Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Sean on February 09, 2010, 04:39:07 PM
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Gold Evil Enhancement
"Set aside X Egyptian Evil Characters for 2 turns. Upon return, discard X cards from the top of each opponent's deck. Place Lost Souls in play instead."
Orange Evil Enhancement
"Set aside a unique demon for 3 turns. During each upkeep while set aside, search deck for one orange Enhancement, shuffle deck, and place that Enhancement on bottom of deck."
Brown Evil Enhancement
"Set aside X evil kings of Judah. If X is 1, protect one evil Fortress from opponent's cards. If X is 2, decrease toughness of all Heroes in battle by 2. If X is 3, do both."
Black Evil Enhancement
"Set aside X unique Philistines. If X is 1, negate special abilities on opponent's Sites. If X is 2, protect Sites in your Land of Bondage from opponent's cards. If X is 3, do both."
Crimson Evil Enhancement
"Set aside a Babylonian king for X turns. While set aside, you may block with up to X Babylonian Evil Characters from territory."
X=Number of good brigades opponent has in play and set aside when this card is played.
Palegreen Evil Enhancement
"Set aside X Assyrians. If X is 1, negate special abilities on opponent's multicolor Enhancements. If X is 2, prevent special abilities on the first Hero to enter battle. If X is 3, do both."
Gray Evil Enhancement
"Set aside X Syrians. If X is 1, negate good draw and search abilities. If X is 2, negate one good Fortress in play or set aside. If X is 3, do both."
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So sides orange/gold the ecs never return?
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And crimson. Actually, the others you can take back whenever you want.
What I find funny is that you said yourself that you don't like it when the same card is printed multiple times for different themes.
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They aren't the same card. They each do something different, a far cry from ______ Horses.
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If an opp plays another brigade after the babylon set aside is another ec set aside?
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X=Number of good brigades opponent has in play and set aside when this card is played.
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They aren't the same card. They each do something different, a far cry from ______ Horses.
I know, but four of them are in the same format.
Maybe you don't believe in what you believe in to the degree that I do...if that makes sense.
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They aren't the same card. They each do something different, a far cry from ______ Horses.
I know, but four of them are in the same format.
Maybe you don't believe in what you believe in to the degree that I do...if that makes sense.
You don't understand what I said about having the "same" card in every brigade.
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They aren't the same card. They each do something different, a far cry from ______ Horses.
I know, but four of them are in the same format.
Maybe you don't believe in what you believe in to the degree that I do...if that makes sense.
You don't understand what I said about having the "same" card in every brigade.
I do now.
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I am in love with these cards. A few questions/comments, though.
The Gold one seems a little under-powered. Just blocking with Huge Egyptian+Spear nets you two. So does playing Seemingly Insignificant. But for this card, you have to lose two EC's for two turns to get the same result. It is nice that you can scale it, but it scales in very bad proportion. If you wanted to Discard five cards at once (to make it better than Seemingly Insignificant+HE+Spear), you'd have to lose five EC's for five turns. I'd say make either the turns or the number of EC's fixed at something lowish (one or two) and let the other be the variable.
The Orange one seems just a little on the OP side. Maybe make it two?
The Brown one could be a lot more creative. As it is, it's just the most powerful Protection in the game.
The Black one could also be much more creative.
I love how balanced the Crimson one is. It doesn't do anything if your opponent is playing mono, but punishes the mess out of splashed.
The Pale one could use a little balancing, but I like the concept.
Love the Grey one.
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Several changes made, some more drastic than others.
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Love them all.
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love them all too...one suggestion though...maybe switch the '1' and '2' for both the black and brown enhancement? the 1 seems more powerful than the 2, which i think the 2 should be more powerful since you're setting aside more ec's.
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love them all too...one suggestion though...maybe switch the '1' and '2' for both the black and brown enhancement? the 1 seems more powerful than the 2, which i think the 2 should be more powerful since you're setting aside more ec's.
I agree with the black one and swapped it around. The brown one though I think is better staying as is because of the possibility of using it in tandem with Broken Cisterns and Plagued with Diseases. Decreasing all opponent's Heroes by 0/5 or more is better than protecting one Fortress, especially considering you may not even be facing an opponent who is targeting your Fortresses whereas your opponent will always have Heroes to decrease.