Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: browarod on October 15, 2012, 05:20:54 PM
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Unlearned Wisdom
0/0 Multi EE, TC
"Place in territory to remove all experience credit on Heroes in play and set aside: Heroes cannot earn experience credit."
~Proverbs 30:3
Knowledge Passed
0/0 Multi GE, TC
"Place in territory: When your character with experience credit is discarded, you may give half of its experience credit (rounded down) to your character of the same alignment. Cannot be negated."
~?
Spirit of Judgment
X/X Silver GE, TC
-X = total experience credit on your Heroes-
"Place on your Hero: Hero gains X/X and earns experience credit for any battle, even if no Lost Soul is rescued. Cannot be negated."
~Isaiah 28:6
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While these are only usable in T2, the idea behind these is very creative. Good stuff.
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Experience Credit???? Is this a new part of the game that I am unaware of?
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Experience Credit???? Is this a new part of the game that I am unaware of?
Experience credit is given in T2 when a hero rescues a soul or when an evil character wins a battle.
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ah...well I never play T2. What does this experience credit do?
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ah...well I never play T2. What does this experience credit do?
Each experience credit counter gives your character +1/1. Therefore, if my 6/6 EC won two battles then they would be 8/8 until they leave play.
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Experience Credit is actually an optional rule in T1 as well, though it's rarely used (and never in State and higher tournaments, that I'm aware of).
Thanks for the comments. :)
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Kinda makes me wanna start playing T2!