give ties to the good fort.

The Fort bonuses are also blanket.
With the wording it's not just your Evil Characters or Good Abilities that will get CBP. Your opponent will get it too.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Bobbert

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Re: Gates of Destruction
« Reply #9 on: May 06, 2013, 11:59:57 PM »
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I understand that, but it is still very strong. Again, I'm not complaining much, but CBP Uzzah, TAS, etc. is a bit much.
ANB is good. Change my mind.

 


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